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[WOTC] Iridar's Autopistol Overhaul
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8.663 MB
15. Sep. 2018 um 8:00
30. Juni 2023 um 10:36
16 Änderungshinweise (anzeigen)
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[WOTC] Iridar's Autopistol Overhaul

Beschreibung
In the base game, Autopistols are absolutely identical to normal Pistols, and it always seemed to me like a missed opportunity to add more diversity in soldier loadouts and give more options to the commander. This mod does a lot of things at once:

1) Changes Autopistols' stats:
  • Minimum damage is increased by 1 point. E.g. what was 2-3 now becomes 3-3.
  • Critical chance is increased by 15.
  • Changes range aim bonus table slightly. Range aim bonuses are stronger up close, but penalties at long range are also stronger and happen earlier.
  • Autopistols now have negative armor piercing, meaning that against armored opponents they will deal 1 less damage than they normally would. As always, hits will still deal at least 1 damage.
2) Any class that uses pistols in any slot, will have autopistols added to the same slot. Any class that uses autopistols in any slot, will have pistols added to the same slot. Still no Akimbo support yet.

3) Makes conventional Autopistols available from campaign start. Normally you would have to recruit a Templar first. Autopistols are upgraded in Engineering to Magnetic and Beam tiers alongside Pistols. Autopistol upgrade schematic is removed.

4) Adds proper Autopistol animations for non-Templar classes, including a custom-made Fan Fire animation, and makes Fan Fire a possible AWC perk for Templars.

5) Adds weapon Upgrade Slots and makes weapon upgrades actually visible.

REQUIREMENTS

[WotC] Weapon Fixes - highly recommended as it fixes Stock upgrade not applying its damage on misses with Autopistols.

CONFIGURATION

I have purposefully made this mod highly configurable, and you can disable, enable or tweak almost any aspect at will.

You can change autopistol stats, or keep them same as in the base game. You can also add additional abilities to autopistols, should you want to.

Note that configuration values for Autopistol magazine size do not actually work. Magazine Size for Primary Secondaries should be configured in Primary Secondaries itself.

COMPATIBILITY

This mod requires X2 WOTC Community Highlander!

Compatible with Primary Secondaries and RPG Overhaul out of the box.

The primary versions of Autopistols that are added by Primary Secondaries are actually separate weapons, so if you want, you can disable Autopistol Rebalance's effects on them.

Note that RPG Overhaul does a similar thing by itself; it changes Autopistol range table and adds crit chance. If you use Autopistol Rebalance, it will override and replace RPG Overhaul's changes. At least that's how it looked from my tests.

Compatible with Three Tier Cosmetic Weapons.

The base game's autopistol animations are made specifically for Templars, and they are different from animations used by normal pistols, since Templars don't have to hold their primary weapon in the left hand while firing their sidearm.

This mod replaces certain animations with a mix of pistol animations and my own animations. Soldiers that use templar animations do not require this, so soldiers that have a templar gauntlet or a sword in their primary weapon slot will be ignored.

All of this is configurable to maximize compatibility with other mods.


CREDITS AND DONATIONS

Thanks to Team CX for a warm place to call home.

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
Beliebte Diskussionen Alle anzeigen (4)
2
16. Sep. 2018 um 7:39
I thought autopistols are for templars.
Nephalem
1
11. Mai 2020 um 13:01
Troubleshooting
Kevin from HP Customer Service
0
18. Apr. um 21:40
INI Settings for Five-Tier Weapons
son0fether
126 Kommentare
Iridar  [Autor] 21. Apr. um 5:11 
Something else is patching them, like mentioned 5TWO.
MrCloista 21. Apr. um 3:48 
I'm having an issue where the stats aren't being patched, any ideas?
Iridar  [Autor] 20. Apr. um 11:05 
It doesn't.
DeBlue 20. Apr. um 9:49 
I guess this doesn't work with Iridars five tier weapon overhaul mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2406120902
turtledactyl 24. Aug. 2023 um 13:13 
This mod (with mod jam to make it compatible) fixes the broken LWOTC Templar autopistol animation somehow.
Dragonlord 11. Jan. 2023 um 14:12 
Okay the weirdest thing. If you install this mod and frost legion if you run it with CI overhaul you will get a warning for 2 autopistols not being buildable. Just telling you @Iridar if you care to delve into it since you are a CI player. Thanks for the mod.
Neko_oSensei 28. Dez. 2022 um 16:58 
Thanks, much appreciated!
Iridar  [Autor] 28. Dez. 2022 um 16:54 
@Neko_oSensei
Only primary weapons can be upgraded with base game UI.
You need one or both:
1. Mod Everything Reloaded to be able to put upgrades on any item in any slot.
2. robojumper's Squad Select with the Mod Config Menu option to show upgrade icons for more than just primary weapons.
Neko_oSensei 28. Dez. 2022 um 16:04 
The loadout screen still says that the autopistol can't be modded. Do I need to upgrade it to mag or plasma first? Or does it need to be set as a primary weapon?
Totsnuk 27. Nov. 2022 um 10:25 
@✚ DarKeng I have the same issue.