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Masters of the Planet - Main
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12 Οκτ στις 20:12
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Masters of the Planet - Main

ΣΕ 2 ΣΥΛΛΟΓΕΣ ΑΠΟ Life-seeded
Life-seeded's mod pack
6 αντικείμενα
Master of the Planet Series
5 αντικείμενα

Stellaris 2.4.X Compatible

This mod adds followings depend on situation:
1 Relics
2 Ascension Perks
6 Planet Classes
2 Buildings
23 Districts
3 Technologies
7 Modifiers
25 Pop Jobs
1 Special Projects
7 Decisions

Paradox Mods Version

Main Features

1. Mining World - 4 Special Districts(Gestalt can make and use it)

2. Generator World - 4 Special Districts(Gestalt can make and use it)

3. Megafarm World - 3 Special Districts and 2 More Special Districts which are changed by Slavery Policy(Gestalt can make and use it)

4. Menagerie World - 1 City District and 2 Special Districts. And 1 More Special District which add jobs that only xeno can work in.(Gestalt can't use it normally. They

5. Commercial World - 1 Arcology District and 3 Special Districts

6. Fortress World - 1 City District and 3 Special District. And 2 Special Buildings. These buildings are very powerful in defense, but there are some penalties. If you build anti-bombardment shield, planet's modeling will change little.[]

Every time you first created a new planet(except ecumenopolis), you can get special country modifier(Does Not Stack). If you get all the special planets(include ecumenopolis), you can get special relic which has powerful effects.

Planet Shaper

This ascension perk issues special projects, which unlocks Planetary Districts Laboratory building which adds 1 more housing and 1 more special jobs per rural districts.

And there are many things that are not mentioned here.


AscRing Master of the Planet Addon made by Cephalon Sithalo


2.3.X Compatible, Save Game Compatible

Overwrited Vanila Files
Stellaris\common\districts\00_urban_districts.txt (all)
Stellaris\common\districts\02_rural_districts.txt (all)
Stellaris\common\decisions\02_special_decisions (about arcology projects)
Stellaris\common\game_rules (about can_orbital_bombard)
Stellaris\common\scripted_triggers\01_scripted_triggers_planet_killers.txt (all)
Stellaris\gfx\nterface\icons\ but compatible with Planetery Diversity)

It is compatible with !!District Overhaul mod. But now, Planet Shaper Ascension Perk will not work with that. Others are working well.[]

- Compatibility Patch List -

Planetary Diversity
Local Production

* English
* Korean[한국어] - link for translation mod
* Japanese[日本語] - link for translation mod
If you have translated my mod, tell me. If you do that, I'll add yours in here.

Special Thanks
XVCV, maker of '!Unofficial Machine Intelligence DLC' Mod, for some planet models of this mod.
의사양반, for checking some korean localisation.
ZJK, for checking english localisation.
AL_Andersen, for japanese translation

And, if anyone wants to correct some localisation, please tell me. There might be some grammatical errors.

26 Σεπ στις 2:56
10 Ιουλ στις 6:37
ΕΠΙΣΗΜΑΣΜΕΝΟ: Balance Issues
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151 σχόλια
XVCV 14 Οκτ στις 18:01 
Uh, my fellow friend I heard that it is fixed by now.
Life-seeded  [Δημιουργός] 14 Οκτ στις 4:17 
@Birb Drag and drop ordering is just for show. Mods are being loaded in the order you enable them. And, when i play with my mod in another computer, it works well. So, that may be because of another mods..
Birb 13 Οκτ στις 16:44 
No matter where I put this mod it doesn't seem to work. It does require an asencion right? I can't find it.
Life-seeded  [Δημιουργός] 12 Οκτ στις 20:20 
Hi everyone, I updated for 2.4.*. But, there might be some error because of new launcher.
So, i uploaded legacy mod for 2.3.*. Check it!
How2GoAway 12 Οκτ στις 14:27 
No matter how long it takes, I know it'll be great

Good Luck and take your time, mod maker guy
Life-seeded  [Δημιουργός] 11 Οκτ στις 0:39 
I'm having problem with updating my mod. pleaze wait for it
lupe.sp.131 10 Οκτ στις 13:38 
Update pls
jht_89 23 Σεπ στις 12:58 
@Life-seeded: Thanks for the update, when I checked originally the changelog just had the default message.

Life-seeded  [Δημιουργός] 21 Σεπ στις 20:06 
@Chicken Raptor That's a good idea, but i don't have enough time to do that. Maybe i can try that at the end of this year.
Chicken Raptor 21 Σεπ στις 17:24 
have you thought making foundry worlds, industrial worlds, refinery worlds, research worlds, penal colonies, garbage worlds, and resort worlds. i know there already the last three i mentioned are already in the game, but i meant like making special districts for theses types of worlds.