Portal 2
42 voti
Sandy's Twin Adventure
   
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Singleplayer, Custom Visuals
Mostra gli oggetti etichettati con tutti i termini selezionati: Faith Plate, Light Bridge, Tractor Beam, Laser Emitter, Speed Gel, Bounce Gel
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39.645 MB
29 set 2013, ore 16:43
24 set 2015, ore 9:35
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Sandy's Twin Adventure

Descrizione
Very challenging test with HMW's sendificator device.

I'm aware that the many details of the map and the laser connections are quite a challenge to take in at first. At the time it was the best I could come up with to prevent unintended solutions and to avoid all trapping situations. Hopefully it has its charm how things are done here rather than being annoying. A much cleaner (but not easier!) version of the puzzle is available here, which is directly related to Prototype's magnificent hammer remake Sandifikator.


This test used to be in 'Clean' and 'Art Therapy' style in order for the sendificator to work. Thanks to the help from Teamspen and Prototype this limitation has been overcome and it's now available in original Portal 2 style with no spoken lines.

This is the twin map to Dreamer's Sandy Fikator(both maps started out as twins, over time they became kind of estranged).
53 commenti
Toon83 4 lug 2023, ore 10:37 
Yeah, maps with so many elements / possibilities are clearly too much for me. Had to watch the video for help how to get the cubes down, and how to do the big switcheroo . I guess that is almost whole of the puzzle. At least I learned some new tricks / moves, so that is nice. Great chamber, but not being able to solve it on my own gives me mixed feelings. But favorited and thumbs up, maybe I will return some time in the future.
Mr Fab 14 nov 2021, ore 10:42 
When I first saw this map, i didn't bother trying because of the amount of stuff in the map.But today, i gave it a try and was making progress quickly. I beat it after an hour, most of it was from a single step ! This is a great puzzle, there is a some nice moves and clever moments, favorited !
Nobody No-One 18 giu 2018, ore 13:53 
Still a very nice map but definitely a lot less clean than Sandyfied/Sandificator.
jandlml 12 mar 2017, ore 20:37 
i just got finished playing sanyfied and i still needed to watch the soution for this 3 times. and i realized i messed the cubes back so i used the sandyfied method to get it back so i could switch it istrad of having to do the whole part over again. i hope one day im as smart as you guys!
toncica  [autore] 24 set 2015, ore 9:39 
Thank you Polux for showing your face. :)

I took the opportunity to update the map and convert it to original Portal 2 style.
Polux 22 set 2015, ore 16:22 
I put my face here just for show off :p
Great map.
toncica  [autore] 13 gen 2015, ore 15:52 
Fortunately there are plenty of small-to-medium maps. In fact it would be horrible if all maps in the whole workshop would be like this one, very hard and time consuming. I wouldn't want to play such maps exclusively.
ken.roberts 1 gen 2015, ore 1:03 
I am gonna admit something. After many years - I find that my own personal tastes now prefer small-to-medium maps with a Difficulty Level of approx 7 out of 10. Although I appreciate the ingenius design of a Map like this - I end up spending so much time figuring out multiple seemingly "impossibilities" - that it is simply too much for me.
toncica  [autore] 11 dic 2014, ore 5:09 
Thank you again for your very detailed feedback. I'm not sure I understand the issue you have with the bright surface mistaking it for a light. With cold light it would be just as bright, a light was being put on the floor of the door passage because the floor mustn't be portalable. I could make the floor black instead. This map is a pain to update though, it takes ages to compile and it is on the edge of the engine's limit, then the sendificator doesn't work without packing the files in manually and it is restricted to this specific style with Glados voices to work at all.
Ganymede 9 dic 2014, ore 9:17 
The rest of the map was (relatively) straight-forward. There were a few parts where I had to reload a number of times before I got right, such as picking up the cube on the other side of the fizzler, or not waiting long enough for the cube to go through the funnel before reversing it, but there was nothing overly difficult logic-wise. That said, running through said steps was still a lot of fun.

It if wasn't for the few qualms I have (surfaces vs lights, identical cubes, a few save-reload maneuvers), this would easily be up there with "Lost" on my list. As it is, though, it's still a really close second.