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Fordítási probléma jelentése
- Added the Excursion Funnel to transport the Companion Cube. (They are all inter-connected to all the rooms and all the way to the Stasis Cell.)
- Shifted the Companion Cube to the starting room so that you can see it being transported from room to room.
- Shorter walking distance.
I'm still not hitting the maximum item limit, even though I have added so many funnels in this map lol...
- Re-modelled the 3rd room. (A bit more challenging this time.)
- Added the Excusion Funnel to direct the Sphere Cube securely into position before falling.
I still haven't hit the item limit... That's surprising lol..
- Replaced Glass Panels with Laser Grill as the prison cell doors. (Look much more like a prison cell now lol..)
- Removed Gratings Pane. (Have fun taking out those guards lol..)
- Rmoved timer countdown at the last prison cell room.
- Added Gratings Pane to the entrance of the upward Excursion Funnels to prevent accidental entry and thus abandoning your Companion Cube behind.
- More Portal surface to the path back to Exit. (Nth much there so you can just shoot it anywhere you want.)
There are still some changes for the 3rd room which I need to think about it. It will be ready by the next update hopefully.
The initial part for the gratings was to prevent the cubes from dropping all over the place but then I found that the funnels did a better job at it so I left them be. Perhaps I could find them to do something else useful, like accidental entry into the funnels lol
As for the faith plates, I needed a mechanics to trip the switch to open up the trap doors. So I used the sphere and funnel to direct it into a hidden button which opens the trap door and activates the fizzler, something that you can still workout the solution after that. That room has 2 sphere cube droppers btw lol..
glad you swapped pistons for funels.
but you stopped the player from being able to kill 2 turrets :(
the room with the faithplates:
the suggestion to trap the player behind glass, while the sphere went from faithplates & eventualy to fizzler.
was to stop them from just standing by a faithplaite & catching it.
& also so they would think of the correct sollution
(which was a good one) but you removed it :(
I got scooped up by the funel, before I grabed the cube.
but all of the panels were still open.
so it did not take long to go around again.
I hope this is helpfull.
- Re-modelled the 3rd test room. (Same concept, different experience.)
- Placed downward Excursion Funnels to properly secure the cubes onto the buttons. (Let's just call it a "Stasis Cell" made specially for the cubes.)
- Replaced all Piston Elevators with upward Excursion Funnels. (Easy to differentiate. So that your Companion Cube will not be afraid of them, if you know what I mean lol..)
- Added more lights! (Finally lol.. Have Valve increased the item limit???)
just re-tested.
better again.
the light bridge is still not needed, as you can just catch the sphere,
as it flys through the air. just stand by a faithplate & it comes to you.
I would suggest putting the player & pedestal button behind glass & trapped by a panel,
activated by pressing the pedestal button, that drops the sphere.
this way they can see everything, but can't catch the sphere.
put enough time on the pedestal button, for the cube to reach the fizzler.
they should figure out the light bridge function, while watching the sphere go into the fizzler,
if they have not already.
when you go up piston to exit area with cube.
if you hang about, the panel can close on you.
I admit, I was looking for bugs.
but their is no reason for the panel to close again.
so maybe leave open ?
up to you if you change or not. your map, your decision.
- Replaced Angled Panels with Glass Panels. (So that you will able to tell which path you can access later.)
- Added Cube Droppers for Franken and Companion Cube. (In case the cubes gets destroyed for no apparant reason.)
- Removed Timers for most of the Pedestal Buttons.
- Re-positioned the Excursion Funnel.
but not needed with the distance to the turret.
I step on button, remove cube & go towards turret (panel opens) & grabe him.
make shaw turrets are in sleep mode 1st, for extra time, before they fire.
turrets have 4 states:
1: actively searching or firing.
2: sleep mode.
3: playing posum, they seem dead, but if you put them into a laser,
they activate, talk, & die.
4: destroyed, (by fizzler, laser etc) my favorite :)