Stellaris
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Better Empire Names Reborn
   
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2021. nov. 30., 17:25
2022. máj. 24., 9:12
8 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Better Empire Names Reborn

Leírás
This a newly remade minimod aimed at fixing one of the smaller nuisances in Stellaris - the fact that seemingly every empire in the galaxy is named after the species that rules it. This is a fine old sci-fi cliche, but its silliness starts to become a lot more apparent when you run into the "Human Federation".

This mod adjusts the available empire name formats, as well as their generation chances, resulting in a broader range of possible empire names, most of which will be named after their home planet. Some examples of names generated using this mod include:

  • The Assembly of Stars
  • The Xania Union
  • The United Nations of Earth
  • The Kingdom of Sejeth
  • The Kenjodan Dominion
  • The People's Democratic Socialist Republic of Sanacan
  • The International Space Agency
  • The Warriors of the Bloody Flame
  • The United Federation of Planets
  • The United Nations Space Command
  • The Covenant
  • The People's Federation of Peoples

(hey, nobody's perfect)

Changelog, May 24th, 2022
  • Fixed various bugs (including the longstanding bug with xenophile Fallen Empires).
  • New names for mercenary, salvager, and shroudwalker enclaves.
  • Certain name formats now use the adjectival form of your homeworld or home system's name. WARNING: This update breaks saves!
  • New name formats for spiritualist and materialist megacorps with mercenary-related civics.

Changelog, May 22nd, 2022
  • Fixed some additional cases of empire names missing words, or even missing names entirely.

Changelog, May 17th, 2022
  • Fixed some CTDs related to malformed lookups.
  • Fixed several issues where empire names would be missing words.
  • Properly enabled the rational consensus name formats.

Changelog, May 15th, 2022
  • Updated for Stellaris 3.4.
  • Fixed several bugs where empires would be given strange, one-word names.
  • Fixed several bugs where empires were being given the wrong name formats.

Changelog, December 9th, 2021
  • Renamed empire_formats.yml for better compatibility.

Changelog, December 2nd, 2021
  • Added names for nature-worshipping religions.
  • Split the militarist corporation name formats into separate "arms dealer" and "mercenary" formats.
  • Added support for the following mods: Ethics and Civics Classic 3.2, Venture Politics, More Authorities, Amazing Civics - Megacorps, Basic Ordinary Origins.
51 megjegyzés
IRDP ápr. 15., 21:03 
In retrospect, I ought to have done this sooner, but here we are.

I have taken the freedom to update update this mod to 3.11.*.

Here: https://steamcommunity.com/sharedfiles/filedetails/?id=3214774618

@Galle I hope this is quite alright with you - if it isn't at all, please do tell!
Beast-Storm 2023. okt. 14., 22:55 
On the one hand can you make a 3.6.1 version its not working for 3.6.1 (I downgraded Stellaris)
Beast-Storm 2023. okt. 5., 16:27 
If you update this mod... please leave this as a legacy version (unchanged and left alone as it is)
Kiyo 2023. júl. 15., 5:22 
I'm the same as 12th Archknight down below lmao finally found the culprit.
Rohzdear 2023. máj. 10., 12:16 
Would really appreciate for this mod to be updated to forked to the latest version of the game.
victim of the stairs 2023. febr. 18., 14:41 
Is this going to be updated in the future by any chance?
12th Archknight 2023. febr. 16., 8:44 
So THIS is the mod causing none of the ai empires to have names ngl i dont really remember adding this mod =x
CaesarSaladin 2023. jan. 12., 5:44 
Thank you for the great mod if you choose to be done with it after 3.6 broke it :) I see it’s been 8 months since the last update.
greensniperhat 2022. dec. 15., 20:55 
naming format got changed a bit in 3.6, basically all the lookups part in the code is broken now.
AdmiralWarron 2022. dec. 12., 9:37 
I noticed way too late, that all my random empires dont have names. Is there a way to regen all the names ?