Portal 2
328 voti
Cave's Caves
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23 set 2012, ore 12:55
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Cave's Caves

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Cave's Caves - Release 3

Play the lost test chambers of Old Aperture buried away inside what became known by the staff above as 'Cave's Caves'.

Submitted as my entry to the TWP Summer Mapping Contest 2012

#supercontest2012 SpAM_CAN
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149 commenti
shadowyblade 11 dic 2017, ore 21:19 
Wow, that was amazing, for a fan-made map. I really liked that there were two possible endings, unlike the complete and total linearity in both the Half Life and Portal series.
Celtic Magic! 30 set 2017, ore 13:16 
Platform in chamber 1 is impossible to get to. I've tried like 20 times now and I always seem to bounce off the wall in a way that makes no sense.
Veckman 28 ago 2017, ore 18:19 
Really cool! I like the multi-ending thing

Here is the good ending:


I guess...
SpAM_CAN  [autore] 7 giu 2017, ore 2:33 
@darionofdarionandbilly - Which platform? There's a few...
darionofdarionandbilly 5 giu 2017, ore 16:20 
You made getting to that platform too hard.
g_ranted 2 ott 2016, ore 16:29 
Overall, I really enjoyed completing these chambers. I liked the mix between puzzle solving and skill-based challenges (i.e. the second chamber compared to navigating the third chamber without fizzling the cube). The first chamber took me a little while because I made it way harder than it needed to be, but I flew through the second one. Once I made it to Chamber 3, I had a bit of an "Oh crap" moment when I realized how I was supposed to get the cube to the button, but fortunately I managed to do it in a few attempts :steamhappy: The fourth one became more frustrating than it needed to be on the final jump since it reset you to the very beginning, forcing you to repeat the entire cube section all over again. Minus the chamber 4 nitpicks, great work with the level!
bepis flavored calzone 18 ago 2016, ore 11:34 
semujjang 15 ago 2015, ore 8:31 
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DamagingPlayerTubeYT 4 ago 2015, ore 20:57 
i found alt ending
SpAM_CAN  [autore] 22 lug 2015, ore 2:15 
rurousha-7777 - Valve changed something in Portal 2 that causes that to happen sometimes. It's very annoying, but there's not a whole lot I can do about it. (I don't think I have the VMF for this anymore to recompile it).