Sid Meier's Civilization V

Sid Meier's Civilization V

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Randomize City Names
   
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23. Sep. 2012 um 1:50
27. Okt. 2014 um 16:27
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Randomize City Names

Beschreibung
Randomize City Names
for Civilization V [vanilla], Gods + Kings, and Brave New World
by Nutty

Randomizes city names within a civilization's list for every city except the capital. Also affects modded civilizations.

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48 Kommentare
marcosioannou 23. Juli 2020 um 4:20 
Is the randomised list meant to be the same each time? Because every game I've had so far, each civ's city name list—although reordered—repeats itself each game. Is this a glitch or intentional?
Martel 6. Juli 2018 um 19:14 
>oakland
Alikalix 14. Sep. 2017 um 5:11 
Even if I change <AffectsSavedGames>0</AffectsSavedGames> to 1, delete cache, start a new game, the game still can't be loaded after saving. Moded civs don't randomize, only vanilla
Nutzzz  [Autor] 6. Feb. 2017 um 22:13 
You need to start a new game after the change is made.
Alikalix 4. Feb. 2017 um 0:59 
"<AffectsSavedGames>0</AffectsSavedGames> when I changed this to 1, I couldn't load saved game
Foxforch 11. Jan. 2017 um 5:34 
I'm only using this mod, Hunnic city names and Iroquian city names when it comes to this. Maybe your mod just doesn't reach the custom civilizations I install?
Nutzzz  [Autor] 10. Jan. 2017 um 15:14 
Is it possible you're using whoward69's "Global - Random City Names" or an earlier version of this mod? In which case, it will only randomize mod civs if you're lucky and they happen to be loaded before the mod.

I also just noticed that I didn't enable "Affects saved games" for this mod (which should have been enabled; I wasn't clear at the time what that feature entailed). This oversight could cause issues between saves and loads if, e.g., you don't always load your saves from the mods menu rather than the main menu (which you should always do, BTW, even though it can be time consuming), or if your mod loadout was changed in any way. I'll update soon to fix that oversight, but you can also just edit the .modinfo file and change "<AffectsSavedGames>0</AffectsSavedGames>" from 0 to 1.
Foxforch 7. Jan. 2017 um 13:14 
Not on them all tho. Not the over 20 historical civs I've tried...
Nutzzz  [Autor] 7. Jan. 2017 um 13:12 
@Foxforch: It does.
Foxforch 6. Jan. 2017 um 12:55 
It would be nice if this was working on mod civilizations too.