Stellaris
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Genetic Experiments
   
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1 Ιουλ 2019, 22:04
28 Ιουλ 2019, 0:17
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Genetic Experiments

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This mod looks to expand pop assembly to organics and further develop the genetic ascension path. It is best when paired with the Superior Species Mod, but this is not required.

Makes Cloning Vats available to all biological empires that acquire the Cloning technology, instead of being exclusive to those who pursue the Genetic Ascension path, like with the other cloning technologies present in the game. Those who do pursue the Genetic Ascension path unlock an advanced, more efficient, more productive version of the building.
Instead of giving a bonus to pop growth speed, these buildings employ Life Crafters to assemble a biological pops from a species of your choice. This empowers multi-species (or multi-subspecies) empires to grow two pops at a time: Ban reproduction for your slaves to keep your rulers the majority, but continue assembling new servants through cloning!
This also allows those empires who do not wish to use robotics (due to empire ethics or just personal preference) to keep up with those that do. The choice between assembling organic or robotic pops is made through a new Policy, and assembly of either type be disabled as in vanilla. Machine Empires, for obvious reasons, can still only produce machines.

Additionally, those who pursue the Genetic Ascension Path gain access to the Genetic Experiments menu, found in the Edicts tab. For now this focuses on the development of Biomorphs, a new species type with extra trait picks and points and a high universal habitability, but it will be expanded in the future to provide leader creation/cloning and similar toys. Create subservient Bio-Thralls to work as slaves in your empire, or have your own dominant species shed the burden of evolutionary clutter: The power is now yours!


This mod harms a few pieces of vanilla code. Full compatibility is provided for the mods Superior Species (obviously) and Mundane Machines Plus. Changes are denoted as either Major features (don't replace these if you can) and Minor features (nothing important will break if you replace these).
  • Major: The Clone Vats and Robot Assembly Plant buildings. Compatibility has been provided for Mundane Machines Plus.
  • Minor: The Assembly Control planetary decision and the can_species_be_assembled game rule.
  • Major: The assimilation citizenship type and living standard, and the is_organic_species scripted trigger.
  • Minor: The Engineered Evolution and Evolutionary Mastery ascension perks.
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100 σχόλια
JayJ 19 Νοε 2021, 9:53 
Hi thanks for creating this amazing mod! @marBin yes I have the same problem. Would it be possible to change the policy to a planet decision so that we can control per planet if we are assembling robot or organic pops?
[MEAT] MeatBoy 10 Οκτ 2021, 14:57 
anyone else having an issue where you cant assemble organic pops? it keeps saying that there is no pops i can assemble.
Dar Kunor 24 Απρ 2021, 10:53 
also, it says "there are no species that can be assembled on this planet"
Dar Kunor 23 Απρ 2021, 20:07 
help, i have a problem, when my organic pop assembly beggins, it shows the species being selected, but every month resets and it doesn't advance, could you fix it plz?
Dar Kunor 23 Απρ 2021, 8:05 
so... its the mod compatible with 3.0? i love it! and i wish to keep using it...
A.Pot 9 Φεβ 2021, 4:12 
I gave this mod a try and am really enjoying it. Is it possible though if for the production of clones or robots to instead be a per planet decision instead of a policy?
flyingSwine 31 Δεκ 2020, 12:03 
Is there an update planned?
Bruorton 20 Νοε 2020, 14:25 
Hahaha, never mind I guess... But definitely a shout-out to Muggins as the devs have now announced that Organic Pop Assembly will become part of the core game mechanics.

Thank you for giving us this gameplay over a year ahead of everyone else!
Bruorton 15 Νοε 2020, 19:15 
Hm, this doesn't seem to be working for me anymore -- clone vats still create lifecrafter jobs, but it claims there are no pops it can assemble on the planet.

It might be a mod problem on my end, of course, but I tried moving it to the very end of the load order and still no dice. Anyone have it working successfully in 2.8? Or an updated version of it?
Spectre 25 Οκτ 2020, 22:45 
here is an idea, add the ability to assimilate other pops into your species