Arma 3
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Achilles
 
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Data Type: Mod
Mod Type: Editor Extension
ファイルサイズ
投稿日
更新日
2.309 MB
2016年7月12日 11時39分
8月12日 10時08分
25 項目の変更履歴 ( 表示 )
解説
Description
Achilles is a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes.

Achilles started as an expansion to Ares mod, which was created by Anton Struyk. Achilles became the de facto successor to Ares at the point the latter was no longer updated. Achilles has already grown into a splendid project, but new additions are still to come!

Table of Contents
• Features
• Language Localization
• Getting Started
  ◦ Installing
  ◦ Required Addons
  ◦ Incompatible Addons
  ◦ Optional Addons
  ◦ Other Zeus Addons
• Documentation
• Reporting Issues, Requesting Features and Changes
• How to Contribute
  ◦ Basic Steps
  ◦ Setting up Your Local Development Environment
  ◦ Add a New Module
  ◦ Add a Translation
• Authors
• Contact
• License

Features
• Visual changes to the Zeus interface
• Tons of new modules:
  ◦ ACE Medical (e.g. heal, injury; also work in vanilla!)
  ◦ AI Behaviour (e.g. animations, garrison buildings, surrender)
  ◦ Arsenal (e.g. add/modify)
  ◦ Buildings (e.g. destruction, breachable doors)
  ◦ Development Tools (e.g. execute code, config/function viewer)
  ◦ Environment (e.g. advanced weather, earthquakes)
  ◦ Equipment (e.g. toggle tac light)
  ◦ Fire Support (e.g. artillery, suppressive fire)
  ◦ Objects (e.g. attach to, toggle simulation, IEDs)
  ◦ Reinforcements (e.g. spawn reinforcements on the fly)
  ◦ Scenario Flow (e.g. advanced intel, side relations)
  ◦ Spawn (e.g. custom compositions, smoke pillar, USS Freedom)
  ◦ Zeus (e.g. add/remove objects)
• Extended attribute window:
  ◦ Groups (e.g. careless, hold fire)
  ◦ Vehicles (e.g. cargo, pylons, garage, damage wheels)
  ◦ etc.
• New waypoint types:
  ◦ e.g. seek and destroy, paradrop, sling load
• Hotkeys:
  ◦ Copy/past units including the full loadouts
  ◦ Remote control
  ◦ etc.
• Customizations:
  ◦ Settings (e.g. faction filter)

Language Localization
Achilles is available for the following languages:
• English
• French
• German
• Japanese
• Russian
• Simplified Chinese
• Traditional Chinese
If your language is not on the list, the English localization will be used. We welcome any new translations (check out How to Contribute).

Getting Started
Below is what you need to know to get Achilles up and running:
• Installing
• Required Addons
• Incompatible Addons
• Optional Addons
• Other Zeus Addons

Installing
You can download Achilles from:
GitHub[github.com]
Steam Workshop
Armaholic[www.armaholic.com]
If you are not familiar with installing ArmA 3 addons, check out the Armaholic installation guide[www.armaholic.com].

Required Addons
Achilles requires:
Arma 3[arma3.com]
Community Based Addons A3 (CBA_A3)

Incompatible Addons
Addons that you should not run when you use Achilles:
Ares

Optional Addons
These mods below are required for certain features (e.g. fast-roping):
Advanced Combat Environment 3 (ACE3)
Advanced Rappeling (AR)
Task Force Arrowhead Radio (TFAR)

Other Zeus Addons
A list of other Zeus mods that are not required, but nice additions:
Zeus/Eden Compositions (ZEC)
Zeus/Eden Compositions for CUP (ZECCUP)
Zeus/Eden Interiors (ZEI)

Documentation
Check out the Achilles Wiki[github.com] and the Achilles Tutorial Series on YouTube. The documentation is rather limited at the time and thus, you will certainly have questions. We will gladly answer them on our Discord server[discord.gg].

Reporting Issues, Requesting Features and Changes
Please use our Issue Tracker[github.com] for these kinds of purposes.
In the case of a bug report, please only use a minimal set of mods (i.e. only use other mods than the required ones if they are clearly related to the issue).

