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Fordítási probléma jelentése
Anyone who has flown an Isoceles should know that no heatsink is enough to protect you from all ships, and so one should have tempraflect plating at the very least.
I built it to overheat enemies. That is literally all it is for. The fact that it is useful and amazingly handy is totally a side-effect and totally why I shared it. Could it be better? I don't know because I had no intention of making it anything but a heat based spaceship, and therefore never tried it with guns. Feel free to experiment yourself, but I did most of the singleplayer with this so it should be good enough for most.
TL;DR TL;DR
SUPER HEAT SPACESHIP DON'T NEED NO DARN GUNS, NEEDS MOAR HEAT! HEAT IS LOVE, HEAT IS LIFE! HEAT CARRY SPACESHIP THROUGH SINGLEPLAYER CAMPAIGN! (mostly)
TL;DR TL;DR TL;DR
It works fine and DPS isn't the point of the build so your point is irrelevant except to those who consider DPS relevant (not me).
TL;DR TL;DR TL;DR TL;DR
The damage is surprisingly high when you use this build right and DPS wasn’t my focus. (hint, forked path and combustor)
2/2
Also, what I had in mind when I originally came up with the build concept was to make a build that would be capable of stunlocking a high health enemy or high agility enemy for someone else to do lots of damage to with other weapons. But it ended up being so handy in the singleplayer and the multiplayer was so empty (and maybe still is, haven't checked) that I changed it and decided to share it here.
1/2
If damage = heat, then a weapon that does lots of damage with no native heat will add lots of heat to your enemies, and a weapon that does little damage with some native heat will still add lots of heat to your enemies. Clearly, the one that does lots of damage is a better choice.