Planetbase
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Planetbase FAQ
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Frquently asked questions for Planetbase
 
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Intro





Frequently asked questions on a variety of Planetbase topics
Troubleshooting
Q: I’m getting a black screen when I try to launch the game. How can I fix this?
A: Please try the following:

Q: I'm experiencing graphical issues. Anything that can be done about it?
A: Try forcing DX9 rendering with the -force-d3d9 command line option

Q: I'm experiencing tearing issues, how can I fix this?
A: In medium, high, and ultra graphic modes vsync should be enabled, if you still experience tearing issues try forcing dx9 rendering with the command line option: -force-d3d9
Gameplay
Q: Why can’t I rotate structures?
There wouldn’t be much point, as they are mostly circular. The exceptions are the Airlock and Mine, which auto-rotate.

Q: I’m placing a structure and the UI shows that I can connect it to two other structures, however once I place it I can only connect it to one of them. Why?
A: Because connections can’t overlap, so two connections might be possible individually but not at the same time.

Q: What does the landing location do in the game?
It’s just a fancy way of choosing the random seed for the terrain.

Q: Does where you land affect the amount of sunlight you receive?
No, it doesn’t affect it. The reason for this is that, if it did, and it was realistic, it could make the game extremely difficult.

Q: How is welfare calculated?
As the ratio between colonists plus bots with no indicators at “low” level (yellow triangle) and the total number colonists plus bots.
One colonist or bot with any indicators at “very low” level (orange triangle) will decrease welfare as much as two colonists or bots with indicators at “low” level.

Q: How is prestige calculated?
Prestige is calculated as the sum of 4 numbers:
  • Prestige due to buildings (Signposts, Pyramids and Monoliths), up to a maximum of 300 points.
  • Prestige due to population, up to a maximum of 300 points. You need 300 colonists plus bots to get to the limit.
  • Prestige due to amount of resources, up to a maximum of 200 points. You need 600 resources to get to the limit, coins don’t count.
  • Prestige due to tending to distress calls, up to a maximum of 200 points
Energy production
Q: The small Wind Turbine produces 20 power and costs 1 metal, the medium Wind Turbine only produces 30 power and costs 2. Why?
A: You have to factor in connection costs. Since connections cost 1 metal, the real cost is 2 and 3 not 1 and 2.

Q: Are larger power generators more efficient than the smaller ones in general?
A: Yes, this is the full explanation:
  • All generators generate 10KW per metal spent.
    • Solar Panels cost 3/5/7/11 metal (including connection cost), and produce 30/50/80/110 KW
    • Wind Turbines cost 2/3/5/7 metal, and produce 20/30/50/70 KW
  • Smaller generators decay a bit slower. This is to compensate a bit for the extra usage of spares. However larger generators still consume less spares per KW.
    • Small Wind Turbines decay 50% slower
    • Medium Wind Turbines and Solar Panels decay 25% slower
  • Larger generators take less space, and save travel time.
Disasters
Q: Are meteors entirely random or do they aim for particular structures?
They are totally random. If they happen to hit your most critical structure it is totally by chance.

Q: After reloading the game, meteors will hit exactly in the same spot again. Why?
We precalculate the next 20 meteor impacts, to avoid people cheating the game this way.
AI
Q: The AI in this game is dumb, they are not doing X, Y or Z when they should, why?
There might still be the odd AI bug out there, but the more likely cause for colonists not doing what you expect from them, is that there is something wrong with your base, please read the next section to try to understand why.
If you still think you've found a bug, please report it on the forums and we will investigate it ASAP.

Q: There is plenty of food around and my colonists are starving, why?
A: You want to make sure you have enough Meal Makers and enough manpower to stock them.

Q: Why are my people not doing their jobs?
A: This is could be due to one of several reasons:
  • There aren’t enough resources in the machines (note that some machines require several resources to produce something).
  • They are tired/hungry/thirsty/sick (orange triangle over their heads).
  • They are doing some other more important job, like building or tending to high priority tasks.
  • They are carrying stuff to a trading ship, this is considered more important.
  • They are carrying stuff around, you can stop them doing this by setting structures to high priority.

Q: In particular, why are engineers not making spares?
A: There is no know bug that could cause this, the chances are that:
  • You are trying to build a structure somewhere else, and that is using all the Bioplastic and Metal, you need to cancel the construction if this is the case.
  • Your Engineers are carrying resources around, you need to set the Factory to high priority to prevent them from doing that.
  • Your Bioplastic or Metal is being used to produce something else, you can use the Manufacturing Limits panel to prevent overproduction of goods.

