ARK: Survival Evolved

ARK: Survival Evolved

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Structures Plus (S+)
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Content Types: Mod, Structures, Rebalancing
Taille du fichier
Publié le
Mis à jour le
58.172 MB
25 juil. 2016 à 19h40
4 avr. à 19h02
103 notes de changement ( voir )

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Structures Plus (S+)

Description
Building Features:

- Stackable foundations
- Ceilings snap flush with foundations
- Crop plots snap to foundations & ceilings
- Sloped walls can snap to the bottom of walls & ceilings
- Foundations can snap to ceilings if there is ground support (ie other side of bridge)
- Gateways snap in line with fence foundations
- Storage boxes snap to each other
- Wires & pipes can be hidden & vertical are only 1 wall high
- Numerous snap points cleaned up

Quality of Life:

- All noisy structures are silent
- All crafting stations can be locked & pin coded
- All gas only structures can also use electricity
- All gates, doors & trapdoors can auto open & close
- Map specific engrams are enabled on all maps
- Vanilla engrams can be replaced by their S+ counterpart, drastically reducing engram count without engram screen lag

"Integrated Resource Pulling"
Resource pulling directly integrated into the ARK inventory UI so its available in everything! All dinos, structures & yourself. Pull specific resources, pull enough to craft a certain number of the selected blueprint or enough to repair the selected item.

Updated Structures

- Fence Foundations (new snap points, provide foundation support)
- Pillars (3 sizes: 1, 3 & 5 walls high, do not protrude through ceilings)
- Ladders (can be locked to tribe only, instant climb via config)
- Ramps (1 wall high by 1 foundation long, railings can be snapped to the edges, stair model variant)
- Railings (when snapped to ramp uses a sloped model)
- Staircases (1 wall high with a 90 degree twist, can flip direction via radial menu)
- Feeding Trough (adjustable range config, can set specific dino types to feed)
- Standing & Wall Torch (doesn't use fuel, flame can be dyed, automatically turns on/off)
- Domesticated Bee Hive (doesn't harm players, will water nearby crop plots)
- Elevators (tracks resized to 1 wall tall, platforms to 1x1, 3x2 & 5x3, can set stops, better snapping to foundations)
- Electrical Outlet (can be hidden, sparks disabled & connecting wires hidden)
- Industrial Grinder (turn on/off in inventory, can grind/craft all at once, can make map specific resources)
- Air Conditioner (thinner, more powerful, larger range & can snap to window walls)
- Tek Transmitter (allows teleportation to boss arenas, can display the level, location & stat allocation of any dino on the map)
- Tek Generator (can be placed on rafts/saddles)
- Tek Teleporter (smaller model, adjustable teleportation radius, can be placed on rafts/saddles)
- Tek Shield Generator (can be powered by a tek gen, destroying shield doesn't destroy structure, shield respawns 1 hour after destruction & regens health 10 min after taking damage, radiation protection & provides gravity in Lunar biomes)
- Cloning Chamber (keeps imprint & assigned stat points)
- Underwater Compartment (resized, removed internal pillars, snap points for walls & ceilings, flood/drain on demand, doesnt require power, can be placed on rafts/saddles & land, radiation protection, sloped version)
- Tek Leash (can hide radius circle, removed pulsing red ring, doesn't require power, dinos won't get stuck on border)
- Taxidermy Bases (snaps to floors/ceiling/roofs, can change/remove base, change rotation after placement, hide flyer support pole & adjust scale)
- Tek Bridge (thinner model, placeable on structures, can connect tree platforms)

