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Anyway I admit that this one was also hard to make so that the result is not TOO tedious -_- I already redisigned all the map, but maybe the new solution is still too much "try randomly until it works"...
First thing I can't change : the droppers should be activated by the same button, this is the main aim of the test, being able to get both cubes at once. So I need to find a better working and more interesting central puzzle around that...
I would have prefered if there was an alternate way to get to the top of the glass (an easy way) Perhaps go through a fizzler so a cube couldn't get taken up that way. Also instead of having the 2 cubes eject from the droppers simultaniously, have a seperate button for each. That would still work in with the theme of the map while making it a little user friendlier.