Transport Fever

Transport Fever

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Industry DLC
   
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Building: Industry
Mots-clés : Cargo
Taille du fichier
Publié le
1.472 GB
22 déc. 2018 à 15h40
1 note de changement ( voir )

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Industry DLC

Description
DLC greatly expands core gameplay. New cargoes and cargo chains will force you to make new, sometimes not simple decisions. Introducing new bugs will greatly brighten up your peaceful evenings.
It's not enough for you? The completely redesigned Machine factory challenges you in its complete upgrade. He will show - how good you are in logistics.

DLC has its own set of settings that you can change using TPFMM[www.transportfever.net].

This DLC is the final part of the New industry mod.

Main features:
More than 20 new cargo,
More than 15 new factories,
Some basic factories have undergone significant alteration,
Mail chain,
New waggons (Autorack, Refrigerated boxcar, Hopper wagon),
New trucks,
New assets for free constructions,
and many other.


Small guide[transport-games.ru] in Russian.


Need start new game!!


For normal work need disable older version of the "New industry", "Refrigerated boxcar", "Russian Mail Transport Pack" and "Crane Albatros 10-20". They are already present here.

It does not work with the other mods that change standard characteristics of factories, freight wagons and trucks.

Do not use with:
Industry Tycoon
Mining Industry 2
Z Production growth
Z Production increase
Hendriks Industry Booster
Town Building Style Mod
Industry Workers


Found a bug? Report it here[docs.google.com]. Development of Industry DLC won't be stopped. However, all new updates will contain only visual improvements. All introduced mechanics won't be changed. Take in mind, that we are a team of people, who have full time job, so slow development rate must not be a surprise.

Industry DLC may cause "lazy" production rate. It can be seen when your factories don't want to upgrade beyond level 2. Unfortunately we cannot do anything with it. Not everyone has this problem. If you have it, then you are unlucky =(

To minimize the problem, it is recommended to play on normal game speed (2x and 4x are not advised). Game developers are familiar with the problem.


Discussion in the Ru-segment [transport-games.ru] and on the German forum [www.transportfever.net].


This is non-commercial product. Any way of acquiring commercial benefit for Industry DLC or its parts is prohibited without creators' permission. All rights belong to TGR Studio[tgr-studio.com].


Mod creators are not responsible for the mod and/or game performance. Use this mod on your own risk.


Links[drive.tgr-studio.com] for GOG users.
Discussions populaires Tout voir (14)
19
28 avr. 2019 à 14h17
Possible lost items on delivery
jhughes
3
2 oct. 2019 à 14h01
My Game Crashes
KlausiMaus
2
19 mai 2020 à 22h38
Linux fix
dep
279 commentaires
FutrzaQ 21 janv. à 8h12 
Game is crashing with this mod every time on a loading screen, mod won't work for me.
rtv 12 janv. à 18h58 
In case anyone's interested, I think I found a solution to the GE C40-8W crash. I posted a topic about it on Steam's Transport Fever discussion board.
CA.CSS 4 juil. 2023 à 23h10 
I have found that the process of transporting goods from the factory to the loading and unloading station is too slow,resulting in the supply chain not keeping up .I am not sure if it is adjustable?However,it is a good mod :steamhappy:
CA.CSS 3 juil. 2023 à 21h44 
it is cool and so interesting.
Aurora 17 oct. 2022 à 2h32 
@GamerDaGreat Unsure if you worked that out or not, but when you "load" a game, there's a little + Symbol in the "enabled mods" list below the save files.

Just hit that and enable no cost, do your thing then save and turn it back off again :3
GamerDaGreat 28 juil. 2022 à 6h52 
I like to modify the map, the roads and the industry with the No Cost mod enabled and then play the map without the No Cost mod enabled.

But the exesive maintenance cost of the new industries is so much that it impossible to do that.

Any sugestions on how i can make it work?
mati147014 31 aout 2021 à 6h30 
Is this possible to get smiliar mod to Transport Fever 2?
zerghnandus 8 juil. 2021 à 16h57 
@RecalledMeat 1 - Can't help there since i run modded wagons and mine seem to accept bauxite fine, but i noticed that not all wagons can;
2 - The bus stops there are built in for ease of use only and only if you activate an option of the mod for the factories needing workers;
3 - This mod has an old not fixed bug where even if you use cargo magnets mod for this one mod certain factories simply refuse to accept certain goods. I even tried using lines going independently to each factory but it doesn't work.

Hope that helps XD
RecalledMeat 4 juil. 2021 à 18h33 
Love this mod however I’ve got a few questions.

1) I’m at the 1950’ish mark and have bauxmite mine but none of the train cargo cars can be set to pick up bauxmite. Trucks can be set to pick that up though. Trains can get aluminum though. Any ideas?

2) for the factories that have a bus stop built in, do I need to run bus lines to help them level up? It seems like those factories with the bus stop are they are struggling to grow even though there is a lot of demand for their items.

3) last, I noticed I got planks going to a machine factory and a good factory. The machine factory seems to be getting almost all the planks, even when I add another forest to the supply chain, the extra ones go to the machine factory. Anyway to manually control where they go? I’ve tried adding more places to send the goods but there’s no progress.

Thanks for the help!
Neighbor Kid 2 mars 2021 à 16h55 
Any chance the assets in this can get moved to TPF2?