RimWorld
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Job Splitter
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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303.884 KB
2017년 11월 25일 오후 1시 35분
2022년 12월 7일 오후 7시 16분
변경 사항 54개 ( 보기 )

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Job Splitter

설명
Splits apart many of the categories in the work tab to allow the creation of more specialized colonist roles.

Job Splitter

With this mod you can assign colonists to perform smaller aspects of the vanilla job types which allows for better colony management. With this mod you configure your best doctor to be the one performing surgeries, only taming animals using your highest skill animal handler, your high-skill cooks can prepare meals while lower skilled ones butcher the meat, quickly rearm traps after an event, the list goes on and on.

Old versions available on GitHub[github.com]

New Work Types:
Surgeon - Perform surgeries
Nurse - Rescue, Feed, visit and carry patients to beds
Rearm - Rearm traps and refuel buildings
Tame - Tame wild animals
Train - Train domesticated animals
Butcher - Butcher meat, create kibble and slaughter animals
Brew - Create wort from hops, fill and empty fermenting barrels
Demo - Deconstruct things, uninstall/install items and remove floors
Repair - Repair damaged or broken-down buildings
Harvest - Harvest plants (Grow is renamed to Sow)
Drill - Use deep drills
Fabricate - Fabricate things as the fabrication bench
Drugs - Synthesize drugs
Refine - Refine chemicals
Stone - Cut stones into blocks
Smelt - Smelt metal
Load - Load and unload transport pods and caravans
Mortify - Cremate, strip, haul and bury corpses and burn apparel or drugs
Deliver - Haul to blueprints and unbuilt frames and install/uninstall items
Scan - Operate ground penetrating and long range scanners

Recommended Mods:
- Work Tab - 9 priority levels on the work tab is very useful
- Allow Tool - Adds many useful tools that help manage your colony
- Quality Builder - Uses your best builders for things that use quality
- No Lazy Doctors - Sets the four big doctor duties to emergency priority.
- MiscRobots WorkTab support - Adds a page for robots onto the work tab

Supported Mods:
Combat Extended
Omni Core Drill
Refactored Work Priorities
Rimatomics
Rimefeller
Save Our Ship 2
Smokeleaf Industry
Vanilla Expanded Framework
Vanilla Animals Expanded - Caves
Vanilla Brewing Expanded - Coffees and Teas
Vanilla Brewing Expanded
Vanilla Factions Expanded - Mechanoids
Vanilla Factions Expanded - Medieval
Vanilla Furniture Expanded - Power
Vanilla Furniture Expanded - Security
Vanilla Furniture Expanded
Veggie Mix
VGP Garden Canning
VGP Garden Drinks UF
VGP Garden Tools
VGP Vegetable Garden
What The Hack
What the Hack - A little expansion
Acid Chamber
Butchering Spot
Ceramics
Construction Robot
CuproPanda's Drinks
Dubs Bad Hygiene
Dubs Rimkit
Expanded Roofing
Fluffy Breakdowns
Fruid Blend
Harvest Organs Post Mortem
Hauling Bot
Hospitality
Auto Seller
Meat Blend
Medic Robot
Medieval Overhaul
Mining Robot
Misc. Bees'n'Honey
Misc. Robots
Misc. Robots++
MMX6 Mining Robot
Misc. Craftable Robots Addon
Misc. Craftable Robots

Compatibility:
- This mod creates new WorkTypeDefs and then patches existing WorkGiverDefs to use the new workTypes.
- Mod compatibility patches use PatchOperationReplace targeting the mod's WorkGiverDefs to use this mod's workTypes.
- Patches for robot mods use PatchOperationAdd targeting robotWorkTypes to add the new workTypes.

Supported Languages:
- 日本語 (Japanese) Thanks to Proxyer
- 简体中文 (Chinese Simplified) Thanks to 白眉鹰王
- 中國傳統的 (Chinese Traditional) Thanks to Biscuit
인기 토론 모두 보기(4)
1
2023년 5월 29일 오후 12시 49분
Patch Operation Error with /Common/Patches/Mods/Vanilla Factions Expanded - Mechanoids.xml
KeirLoire
2
2022년 11월 23일 오전 9시 47분
Job Splitter hides Work Tab's favorite/copy/paste icons
Hollow Void
3
2019년 1월 7일 오전 5시 04분
None steam link ?
Casualgamer
댓글 411
Dracon 2024년 4월 14일 오후 4시 16분 
haven't checked whether pawns actually do the jobs, but they do still get split in 1.5
JACK 2024년 4월 12일 오전 9시 16분 
hoping for 1.5 update!
Toffel 2024년 2월 1일 오후 2시 18분 
I've found a quirk where Vanilla Hauler Bots can relocate furniture via "Reinstall at", but Colonists that are not assigned to building can not; at least not if you try to force it ("not assigned to building")
Pamparampampamparam 2024년 1월 27일 오후 8시 00분 
Didn't prisoners recruiting/converting and basic warden jobs used to be seperate? I liked it cuz it meant I could delegate feeding prisoners to my off-duty soldiers and not waste my leader's time with it.
cawphee.black 2024년 1월 26일 오전 10시 03분 
with this mod, my misc robots++ haulers won't haul corpses. My guess is they don't have the mortify job assigned to them. I tried installing the misc robots work tab mod and haulers don't even have the option to have mortify which specifically lists "haul corpses" as one of it's items.

Can you add this to the misc robots++ patch(es)? so they'll haul corpses?
KeirLoire 2023년 5월 29일 오후 12시 52분 
@warmainiac Made a discussion thread for that. That patch file should be removed.
warmainiac 2023년 5월 9일 오후 5시 14분 
so i found this while finding the source for an unrealated issue, its also related to something @daxx has:

[Job Splitter] Patch operation Verse.PatchOperationFindMod(Vanilla Factions Expanded - Mechanoids) failed
file: F:\New folder\steamapps\workshop\content\294100\1211661009\Common\Patches\Mods\Vanilla Factions Expanded - Mechanoids.xml
daxx 2023년 3월 24일 오전 11시 52분 
Getting error with VFE Mechanoids. This is reproducible with only that mod and Job Splitter installed: https://pastebin.com/ZkYh6Prq

The pastebin link has the minimum amount of mods to get the error.
Enju Silence 2023년 1월 18일 오전 4시 33분 
Fabricors are refusing to work on fabrication bench. Don't mind cooking tho.
Muffintitan 2023년 1월 17일 오전 8시 24분 
hi, haveing the same issue a [CoFR] Codo. it throws up an error in the log on game start. not sure what it is actual doing because everything in game seems fine. ill add the log so you can figure out if its a problem or not.


https://gist.github.com/22409665a69966d084911f4c7065260c