Arma 3
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NSS Admin Console
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Data Type: Mod, Server
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17 févr. 2016 à 4h25
6 mars 2016 à 11h31
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NSS Admin Console

Description
Title: NSS Admin Console
Version: 1.73
Author: MAD T

Description:

This is an Administrating / Debugging / Mission development tool i wrote long ago for the NSS Gamers
community.There was soon not much need for it anymore so it was released to the public and rarly
being worked on for updates.

Once in the game you will have to press (Shift + F1) to open the console.
In a multiplayer environment you need to be either the host or logged in as admin to open it.

Features:
  • 1st and 3rd person spectator mode
  • Free cam (BIS splendid camera)
  • Code execution (server, global, local, on choosed player)
  • Code saving
  • Variable monitor
  • Script execution (executes the file script.sqf located in the addon directory, only works if -filePatching is added to startup paramters)
  • Map teleport
  • Invulneribility
  • No target (AI will not attack player)
  • Server side logging of console users actions (search for NSS_AC_Log: in .rpt files)
  • Virtual Arsenal
  • Opening of Zeus interface even if no curator was set in the mission previously
  • Loading / saving and exporting of Zeus creations (only objects)

For certain features like server side logging and being able to enter the Zeus interface the console needs to also run
on the server. Also you will not be able to use the BIS console while using this addon because of it´s server side logging which the BIS one doesn´t have. There is also a very high chance this addon will not work anymore in BIS created missions or other community created content due to the implementation of CfgRemoteExec ( https://community.bistudio.com/wiki/CfgRemoteExec ) which some developers might use nowadays. If any
CfgRemoteExec is classified in the mission or certain addon you will have to modify CfgRemoteExec in the description.ext and add the following two functions below. If no CfgRemoteExec is classified the console should work without any problem especialy in self created content where no CfgRemoteExec is classified.

class CfgRemoteExec { class Functions { // State of remoteExec: // 0-turned off, // 1-turned on, taking whitelist into account, // 2-turned on, however, ignoring whitelists (default because of backward compatibility) mode = 2; // Whitelist, who can execute which function // 0-Everyone // 1-Only clients // 2-Only server class NSS_AC_fnc_curatorCreateModuleMP {allowedTargets=2}; class NSS_AC_fnc_Execute {allowedTargets=0}; }; };

However this may reduce security.

I am providing the source code for understanding how everything works and a version for mission developers to implement it in their missions. Files are located in the addon folder. My time to work on this is limited but if you find any bugs feel free to report them and i will try to fix them.

Credits:

Thanks to Hammer, BiGi, Mantis, Seq and Kotzekocher888 for testing.
Discussions populaires Tout voir (4)
11
8 févr. 2019 à 21h02
ÉPINGLÉ : Known issues
MAD T
6
18 janv. 2017 à 17h19
ÉPINGLÉ : Planned Features (not yet released)
MAD T
4
28 juin 2018 à 12h19
dynamic recon ops + NSS
Tuxu -=JeepC=-
162 commentaires
෴ ENTRECEIJO ෴ 24 févr. 2023 à 4h35 
The Arsenal menu appears "limited" but earlier I could take whathever equipment I needed, how do I unlock all again? thanks!
Tekila 17 juil. 2022 à 5h32 
how to open entity menu?
OutOfTouch99 25 févr. 2022 à 7h43 
do any mods on steam actually work or has the community totally turned to shit
Night Nine 27 juin 2021 à 16h05 
I wish this mod got more attention, by far the most useful and awesome mod I have seen in my 7 years of playing Arma 3. Due to the game being updated so much, many missions in the single player campaign(s) are unplayable or simply impossible to complete due to balance, AI, and other changes that have occurred over the years. In previous versions of the game, this was never a problem but BI seems content on leaving their campaign(s) and friendly AI broken.

For example, some missions in 'The East Wind" that feature enemy vehicles are simply impossible due to your friendly vehicles and AI being unable to defend themselves. Being able to spawn in AT and combine it with invulnerability is a godsend for this and the map teleport function is just amazing.

Thank you MAD T! :steamthumbsup:
MAKC 15 janv. 2021 à 0h36 
#login your password admin server.
铅笔 13 janv. 2021 à 8h11 
good :csgocross:
Tyco75 6 nov. 2020 à 9h07 
This mod was last update Mar 6, 2016 and the last time the author commented on it was Jan 10, 2017 so I think it's safe for everyone to assume that the original author is done with it, that it isn't going to work all that good due to all the updates since it was last update, and the only way it'll get updated is if someone takes it over. I guess none of the previous couple of commenters bothered to even look at the mod beyond the title. SMH
Satanic Warhamster 18 aout 2020 à 3h47 
How do I exit the Zeus interface?
STeW 30 juil. 2020 à 17h48 
Look man, I own a server and it's hell hard for me to use this mod simply due to the fact that I feel as though, the parameters of the scripts are out-dated and they no longer work (Zeus) after the admin dies and respawns, the Zeus options are limited and the server admins cannot have full access to the full features of a normal Zeus (such as the Zeus used in Eden or MCC), and reading that you don't really update that often frustrates me most, especially hence lots of other tools such as this are outdated and I find myself stuck and going nowhere.
PetRacc 22 juin 2020 à 23h15 
I'm trying to make a mod for my community/unit that uses a very simple GUI I made. I need help publishing it to the workshop, because currently it is in a scenario. I want to make it standalone like your NSS Admin Console. Please, can you message me and help?