Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

69 voti
Castle Assault
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Misc. (maps & mods): Fortification Map Contest
Dimensioni del file
Pubblicato in data
Aggiornato in data
107.758 MB
2 apr 2014, ore 18:35
20 lug 2014, ore 21:32
38 note di rilascio ( visualizza )

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Castle Assault

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Update Notes:

-Replaced log bridge at the start with a much wider one.
-Fixed the ground at the bottom of one of the staircases in the village area.
-Added vfx and made the caravans be burnt to show more progression on the first objective
-Fixed Windmills not working
-Fixed Spawn Forward messages to say 'Spawn Forward' for masons instead of 'Fall Back'
-Added secondary torch between the two objectives that is a bit closer to lessen the run distance for players
-Made Caravans take 1 less hit to complete
-Lowered initial objectives time limit by 2 min
-Added 3 extra minutes for the completion of the 2nd objective
-Removed 4 Bonus minutes for the completion of the Villagers Objective
-Lowered death volumes for both rivers so you die closer to the actual river and not midair as much
-Set Agathas final spawn point to be further back so they aren't spawning in just a super tiny room right in view of everyone and to give them a slight run distance to get into the level.
-Redesigned the exit to Agathas spawn for the first and second spawn so that archers can't camp safely. Also fixes some issues with players taking damage coming out of this spawn.
-Fixed Agatha LoadoutChangeVolume on initial spawn point
-Made moon not glow so brightly
-Set the first objective up to contribute points to players when hitting the caravan with a torch
-Added ammo box to final gameplay area
-Added sound effects for the doors being destroyed for the second and third objective
-Set all of the doors that need to be destroyed to award players points for attacking them.
-Fixed issues with a lot of villagers running into the rivers and killing themselves randomly
-Adjusted the lightrays darkness setting so the level doesnt turn so dark when you look towards the moon.
-Fixed some of the akward delay that could happen sometimes when destroying the doors for the second objective, doors don't hesitate before destroying anymore
-Set all doors up in the level to be destroyed based on damage instead of number of hits
-Fixed issues with some villagers playing weird animations
-Added point volumes around the main objective points
-Misc bug fixes
-Misc visual tweaks


Maps included:
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26 commenti
wwwwbear 10 ott 2015, ore 16:06 
Is it in any way possible to access an uncooked version of this map :) ? (For editing in the UDK editor)
✪SturmMut✪ 18 set 2014, ore 2:58 
Luke Antra 14 set 2014, ore 5:31 
this looks beautifull
OSHZAK 9 set 2014, ore 7:43 
Wish I knew how to create maps for this game. Great job!
Blitz. 15 ago 2014, ore 22:00 
Congrats! tho map is really short.. only 4 mins.. why?
Sigor Bjørnharðt 15 ago 2014, ore 11:14 
nice to see you in 1st place dude! :D
Richard Stallman 12 ago 2014, ore 2:50 
Congratulations! The map's atmosphere is amazing.
Jace Unborn 11 ago 2014, ore 13:56 
RogueSkyPilot 17 lug 2014, ore 19:26 
Steve Martin 13 lug 2014, ore 5:06 
I am having opening the map via the console, can someone just type in what i ave to put into the console pls.