Transport Fever

Transport Fever

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Fraser-Thompson Canyons 7k
   
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Misc: Map
Mots-clés : Canada
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5.294 MB
28 juil. 2018 à 15h37
9 aout 2018 à 10h53
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Fraser-Thompson Canyons 7k

Description
Fraser & Thompson Canyons, British Columbia, Canada (7.6k x 2k)

This map will not be for everyone.

It is large, with tortuously high mountains, few towns, sparse industry, and is only for those interested in replicating the build-along-both-sides-of-the-canyon engineering of the real Fraser and Thompson Canyon. I might suggest building single-track up one side of the canyon and down the other (historically the Canadian Pacific Railway was built through here ~1885 and had first choice of which side of the canyon looked easiest; the Canadian Northern Railway followed ~1905 and had to choose the second-best route from what space was left, which usually (but not always) meant the other side of the river.

Map covers the area from Hope to Lytton on the Fraser River, and from Lytton to Ashcroft on the Thompson River. Scale is about 1:5 (real world ~150km, in-game about 30km). Elevation has been adjusted slightly to make the river flat (it actually drops about 50m from Ashcroft to Hope) to allow water to be present in all the river and prevent the easy build up the flat valley floor.

Industries are carefully placed on the map. It is possible to connect them all, although not every industry may be able to supply every town due to time/distance/budget constraints. The game calculates ticket price based on the speed of the slowest locomotive on the line, and budget is based on linear distance between stations (not the actual path the train/truck takes). This map will necessitate very winding routes along valleys, but that's fine. However, you may want to use the slowest viable locomotive rather than the fastest for freight. If your cargo route shuts down, your locomotive is too fast (and therefore expensive).

Recommended mods for this map:
* Not a mod, but suggested to select European environment instead of American; in real life this is a green place, not a desert
* Clean Cliffs (prevents unsightly rocks all over the steep mountains)
* Vegetation Increase Higher Treeline this region is covered in trees in real life
* Left/Right Cargo Harbor (some water routes are possible, but river is narrow)
* Flexible Stations + Bigger Train Stations to give you the most flexibility to fit stations to the very limited real estate near each town (including complex curving, sloping, and more choices in platform length).
* Flexible Industries to give more choices on road connections to, and/or truck stops inside, industries where surrounding terrain is close and limiting.
* Locomotive Speed Adjuster allows you to limit locomotive maximum speed, useful for enabling longer cargo chains in later years.
90 commentaires
bernd.neuber 6 nov. 2020 à 3h12 
Thanks, this savegame works correctly
SoftwareSimian  [créateur] 2 nov. 2020 à 14h56 
I really have no idea. The only thing I can offer is a savegame (~70MB), which should (I hope) let you load the start of the game bypassing whatever map-generator weirdness you're encountering.
https://drive.google.com/file/d/15u8u8Gww_eD1I6sDvp0GZi16ftEnKX0f/view?usp=sharing
bernd.neuber 2 nov. 2020 à 14h15 
Yes, i started the map right after reinstalling the game with only "no initale rroads" mod active. The map worked before, but that was on my old notebook, don´t know how to fix this.
SoftwareSimian  [créateur] 2 nov. 2020 à 12h25 
@bernd.neuber: I'm not sure what to suggest. I have no idea how that could happen. Can you confirm you have no mods active when first starting the map?
bernd.neuber 2 nov. 2020 à 11h58 
No, i habve the problem that the map isnt like in your screenshots, mountains are way steeper and there is no water.
SoftwareSimian  [créateur] 2 nov. 2020 à 5h33 
@bernd.neuber: if you're talking about getting lines to work over extreme distances, please review my response to Lunatic -- you need to use the slowest (therefore cheapest-for-cargo) trains etc to get your cargo to work with these long lines.
bernd.neuber 2 nov. 2020 à 2h00 
Hi, i have the same issue as lunatic wrote on 14.May 19 . Does anyone know how to fix it? I even reinstalled the game so that all .lua files should be unchanced. Value of mounten range is correct!
SoftwareSimian  [créateur] 19 déc. 2019 à 10h15 
I will eventually be porting all my maps to TpF2. Unfortunately they changed the map system significantly and it's not the trivial copy-over than I had assumed it would be. There are currently issues with heightmaps and non-standard-aspect-ratio maps. I will post an updated version when I can.
Christiaan58 19 déc. 2019 à 9h07 
Hey, will you be converting this map to Tranport Fever 2? It would be so cool!!!
SoftwareSimian  [créateur] 1 nov. 2019 à 20h08 
If you have modified values in base_config (or have mods that adjust landscape properties) it's possible the water level is set to something other than where it should be (100m default, and scaled from there according to this particular map.lua)