Unique Structures

- Tree & Cliff platforms with snap points
- Custom set of structures that complement platforms (wedges, gates, etc)
- Adjustable Ocean Platforms (snap together & have 15 different variations)
- A set of platforms for saddles that have snap points
- Full Glass tier (metal strength, greenhouse effect, adjustable transparency & up to 16 model variations each)
- Tek Glass Wall/Ceiling/Roof (adjustable transparency, greenhouse effect)
- Internal Pipes & Wires (snaps invisibly to foundations, ceilings, walls & pillars)
- Dynamic Pillars (adjustable length, angle & thickness)
- Dynamic Gates & Gateways (choose size during placement, up to 12 walls high or wide)
- Seamless Crop Plot (square/triangle, can toggle visibility of sides)
- Expanded set of hatchframes (4x4 & sloped variants)
- Dedicated Storage Intake (deposits resources from you to any nearby S+ Dedicated Storages)
- Tek Storage (snaps to foundations/ceilings, can label sides, holds anything)
- 6 auto turrets (Flamethrower, Tranq, Minigun, Ballista, Cannon & Rocket)
- Blueprint Maker (turns any structure into a blueprint)
- Converter (converts any vanilla item to its S+ counterpart & vica versa)
- Multi Lamp (attachs to any surface, adjustable color & intensity, automatically turns on/off, can have a secondary color set to make it blink)
- Item Aggregator (collects & distributes from & to nearly everything)
- Item Collector, Farmer, Gardener & Hatchery
- Nanny (feeding trough for babies, imprints nearby dinos to match their maturation)
- Hitching Post (prevents any attached dino from moving even if set to wander, boosts mating & gestation)
- Mannequin (fully customizable character, can equip armor & pose)
- Tek Elevator (instantly teleports you up/down, has triangle version)
- Repulser Pad (launches you when jumped off, adjustable direction & force)
- Charge Station (drains nearby charge pets to fill charge batteries)
- Charge Injector (uses charge batteries to protect an adjustable area from the nameless)
- Element Catalyzer (crafts element, requires placement in liquid element)
- Mutator (10 different pulses that affect dinos in different ways: Mutation, Gender Assignment, Gender Swap, Allow Breeding, Age Freeze, Corrupt, Aberrant, Xtreme, Virtual & Growth)
- Vivarium (stored dinos produce resources)
- Auto Crafter (can mimic most crafting stations & produce items instantly)
- Gacha Gavager (fills the Gacha's inventory, Gachas are not saddened by being close to other gachas, their mate boost range is increased & they can't move)
- Crystal Cracker (automatically opens Gacha crystals)
- Planetary Shield (stops meteors from impacting the map)
- Dyeria (creates dyes, doesn't need water, creates more dye than normal)
- Repair Station (can repair anything)
- Tek Stove (instantly cooks meat, can make jerky)
- Tek Forge (instantly smelts metal into ingots, wood into charcoal, organic polymer into polymer & congealed gas into gas balls, can also craft element between its 3 forms)
- Tek Cooking Pot (gets water like crop plots, uses less water when crafting & can make beer that doesn't use/give a water jar)
- Tek Fridge (resets the spoil timer of items, fills water containers & can make iced water)
- Laboratory (combines chemistry bench with the resource conversion from the grinder & can make fertilizer)
- Item Translocator (send items to a linked item translocator, can be set to auto-send items)
- Display case for chibi's
- Transfer Control Unit (set up complex inventory transfers & trigger them via pin codes)

Everything Else About S+...
Click here for the source code, trouble shooting, config options, spawn codes & other useful information.

Mod ID: 731604991
Discussions populaires Tout voir (5645)
2,051
Il y a 12 heures
Servers Using This Mod
orionsun
109
21 sept. à 2h40
ÉPINGLÉ : Bug Reports
orionsun
8
17 sept. à 13h23
Not working on server
Nyx
< >
30,143 commentaires
theonetruefox Il y a 5 heures 
@moondoggie what if you can't edit the .ini file? (I play it using GeForceNow streaming service so it's not installed on my computer) Is there any way to change it using the console?
Moondoggie Il y a 13 heures 
Structures must be fully repaired before you can pick them up. It wont tell you that, but that is the case. Otherwise, you need to enable structure pick up in the vanilla game settings. Add "AlwaysAllowStructurePickup=True" under the [ServerSettings] header in the gameusersettings.ini (make sure its not already there and set to false).
derbmann [AUT] 21 sept. à 0h35 
structure pickup seems broken (sp)
Xianlung 20 sept. à 18h25 
is there an way todeaktivate the nanny?
iliasGaming 19 sept. à 22h34 
@Raiden Mei
This code adds three missing resources to the S+ Dedicated Storage, and S+ pulling system.
- Cooked Lamb Chop
- Plant Species Y Trap
- Nameless Venom
Add this in the GameUserSettings.ini

[StructuresPlus]
PullResourceAdditions=/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedLambChop.PrimalItemConsumable_CookedLambChop,/Game/ScorchedEarth/WeaponPlantSpeciesY/PrimalItemStructure_PlantSpeciesYTrap.PrimalItemStructure_PlantSpeciesYTrap,/Game/Aberration/CoreBlueprints/Resources/PrimalItemConsumable_NamelessVenom.PrimalItemConsumable_NamelessVenom
Quinn03 19 sept. à 13h46 
does it take 0 points to build?
DenStayy 19 sept. à 11h10 
Super mod très utile
Raiden Mei 19 sept. à 8h19 
Cant put cooked lamb chop into s+ dedicated storage
SchnitzelSpalter 19 sept. à 6h29 
Hello, is it ever planned to be able to put all items in the S+ Dedicated Storage? The list menu is very restrictive :(
DreamingVoid 17 sept. à 22h00 
5 tall pillars aren't stacking below each other on corners (foundation + 8 walls, expecting 1 pillar to go into ground), except on rare occasion. Five singles works fine in all cases I've found where the 5 does not.