How to Contribute
We always welcome contribution to the repository and thank you for your work! We will update the list of contributors.

What you need to know:
• Basic Steps
• Setting up Your Local Development Environment
• Add a New Module
• Add a Translation

Basic Steps
1. Fork the Achilles repository[github.com]
2. Set up your local development environment
3. Do your stuff
4. Create your pull request[help.github.com]
And then we will have a look at your work!

Setting up Your Local Development Environment
1. Clone your forked repository[help.github.com]
2. Set up your addon builder (either get Hephaestus[github.com] or use the AchillesAddonBuilder[github.com] in the repository)

Add a New Module
A good starting point for your new module is the custom module framework[github.com].
We will gladly help you to port your custom module to Achilles (message us on our Discord server[discord.gg]).

Add a Translation
You have to edit the stringtable[github.com]. The basics about string tables can be found on the Bohemia Interactive Wiki[community.bistudio.com]. If you don't want to edit the file with a text editor, you can use a dedicated tool such as Tabler[www.armaholic.com].

Authors
Check out the list of contributors[github.com].

Contact
Find us on our Discord server[discord.gg].

License
Achilles is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International[github.com] license.
人気スレッド 全て表示 (25)
2
8月13日 14時10分
New Change Notes?
SniperSwiper
5
6月21日 21時10分
loading SQF (local) breaks server
Tyler
10
3月29日 9時12分
Add Full Arsenal not working?
Gungranny
< >
930 件のコメント
akira1g7 8月18日 4時47分 
Kex okay i will make you video if i can =) can you send me private messege of your email ? thank you so much , you the best guys
akira1g7 8月18日 4時45分 
CreepPork_LV i agree , everything work correctly, Achilles is 100% functionable, people just need to read manual or learn how to use it. It take some time.
CreepPork_LV  [作成者] 8月17日 15時34分 
@ThelisiΛ -【Code 002】
No, it does work correctly. You are using it wrong, you have to select the units and press Enter. See the field manual for further information.
ThelisiΛ -【Code 002】 8月17日 12時33分 
There is a bug with a lot of modules, it says there is no selected object/unit when I put module (for example garrison building) or try to attach smt. I don't know why this is happening but it definetly needs to be fixed.
Kex  [作成者] 8月17日 9時04分 
The full auto for talking guns is intentional and should be at least realistic for ARs (e.g. https://www.youtube.com/watch?v=fl8X6q3dRjU) .
For a new fire mode I would at least require example videos to work with or an actual suggestion for the firing sequence.
akira1g7 8月16日 3時42分 
Hi, thank you so much for your help. But i have one more question/request. When they fire talking guns they fire auto , in thest when i set up talking guns suppressing firefor one member he was shooting like bang, bang bang bang ,, bang bang, bang ,,,, bang bang ,,,,,,, bang ,,,, pause ,,, bang bang bang he was shooting IRREGULLARY, and when i wanmae some realistic sytuation in our game , they shoot on long range like crazy, pleae can youadd this ? i would love it , iam your big fun , please,,,, cause when i set up 3 soldiers for example to shoot talking guns and all of them shoot iregullary , it looks much realistic, i loved this thing in ares mod, it gave realisticity to our battlefield, please thank you so much , it was there for once, can you make it ?
akira1g7 8月16日 1時57分 
Thank you so much !!! =) you are the best, you making arma ARMA !
Kex  [作成者] 8月15日 14時14分 
Talking guns is still available, but it is the last entry in fire mode combo box and only appears when the unit's group countains more than one unit.
akira1g7 8月15日 3時50分 
Please i need your help, i cant find talking guns under suppressing fire, did u deleted that or ? Can u add it back , why you deleted it ? if u did ? maybe its just mod compatibility or i dont know. thank you so much for your help guys , ARES IS BEST !
Kex  [作成者] 8月12日 10時13分 
@NorX Aengell
Removed source files and config.cpp's are now binarized.