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I've had easily my money's worth and more out of my original purchase over the last 6 years - if an extra £3 here or there extends my enjoyment of it then it's worth it to me. Beyond that I honestly don't care what they do with the money once it's theirs. My personal experience with Keen has always been really positive - fair to say I like them as a dev. I know not everyone shares that experience but that's for them to get across & it's not exactly like they're shy about speaking up! Haha!
I just enjoy building cool stuff & entertaining people with wacky descriptions.
The new update, yeah, people are pissed, the DLC is going too far, console launch is coming up and customers (game testers) are having bugs they already know about, at this point I just love how the discussion page has made Keen, Marek and their new mansion office a punching bag for their frustration, it's funny.
No worries if you got mad at my pistons - I do too sometimes. One minute they work perfectly, so I publish them working perfectly, then an update hits and breaks everything, then a hotfix or another update & it's all back to working normally again. When there are no more updates due, I'll go through my whole workshop & fix everything.
Starbase does look pretty damn amazing from what I've seen. Looking forward to that one... though I still have Empyrion to download & learn, so keeping track of 3 such similar games is going to be... interesting! I think SE will always remain my go-to & favourite though - having been on board with it from the start, it feels like an old friend.
Think I got mad at you in the past for how broken pistons on your ship were acting in my game, sorry about that.
Yeah that engineering stuff, I'm drooling at the thought of hand building a ship once Starbase lands! Think I will still mess around with this though as making anything over there does seem more complicated, a game like this, even as buggy as it is, will seem like a vacation compared to that.
I intend to be a taxi driver over there, all I really want to do, make passengers think I'm insane and gonna crash, have things fall apart as the experience I deliver, their chair come loose and I catch them in a cargo field! In a game like that fighting is for chumps.
As for what you say about dismantling ships in sections & transplanting them to other ships - I do that a lot too. Some designs are better for it than others but as a real-life engineer, I love nothing better than to build like one in SE.
I've been offline & out of the loop for several months and have, in all honesty taken no steps toward updating this mod yet.
As for how much work it is... quite a lot and not much. It's hard to say until I've had a good look at the game files to see what's been changed around. It may be very easy or it may mean I have to learn a completely new code structure.
I haven't examined the files since before the Survival Overhaul & have no idea what's changed since then.
I will try to make some time this week to go through everything & figure out what needs to be done.
will you add the survival kit and take out the refinery and medbay?
Basically, with the Survival update, the code in the file that determines what ships show up in the respawn menu has changed (to show the new ships). The mod is effectively working with code that no longer exists, hence it doesn't work any more.
I will rebuild it to work with the Survival update but it's quite a fiddly & time consuming thing to do and I need to be in the right frame of mind to do it.
I'll try to get it done as soon as possible but it may still take a while, so please be patient.