Arma 3
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Redd'n'Tank Vehicles
 
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Data Type: Mod
Mod Type: Tracked, Weapon, Wheeled
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1,636.076 MB
4 Σεπ 2017 στις 12:39
14 Αυγ στις 15:08
25 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Redd'n'Tank Vehicles

Συνδρομή
Κατάργηση
ΠΕΡΙΓΡΑΦΗ
First of all, it is not perfect, but we are getting better ;)
Secondly, our vehicles are never meant to be played with AI, we are focusing on coop content. This means, some functions may not work with AI

Redd'n'Tank Vehicles - Version 1.6.116
14.08.2018

The Team:
Redd: Config, functions, model, textures
Tank: Model, textures

Redd'n'Tank official website:
http://reddiem.portfoliobox.net/

Discuss AW-Forum (german):
https://armaworld.de/index.php?thread/3258-redd-vehicles-marder-1a5-release/

Discuss BI-Forum (english):
https://forums.bistudio.com/forums/topic/210296-redd-vehicles-marder-1a5-release/

Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=1128145626

YouTube:
https://www.youtube.com/playlist?list=PLJVKqjrLClHTeQcHtncGIJdRyHiTblsdT

Imgur:
https://imgur.com/a/Uv1Ei

GitLab: (See the whole Changelog)
https://gitlab.com/TTTRedd/Redd_Vehicles
pls report issues here

Support us:
https://www.patreon.com/Redd_Arma_Modding

Contact:
redd.arma.modding@gmail.com

Addon Pack Contains:
- LKW leicht gl "Wolf"
- M120 Tampella
- Gepard 1A2
- Wiesel 1A4 MK20 (No AI Vehicle)
- Wiesel 1A2 TOW (No AI Vehicle)
- Fuchs 1A4 Infantry (No AI Vehicle)
- Fuchs 1A4 Infantry-Milan (No AI Vehicle)
- Fuchs 1A4 Engineers (No AI Vehicle)
- Fuchs 1A4 Medic Vehicle (No AI Vehicle)
- Marder 1A5 (No AI Vehicle)
- Static Milan
- Redd Vehicles Main

Features:
LKW leicht gl "Wolf"
- Woodland, desert and winter camo
- ViV transportable
- Slingloadable
- Each version can be covered with a small and a large camo net to make it harder for the AI to spot the vehicle (Vehicle cannot drive with large camo net)
- Each version has animated doors
- Each version has animated windows
- Each version has a removable cover
- Each version has the "forceFlagTexture" ability
- Each version has animated antennas
- Commanding and mortar version have mountable rotating beacons
- Medic and MP version have rotating blue lights
- Mortar version has M120 Tampella in its cargo
M120 Tampella
- M120 can be assembled and disassembled
- Custom ammoboxes for each ammo type (To work with ACE)
- ACE compatible
- "forceFlagTexture" ability
Gepard 1A2
- Full animated radar
- Commander and gunner have two stances when turned out
- Woodland, desert and winter camo
- Customisable Battalion/Regiment and Company numbers
- "forceFlagTexture" ability
- Animated antennas
- Mountable rotating beacon
Wiesel 1A4 MK20
- Woodland, desert and winter camo
- Commander has two stances when turned out
- ViV transportable
- Slingloadable
- Customisable Battalion and Company numbers
- "forceFlagTexture" ability
- Animated antennas
- Mountable rotating beacon
Wiesel 1A2 TOW
- Woodland, desert and winter camo
- ViV transportable
- Slingloadable
- Customisable Battalion and Company numbers
- "forceFlagTexture" ability
- Animated antennas
- Mountable rotating beacon
Fuchs 1A4 Medic Vehicle
- Actual Fuchs has two brake pedals, try the difference between normal brake (S) and handbrake (X). We tried to simulate pushing both pedals with the handbrake (X)
- Rotating blue light
- Woodland, desert and winter camo
- Animated doors
- Animated Surge Plate
- Animated Bullet Shield
- Customisable Battalion and Company numbers
- "forceFlagTexture" ability
- Animated antennas
- Mountable rotating beacon
Fuchs 1A4 Infantry, Infantry-Milan and Engineers
- FFV left and right rear hatch
- Actual Fuchs has two brake pedals, try the difference between normal brake (S) and handbrake (X). We tried to simulate pushing both pedals with the handbrake (X)
- Mountable rotating beacon
- Mountable Milan for middle hatch (Only Infantry-Milan)
- Woodland, desert and winter camo
- Animated doors
- Animated Surge Plate
- Animated Bullet Shield
- A few more little animations
- Customisable Battalion and Company numbers
- "forceFlagTexture" ability
- Animated antennas
- Mountable rotating beacon
Marder 1A5
- Rear ramp can be opened and closed by driver or rear FFV-seat
- Turned out Commander can assemble Milan on turret
- FFV, rear-back-seat, left-back-seat, right-back-seat
- Commander has two stances when turned out
- Marder has Static Milan in its cargo
- Woodland, desert and winter camo
- Customisable Battalion and Company numbers
- "forceFlagTexture" ability
- Animated antennas
- Mountable rotating beacon
Static Milan
- Static Milan can be assembled and disassembled
- "forceFlagTexture" ability

