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Holodeck (Open Door)
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Theme: Space, Tech
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27 mag 2016, ore 20:56
18 mag 2017, ore 16:55
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Holodeck (Open Door)

I merged "Real Holodeck" (by Kevin) and "Holodeck Exit" (by Critter). The height of the room was also increased. Proportions should now match the TV show.

Thanks for the original work, guys!
Discussioni più popolari Visualizza tutte (1)
4 nov 2018, ore 3:33
How do I select this in Home?
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47 commenti
Narobic 6 apr, ore 0:56 
Everything about this is perfect! BUT! I'd still suggest replacing the door at the end of the hall with a window allowing us to select a background. That way we can make it space. just a bit of immersion
itsZerdath 12 feb, ore 19:40 
@kideternal that is such a bummer, these environments are WAY better than the alternative ones. I've used this one pretty much since I bought my Vive because of how good it is and how great it made the VR room feel.
kideternal  [autore] 11 feb, ore 17:06 
@itsZerdath/T.TV: Sadly, it does appear that new versions of SteamVR have removed support for original Home environments. (A while ago, they removed the ability for devs to update them, else I'd have improved this one further.) I think this is a shame, as the old environments loaded very quickly and had a small footprint.

I'm swamped with other projects, but if someone wants to take a crack at migrating this to the new Steam Home format, the files are available for download here:
itsZerdath 3 feb, ore 17:01 
Does this still work? It disappeared from my settings and I can't figure out how to get it back.
Skullmonkey X 26 nov 2017, ore 0:22 
Very nice work though some of the lines around the door could use adjusting according to this image
WinterMutation 4 giu 2017, ore 0:53 
I believe it's source 2. It was mentioned in the commentary of one of the vrhome environments valve released. Well it's not really crucial, keep doing what you're doing.
kideternal  [autore] 3 giu 2017, ore 14:53 
@WinterMutation Yeah, it doesn't look as nice with whatever new renderer they're using. I may update it in the future when I get time, but right now I'm super-busy with
WinterMutation 3 giu 2017, ore 2:13 
Well that sucks. I can't even get this or any environment to load in the standard compositor since the last few betas. I just notice this looks extremely banded when viewing even from the original static position.
kideternal  [autore] 2 giu 2017, ore 11:05 
@WinterMutation VRHome Beta adds the ability to move around within the environment. Both the model and lightmap were designed to be seen from a static position.
WinterMutation 1 giu 2017, ore 22:12 
Looks nice, but in vrhome beta the lightmap is very bad quality for some reason.