Arma 3
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LAMBS_Suppression
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Data Type: Mod
Mod Type: Mechanics
ファイルサイズ
投稿日
更新日
36.766 KB
2019年7月18日 15時32分
2020年4月20日 2時43分
3 項目の変更履歴 ( 表示 )

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LAMBS_Suppression

nkenny 作成の 1 件のコレクション
Nopryl test server 2020
22 アイテム
解説
LAMBS Suppression
This is a small mod which alters Arma AI Brain config settings to create an AI more susceptible to suppression and stress. The overall goal is to increase durations of fire fights without sacrificing first hit deadliness.

Changes
* Soldier suppression time increased
* Max skilled ai increased from 1 to 4 seconds
* Min skilled ai increased from 10 to 30 seconds
* Effect of explosives on suppression increased from 0.5 to 1.5
* Soldier core accuracy levels tweaked
* Max skilled ai regains accuracy increased from 0.2 to 0.6 seconds
* Min skilled ai regains accuracy increased from 2 to 3.5 seconds
* Soldier accuracy loss from turning increased from 1 to 1.2 coef

Source
- Oukej describes AI settings[forums.bohemia.net] and variables.
- Experiments with AI accuracy[forums.bohemia.net] by nkenny

139 件のコメント
Nimmersatt 3月8日 7時09分 
@Illu No, I don't think it's compatible with the mod "CF_BAI". CF_BAI does a very simlar thing, I would recommend not using it together with Lambs Suppression.
OksmanTV 2023年12月22日 7時16分 
* Max skilled ai increased from 1 to 4 seconds
* Min skilled ai increased from 10 to 30 seconds
* Max skilled ai regains accuracy increased from 0.2 to 0.6 seconds
* Min skilled ai regains accuracy increased from 2 to 3.5 seconds

What does min skilled ai mean? Is it a average of all the skill traits such as accuracy shake etc or is this based on general skill?
efremenkoybogdan 2023年12月8日 12時40分 
Hello, I installed the LAMBS mod. And when I play the game, some characters just run in place, but the running animation stops.
What can this be connected with and how to fix it?
outwardpanicjoe 2023年9月19日 13時14分 
hey nkenny, any Idea on how to stop AI helicopter fixation?
Illu 2023年8月16日 7時34分 
is this compatible with CF_BAI?
CasualGerman 2023年7月4日 2時50分 
I have a dumb question: with this mod the AI suppresses a position which is good but they quickly run out of ammo, does the AI (not in my squad) rearm if a source is available?
Guardian 2023年6月16日 12時08分 
hey brother, I dont know if anyone has asked before, but if not I would like to ask. Have you considered potentially making a AIO for your mods?
Tigre437 [ESP] 2023年1月18日 0時12分 
Hi nkenny, I am writing from a small gun clan which we want to use some of your mods in a private modpack are very useful and if there is any way to have them contact me to reach an agreement. thanks.
geod5 2023年1月17日 1時10分 
@geardo and @Nordost, Generally, as a rule of thumb, things a server side if the object, in this case the ai, is controlled by the server, you only need mods to be on both client and server if they need to "talk" between client and server for the features to work.
Geardo 2023年1月1日 3時49分 
@Nordost from my understanding it is. I'm personally running it on my Server and on the Headless clients.