Surviving Mars

Surviving Mars

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Workplace filter
   
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20.3.2018 klo 14.02
27.3.2018 klo 9.24
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Workplace filter

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ATTENTION: Do not use this mod. It is obsolete. The functionality is implemented in the vanilla game, and having this installed will probably make your game bug out. I might update this in the future adding functionality making it relevant again, but I'm not sure if or when.

Tired of letting uneducated people into your factories? Or maybe even more tired of having your well educated engineers tending to the bars instead of making you more electronics? Fear not, the Workplace Filter is here. When the filter is active for a building, the game won't automatically place workers with the wrong specialisation in that building. Of course, you can still assign workers manually just fine, both with and without the correct specialisation.

Toggling the filter will never kick out any workers, it will just prevent the game from assigning new workers with the incorrect specialisation to that building.

============ Changelog ============
2018-03-27:
- Improved UI code, improving compatibility with other mods.
2018-03-22:
- Fixed an issue where new colonists landing would sometimes make the game freeze

======== Development pipeline ========
- More customisable filters (traits like martianborn, letting multiple specialisations or nonspecialised into a building and so on)


========== Non-Steam mirror ==========
https://www.nexusmods.com/survivingmars/mods/9/?tab=description
Suositut keskustelut Näytä kaikki (2)
7
29.3.2018 klo 7.37
GOG version?
kycol
3
1.4.2018 klo 14.03
Bug with manual assign
Skooler
100 kommenttia
Kermit 21.5.2019 klo 16.09 
The Workfilter in vanilla SM is soo laggy .. workers ignore den Ingame settings for specialist and leave away to others factorys ... your mod was so good, i wish an update :)
Eustrelika 14.9.2018 klo 12.11 
update please
Galaxar7 10.9.2018 klo 0.50 
update please
I_MTerra 23.7.2018 klo 4.38 
The mod is bugged, when I use the mod my people are stuck in front of the dome ande can't get in.
BHunterSEAL 3.6.2018 klo 12.54 
Fortunately, disabling the mod and reloading an autosave just prior to colonists showing up got housing / job assignments working again.
Kezo  [tekijä] 3.6.2018 klo 11.38 
Good catch, I'm gonna take a look at that this week.
BHunterSEAL 3.6.2018 klo 1.32 
I would recommend updating the in-game description as well. It's my fault for not reading the Paradox patch notes, but I put a few hours into a playthrough before calling in colonists and realizing the AI / tasking functionality basically stops working since the last patch.
Kezo  [tekijä] 25.5.2018 klo 6.13 
Yeah, it says so in the description. I updated it now as well to make it even clearer.
SupaFlanka 23.5.2018 klo 21.57 
This used to be a useful mod. Seems like author is not updating anymore so it is obsolete. Please avoid using as there are many bugs to the new updated version of the game.
punk rabbit [GER] 21.5.2018 klo 7.36 
The people stay frozen at the ramp when leaving the rocket. If the feature in the game now (as I read below) then it's obsolete anyway.