Team Fortress 2

Team Fortress 2

3,919 voti
Slasher
4
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Altro: Halloween, Notte
Modalità di gioco: Re della collina, Specialità
Dimensioni del file
Pubblicato in data
Aggiornato in data
74.914 MB
16 ott 2016, ore 17:49
16 set 2017, ore 18:05
4 note di rilascio ( visualizza )

Sottoscrivi per scaricare
Slasher

In 1 collezione di void~
Workshop of Horrors 2016
139 elementi
Descrizione
NOW UPDATED FOR SCREAM FORTRESS 2017!
See full change log below.

--

Welcome to Camp Saxton!

Slasher is a one-of-a-kind Halloween map built from the ground up as an all-out Boss Rush Roulette map!

In addition to the King of the Hill gameplay, Slasher will also throw randomly-selected Halloween threats at you every 3 minutes! Merasmus, Monoculus, the Horseless Headless Horsemann, Skeletons, the Skeleton King, and good ol' Zepheniah Mann can all be thrown at you to take you and your team on!

If that's too much to handle, swing through the treacherous interdimensional Underworld to grab a rare spell and a powerfull buff to take them down!

Think you got what it takes to face the roulette and survive? Bet with your life and roll the dice!

Happy Halloween!

--

Update: 9/16/2017

- Fixed a bug where spell-casted Monoculus will have the same effect on the capture point as the Boss Monoculus - i.e. locked, timer paused, etc, courtesy of a fix from Valve.
- Merasmus now doubles as an announcer throughout the round, replacing The Administrator in full.
- Improved optimization brushwork.
- Increased round time to 7 minutes.
- Fixed leftover playerclip brushes that would get players caught on a set of doorframes.
- Changed any stair and underworld platform clips from playerclip to blockbullets.
- Fixed floating props.
- Completely rehauled 3d skybox.
- Fixed some displacements that were clipping through others.
- Scaled up water in the lake.
- Updated materials for the Totem Pole.
- Added more grass to the lower half of the map.
- Reduced overall grass sprites by 40% for optimization.
- Harshened prop fade distances.
- Updated detailing on the lakeside building routes out of the spawns.
- Raised the high route buildings.
- Fixed some Red textures that weren't changed on Blu.
- Fixed a road overlay that wasn't applying to part of its faces.
- Updated structure of the lakeside mid buildings for detailing renovations and optimization.
- Added cross-mid sightline blockers to lakeside paths.
- Fixed discrepancy in the rock symmetry between yards.
- Disabled nobuild on mid building rooftops.
- Added custom soundscapes.
- Lengthened mess hall buildings and revised their detailing.
- In addition to the Ghosts that patrol the map during the Haunting event, other Ghosts will now pop out of randomized points in the ground briefly to spook players in rapid succession.
- Fixed some pumpkin bombs spawning in world geometry.
- Updated FX for when a Boss is spawning in.
- Fixed a bug where sometimes the first roulette spin wouldn't happen for over 3-4 minutes into a round.
- Fixed players not being properly oriented when teleported to the Otherworld.
- Improved lighting around the point.
- Various detailing additions and improvements.
- Improved clipping.
- Closed a doorway in the boathouses.
- Fixed players being able to hide buildings in the trees at mid.
- Improved detailing in the boathouses.
- Fixed vphysics console spam on map start.
- Added menu photos.

Update: 10/19/2016

- Raised cap area slightly to cut sightlines.
- Closed previously open large gate to mid towers.
- Revised design of lakeside mid buildings and upper mid bridges to benefit optimization.
- Removed railing from upper mid bridges and added a short balcony in its place.
- Increased optimization overall.
- Rearranged some detailing for visibility purposes.
- Removed shallow water puddles at the base of mid.
- Fixed a bug where the cap would be locked and the timer paused when a player casted the Mini-Monoculus rare spell.
- Changed water in the lake to be better optimized.
- Fixed a bug where the eyes in the Underworld would sometimes render in the sky of the Overworld.
- Fixed some bleeding on a few displacements.
- Detailing updates.
- Increased Ghost speed by 50%.

Update: 10/19/2016

- Fixed clipping in mines where players could previously get through the barrier.
- Fixed a bug where Engineers could build teleporter exits in the bonfire.
- Fixed various texture and displacement seams.
- Fixed a bug where Ghosts would get stuck in a few displacements.
- Adjusted teleport time of the Ghosts.
- Fixed missing fence on RED side.
- Optimized fade distances on select props.
- Swapped select expensive models in place of brushwork.
- Revamped clipping in select areas.
- Fixed particles not rendering.
Discussioni più popolari Visualizza tutte (4)
14
7 set 2018, ore 17:41
New bosses, maybe?
Dumbass with a headache
0
11 nov 2022, ore 15:27
Bosses and Truce Mode
Mori
0
4 gen 2017, ore 14:55
title
Ninjanas_15
255 commenti
Stuffey (formerly AToshi) 29 ott 2023, ore 11:14 
Aesthetically, this map is great. Really love how it looks!
The gameplay is fun, but also unbalanced. Once one team cap the point, it's really hard for them to lose it, as they have access to spells (which spawn near the point), a max health pickup AND a portal to the underworld which gives them 200% overheal, unlimited crits for a short amount of time AND a rare spell upon escaping.
Other than that, it is fun.
ShadowMan44 28 set 2023, ore 19:56 
Like I said before, maybe shave off just 1 more minute from the timer?
Ch0rys 11 ott 2022, ore 8:54 
whyyyy are the spawns so fucking war away from the point
it takes a million years to get anywhere and since it halloween mode once you arrive there is a good chance that you instantly die and have to walk ALL THE FUCKING WAY AGAIN JUST TO INSTANTLY DIE AGAIN
without a tele this map makes me want to kill myself
Бомж по им. Джек 16 set 2022, ore 10:53 
Atmosphere in this map is insane, and gameplay too
BADWOLF 24 feb 2022, ore 21:50 
One of my favorite TF2 halloween maps.
LohiLordi 13 gen 2022, ore 6:12 
Still one of if not the best halloween map.
ShadowMan44 12 dic 2021, ore 23:25 
I loved the updates you did on it this year's Halloween, but I feel like shaving off another minute to the round timer would overall benefit. It's much better than what it was before, but the timer is still a little too long for my tastes.
Sandmann 12 ott 2021, ore 3:13 
this map makes me wanna kill myself
DanielDaFloof 5 ott 2021, ore 22:39 
what did they added?
SnapClapplePop (Refurbished) 3 ott 2021, ore 11:56 
Had a weird thing happen on this map a few days ago. Some time after red capped the point, the round timer just stopped going down until blu capped it twenty minutes later. It was a half hour round lol. No idea what caused this, but we fought many eyes and wizards in the interim.