Sid Meier's Civilization V

Sid Meier's Civilization V

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Klisz's Organization XIII
   
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11. Jan. 2016 um 17:50
20. Dez. 2016 um 12:38
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Klisz's Organization XIII

In 3 Kollektionen von Klisz
Klisz's Kingdom Hearts Civilizations
3 Inhalte
Klisz's Civs
12 Inhalte
Klisz's Fictional Civilizations
6 Inhalte
Beschreibung
Adds Organization XIII from the Kingdom Hearts franchise as a new civilization.



Unique Ability: Sacred Moon - Whenever a Barbarian military Unit is destroyed in combat, gain a boost to production in the Capital. Spies in foreign cities may spawn Barbarians nearby. By default the production boost is equal to 20% of the unit's Combat Strength (or Ranged Strength if it's higher) and the chance each turn of a barbarian spawning from a spy is 10%, but you can adjust both of these in the OrganizationXIII_UserSettings file, or set the production to be from your own units instead (as was the case in an earlier version of the mod).
Unique Unit: Dusk - Replaces Scout. May enter rival territory without Open Borders. Barbarians within two tiles receive a -25% combat penalty.
Unique Building: Memory's Skyscraper - Replaces Police Station. Enemy units in this city's workable radius have a 10% chance per turn of turning into Barbarians.

Supports Civ IV Traits, Enlightenment Era, Events & Decisions, Unique Cultural Influence, and Wish for the World.
19 Kommentare
Siren Soule 4. Juli 2018 um 17:14 
Question: I get this Mod is fairly old by this point.

How do you see the barbs spawning? are you notified or do they just appear? I've not seen it actually working once yet. Would delve into the SQL and meddle with it but I'm not particularly gonna have much success with that.

Thanks.
p_rowlandson 2. Juni 2018 um 7:03 
The music for the war and peace themes don't work.
Bimbonito 13. Juni 2017 um 23:08 
I can't build a city
Lord Setting 25. Juni 2016 um 10:10 
Klisz, Would it be to much to ask if you could update this mod page with DETAILED Instructions for the People who wish to change the values of this civ's ability .
HeavyIsBlaziken 20. Mai 2016 um 4:15 
Neither of your Kingdom Hearts mods are not showing up.
ArtsFPSvtuberFBttvYT 11. Mai 2016 um 0:18 
Luna Diviners aren't attacking twice for me ):
Goofball 3. Apr. 2016 um 14:52 
Late to the party, but I just wanted to say thanks for the mod! I think it's done rather well. And as strange as it may sound, using it to help learn the game made me pay much more attention to what spies do and how to manage them. This mod took a lot of thought. The whole Barbarian spawning thing is definitely an example of Xemnas' (and the Org. overall) nature. Particularly if you enjoy diplomatic victory. Here, join our fold city-states. Oh wait, are you still plagued by barbarians? We'll fix that for you. Oh, you other super powers are tired of barbarians? That's fine, get rid of them. It all helps us in the end.
Kelsier - The Mistborn 31. Jan. 2016 um 11:53 
@Klisz: No other mods. I got this one becuase it sounds neat and I really liked the ability that XEMNAS gets with killing barbarians.
Klisz  [Autor] 30. Jan. 2016 um 15:34 
@hardinty84: Okay, that's bizarre - this mod contains no alterations to the UnitPanel system nor to the game setup screen. Are you using any other mods? (I know Colonialist Legacies' Australia causes that unit panel bug when combined with Enhanced User Interface, even when the human player is a civ other than Australia.)
Kelsier - The Mistborn 30. Jan. 2016 um 11:50 
Whenever I use this civ, it auomatically sets the game type to a default of SMALL and MARATHON. I also can't seem to get my unit windows to pop up so I can tell my units what to do. Anyone else run into this problem?