Known issues:
- Some missing details in Marder interior
- Localization only english and german, all other languages display english names
- Thermal vision always starts in black/white after changing the polarity once it has the correct color

Changelog:
Version 1.6.116
- Added LKW leicht gl "Wolf" as command version, mortar carrier, medic vehicle and military police version
- Added M120 Tampella mortar
- Added a third B.O. lights option to all vehicles, now you can turn on the front and the rear B.O. lights at the same time
- Added mountable beacon for Marder and Gepard (Commander can assemble and disassemble when turned out, driver can turn on and off)
- Added the "forceFlagTexture" ability to all vehicles. Flags can be set by user action, from commander when turned out or from outside of the vehicle, depening on the flag position
- Added missing editor pre pictures
- Added turretstick animations to Marder and Gepard
- Added Milan backpacks ui pre images
- Added missing shortnames for ACRE2 racks
- Added some Japanese translations (Thanks to classic)
- Added missing Marder indicators (speed,rpm,fuel and custom)
- Added textured emitted front lights to all vehicles
- Added cover for periscope mirrors to all vehicles
- Added muzzle flash to all vehicles
- Added animated antennas to Marder, Gepard, Wiesel MK20 and Wiesel TOW
- Added animated cover for cartridge belt ejection to Gepard
- Readded roadway LOD to Marder, Fuchs and Gepard to stand on top of the vehicles
- Changed 35mm sound
- Changed MG3 sound
- Changed Fuchs engine sound
- Changed exterior periscope mirror texture to a glass texture for all vehicles
- Changed some crew animations
- Changed the front B.O. lights for all vehicles, now they have a small light cone instead of just emitted faces
- Changed frontlight flare position for all vehicles
- Changed beacon flares for all vehicles
- Changed proxies for light cones to all vehicles, now they point more downwards
- Changed classnames for static Milan backpacks
- Fixed missing holes in MG3 Barrel
- Fixed wrong Fuchs PI commander turned in position
- Fixed wrong Fuchs Medic cargo turned in positions
- Fixed custom indicator animations to work in MP
- Fixed wrong Marder texture in Gepard model

Visit GitLab to see the whole Changelog
https://gitlab.com/TTTRedd/Redd_Vehicles

License:
Licensed Under Attribution-NonCommercial-NoDerivs CC BY-NC-ND
https://creativecommons.org/licenses/by-nc-nd/4.0/

Thanks:
- Thanks to T4nk for joining me
- Thanks to Tactical Training Team and TF47 for testing and support
- Thanks to Schubert for all background informations
- Thanks to Pazuzu for original Fuchs config
- Thanks to commy2 for smoke launcher script
- Thanks to Ironie for MG3 sounds
- Thanks to Nobilis for help with support for virtual garage
- Thanks to Golani for promo shots
- Thanks to Herr_KaLeun for Wolf Model
- Thanks to LittleBassman for Fuchs engine sound
- Last but not least, thanks to my wife and my daughter for giving me the time to do all this stuff :*
ΔΗΜΟΦΙΛΕΙΣ ΣΥΖΗΤΗΣΕΙΣ ΠΡΟΒΟΛΗ ΟΛΩΝ (2)
1
28 Μαϊ στις 12:15
Redd'nTank Vehicles (Mod permission)
Merino
0
29 Ιουλ στις 5:34
Intregrating into Bundeswehr mod
The Senate
< >
189 σχόλια
CptInside 17 ώρες πριν 
This Mod keeps geting better and better! astonishing work! :sheridan: :ustank:
Tank  [Δημιουργός] 21 ώρες πριν 
Hi, best way to stay well informed is to follow one of the Link's on top. Next Project we are already working on is the Luchs Spähpanzer
[U.I.D.] TyrTheBull 14 Αυγ στις 23:38 
From what i know they havent planned anything yet, they recommend BW-Mod for Leo 2. But im in no way able to say what they have planned from now on.
Spacemanspiff1998 14 Αυγ στις 19:41 
is the leopard 1 one of those projects >:)
Tank  [Δημιουργός] 8 Αυγ στις 8:13 
@Schmidti55 we have enough Projects atm on wich we are working on. So, sry but no 90mm for now. But good Idea!
Schmidti55 29 Ιουλ στις 6:48 
Hi guys I celebrate your mod totally.
Do you also plan the Kanonenjagdpanzer 90mm?
Would be really cool.
[U.I.D.] TyrTheBull 29 Ιουλ στις 5:30 
Most likely RHS since RHS hasnt updated since before the Tanks Update which causes almost all of their vehicles to bug out one way or another. Their next update comes out when Encore is out
The Senate 29 Ιουλ στις 5:29 
I dont know if its a problem with RH:S but the marder just murders a t72 with its main cannon in like 2 seconds
Tank  [Δημιουργός] 29 Ιουλ στις 0:41 
works fine for me. Just tested it on Gepard, Wiesel and Marder.
☆ ILuxx ツ © ☆ 28 Ιουλ στις 9:44 
``Hey boss, Marder has been hit, track down, cool lets change it´´ (unloads the track, tries to ace interact, no options, tested it on every vehicle, doesnt work)