Arma 3
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Breaching Charge
 
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Data Type: Mod
Mod Type: Equipment, Weapon
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0.051 MB
2018年2月26日 20時48分
5月9日 14時45分
15 項目の変更履歴 ( 表示 )

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Breaching Charge

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解説
The Breaching Charge allows the infantry to quickly and safely demolish walls and open doors with minimal collateral damage. The Door Wedge enables secure control over entry points. Both are powerful tools in MOUT/FIBUA situations.

Works on doors locked using:
_house setVariable ["bis_disabled_Door_1", 1, true];

Minimum safe area reference[imgur.com]

Requires ACE explosives

Non-workshop version https://github.com/ampersand38/Arma-3-Breaching-Charge/releases/latest
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138 件のコメント
Ampersand  [作成者] 8月1日 7時06分 
Oh, interesting. I'll see if I can investigate over the weekend.
monk1junk1 7月31日 1時08分 
Hi just wondering if you are planning on creating compatibility with contact DLC? I am unable to blow down the door on the roof of the Radar HQ building
Diveyez 6月27日 15時48分 
All the mods! Nothing that should interfere.
Ampersand  [作成者] 6月27日 4時43分 
@Diveyez What mods are you using when they don't go off? Can you provide screenshot? and also of instances where damage is not expected but is received.
Diveyez 6月26日 17時18分 
Can you please add smaller reactive charges, its kinda overkill.
Diveyez 6月26日 17時12分 
Pls update, charges dont always go off anymore, did BIS change something?
IDIUD 5月14日 11時57分 
@Ampersand well the fastest tip i can give is non of the glass doors worked in Georgetown and most of the others didnt either.. it was like hospital or firestation that had at least one door working.. BUT ill try and give u better info when i have more time
Ampersand  [作成者] 5月14日 10時40分 
@IDIUD I will do some testing. If you can get positions of the doors that would help a lot.
IDIUD 5月14日 9時56分 
@Ampersand I found some doors that worked but most of the doors that were normal doors that opened by hand didnt get opened by it.. i was in the Georgetown and i'd say that only 2 out of 10 doors opened with it.. i had nothing but the must have mods when testing.. and yeah im aware of the non interior ones and no i wasnt even trying to use it in them.. could you give it a test run?
Ampersand  [作成者] 5月13日 12時24分 
@IDIUD Tanoa has a lot of "locked" doors that actually mean the building doesn't have an interior. Which particular doors are you having trouble with?