Team Fortress 2

Team Fortress 2

298 voti
Shipment
   
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3.862 MB
12 nov 2017, ore 23:29
4 dic 2017, ore 16:18
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Shipment

In 1 collezione di Suna
Suna's maps
12 elementi
Descrizione
I proudly present my first mapping project: KOTH_Shipment!
Heavily inspired (and maybe a little bit stolen) from MVM_Mannhattan, KOTH_Shipment is set in the same facility as that seen in MVM_Mannhattan, before the death of Redmond and Blutarch Mann and the aquisition by Mann Co.

This map sucks lol i've made better
Discussioni più popolari Visualizza tutte (1)
5
27 nov 2017, ore 19:09
Map missing
Jurassic
27 commenti
ME GUSTA! 16 lug 2022, ore 10:15 
This map doesnt suck bro
Shieldly 26 dic 2017, ore 14:58 
As cool of a idea of this map is i dont really see this ever getting in casual
Dd_ 28 nov 2017, ore 17:05 
it need ways so classes other than soldier, demo and now pyros to get highgound, not even scouts can jump that high normally
Dd_ 28 nov 2017, ore 17:04 
Too flat man
Tito 28 nov 2017, ore 3:28 
Wow, nice map
Duurrreeeen 18 nov 2017, ore 12:19 
looks like it good be an mvm map:sentry:
LukieSpoopi 17 nov 2017, ore 18:10 
Too crowded
New Nintendo 64 XL 17 nov 2017, ore 6:41 
sad thet aren't that many servers to community content
silly cat 17 nov 2017, ore 5:06 
your light_environment settings are quite... impressive
Styrmende 16 nov 2017, ore 16:24 
Not too bad! (...do I know you from somewhere? You seem familiar.)

While I hate giving constructive criticsm because I feel it makes me look like an ass, and because I'm not a mapping expert (and a lot of the 'higher-up' people from TF2Maps.net's community hate me) I might have no total clue, but you could certainly make it less... hm, I dunno, flat. A lot of the screenshots show stuff that doesn't really pop out at me, a bunch of the stuff seems to melt together with the similar colours, and I can't really see what's all going on too clearly in a few of the screenshots. Someone mentioned below that this could do with better lighting, and I kinda agree, if you can have mid less in total shadow by like moving your sun (or if that's in a certain place for the skybox, even rotate the entire level 90 degrees or so in hammer). Though that all might just be me, and I'm sure if I actually played the map I'd get to know it better.

I'd give it a play if you had it somewhere :P