Q: My colonists have a triangle over their heads and they refuse to work. Why?
A: Colonists might stop working if their status is low, these are the rules:
  • Normal status: Colonists will work at full speed.
  • Low status: Some indicators are low (yellow triangle over their heads), colonists will perform tasks at half speed.
  • Very low status: Some indicators are very low (orange triangle over their heads), colonists will only perform critical tasks like food growing or building.
  • Critical status: Some indicators are critical (red tiangle over their heads), or colonist has a condition (like Trauma injuries, Malnutrition..): colonists will refuse to work altogether.

Q: I don’t like the AI and I would like to tell them exactly what to do, will you allow more control over the colonists?
A: We will be improving the AI and fixing any bugs, but we believe that half the fun of the game is not having control over your colonists.
Camera
Q: I want to move the camera up and down, why can’t I do that?
A: The camera orientation was a very deliberate design decision, we want you to see the stars, the passing clouds, the fog on the mountains and the sky changing color as the sun rises over the horizon.

Q: Why does the camera pivot around it’s center and not the terrain?
A: We know this is not the norm in this kind of games, but we really like it as you can move the camera around a lot faster this way, and it feels like you are controlling some kind of drone hovering over the terrain.
If you want to rotate around an object you can press the pan and rotate keys at the same time.
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댓글 55
sueallan07 2018년 5월 17일 오전 1시 02분 
I would like to know if i can play as a different player. I would like to start over with a new game , not just replay the old one. is this possible?
Pantone Ocelot 2018년 4월 8일 오후 8시 46분 
What exactly does prestige do?
From my experience it isn't defined however it seems to affect the number of outsiders that appear. This is including Intruders (They can be identified as visitors who have perfect stats before entering the base), but I'm not sure what else it actually does or why I'd want to artifically increase it with impressive structures.

Also @maxgb2000 IIRC GM crops don't do anything to health except risk malnutrition.Which is a risk if you run any monoculture or have too many of one crop without mixing foods to make meals that aren't basic. So if you grow only tomatoes, you'll need meds or to grow wheat for pasta. A basic meal every now and then won't kill anyone but too many can cause a problem.
BAD&MAD 2018년 2월 8일 오전 9시 29분 
Excellent game.Thnk"s for it:))I'll hope, that you add a new version with a many changes, look like a Land space carriers for colonists, bikes, and more robots and drones, more buildings, and more resourses.Good luck and bst rgrds.
maxgb2000 2018년 1월 24일 오후 1시 56분 
The GM crops say that some say it may be bad for health? Does that happen in planetbase? Or is it referencing the GM bashing community
thesargents 2017년 11월 11일 오전 5시 15분 
how do I know when it is safe to go back out after a solar flare? Also would be nice to have an audible warning of a solar flare when you discover it with your comand console
Boosm 2017년 10월 14일 오전 6시 13분 
Is linux support planned for someday or not at all?
zombiedemetry69 2017년 6월 23일 오후 1시 45분 
why do i keep getting random colonists the landing pad is disabled.
Molesting Toast 2017년 6월 14일 오전 11시 16분 
hi there, about AI, i have sugestion, we have, 2 colonist, one (tomy) is near cube that needs to be puted in point A, second is far away across space time in diffrent galaxy, Can closser colonist mr tommy, cancel his current assigment elsewhere and do thing that is nearest to him, while that other one across galaxy won't need to warp in taking 2h to do so to bring that one single cube to point A when tommy is littelary near it.?
Gabbers 2017년 5월 15일 오전 9시 45분 
I would like to put a production limit on bioplastics, mineral & metal.
(less obviously what plants give us)
Netherwulf 2017년 5월 15일 오전 8시 52분 
Another reason for Engineers not continuing to produce Spares may be due to your base not having sufficient storage space.

I have observed that, if all of your Storage Buildings are over ~95% capacity, Engineers will not unload the Spares Workshop until the two Spares within are needed. This leaves you with never more than two Spares per machine. If you are unable to expand your storage capacity, a quick (yet tedious) workaround is to recycle your Spares Workshop and then rebuild it following the completion of a set of Spares. This will leave the Spares stacked on the Factory floor and a new Spares Workshop can be built next to them using the recycled materials, without loss of any resources.

This method does require a lot of irritating micro-managing, but if you are desperate, it can save your colony.