Quake Live

Quake Live

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Oct 20, 2015 @ 8:37pm
Jan 18, 2020 @ 7:29pm
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More Gametypes

Description
Provides additional gametypes, going from pro-oriented settings to silly and fun ones. The factories avoid touching server management cvars and limit themselves to gameplay modifications.

Here's the current list of factories provided by this item :

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
mg_ad_3w - Attack & Defend based on 3Wave's CaptureStrike
mg_ad_pql3w - Attack & Defend based on 3Wave's CaptureStrike with PQL physics

mg_ca_7lg - CA with the old weapons balance (no HMG, 7 lg damage)
mg_ca_nohmg - CA without the HMG
mg_ca_pql - PQL CA
mg_ca_pqlnohmg - PQL CA without the HMG
mg_ca_ra3 - Reconstitution of Clan Arena as it was in Rocket Arena 3
mg_ca_rockets - CA with rockets only. No splash damage
mg_ca_vampnohmg - The popular Clan Arena modification with PQL Physics and Vampiric Damage... without the HMG!
mg_ca_classic - CA with classic physics. The weapon balance remains unchanged (6dmg lg, HMG on)

mg_ctf_classic - Capture The Flag with classic settings
mg_ctf_hook - Capture The Flag with classic settings... and a grappling hook (weapon 10)!
mg_ctf_pql - Capture The Flag with the PQL ruleset
mg_ctf_pqlmines - Capture The Flag with the PQL ruleset and proximity mines
mg_ctf_rockets - CTF with rockets only
mg_ctf_runes - CTF with runes (but no hook)

mg_dom_aw - Domination with every weapon at spawn.

mg_duel_15 - Duel with a 15 minutes duration
mg_duel_pql - Duel with the PQL ruleset
mg_duel_aw - Duel with all weapons on spawn

mg_ffa_aw - FFA with a hint of CA. Spawn with all weapons, lots of ammo, no self damage
mg_ffa_classic - Classic QL FFA settings
mg_ffa_pql - Classic QL FFA settings with the PQL ruleset
mg_ffa_rockets - FFA with only rockets. No self nor splash damage, only directs (and bouncing around)
mg_ffa_ws - Classic QL FFA settings with instant weapon respawn

mg_ft_uft - Ultra Freeze Tag settings.
mg_ft_uift - Ultra insta Freeze Tag settings.
mg_ft_p4f - Clan Play For Fun's unusual iFT settings

mg_har_classic - Harvester with classic settings

mg_oneflag_classic - 1-Flag CTF with classic settings
mg_oneflag_qb - QuakeBall; Gauntlet only One-Flag CTF with fun physics and tackling
mg_oneflag_rockets - 1F-CTF with rockets only

mg_race_classic - Race with classic (Vanilla) physics.

mg_tdm_aw - TDM with a hint of CA. Spawn with all weapons, lots of ammo, no self damage nor friendly fire
mg_tdm_classic - Team Deathmatch with classic settings
mg_tdm_kami - Team Deathmatch madness with the kamikaze item
mg_tdm_pql - Team Deathmatch with the PQL ruleset
mg_tdm_rockets - TDM with rockets only, no splash damage
mg_tdm_kamiaw - Team Deathmatch with the kamikaze item and all weapons on spawn
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Please note that 'PQL' stands for 'Pro Quake Live' and is what has been known as 'Turbo' since September 2014.

More factories should be added in the future. Please let me know in this item's forum if you have suggestions!
Popular Discussions View All (3)
44
Jun 15, 2022 @ 8:34pm
PINNED: Suggestions
FlashSoul
1
Jan 18, 2020 @ 8:30pm
Spawn Protection FT
^7Ð^1e^1athr^7ʘ^1w
0
May 26, 2016 @ 11:31pm
Downloading
mo0n_sniper
155 Comments
FlashSoul  [author] Nov 2, 2023 @ 6:00pm 
At some point, I can't tell you what year exactly but it was obviously a while ago, the devs changed some things about the physics. For instance, with the new settings, you can get some speed by bunny hopping without any actually strafe jumping. It wasn't so before. Anything that mentions "classic" reverts to the old movement physics. Looking at the scripts, the exact cvars seem to be those:
"pmove_BunnyHop": "0",
"pmove_CrouchStepJump": "0",
"pmove_JumpTimeDeltaMin": "50",
"pmove_WaterSwimScale": "0.5f",
"pmove_WaterWadeScale": "0.75f"
Smytsidian Nov 1, 2023 @ 6:36am 
can you explain what a classic setting gamemode is and what is so different for a normal gamemode
TechWobbler_ex Aug 18, 2023 @ 12:32pm 
Does anyone know if there's a mod I can get that adds a gametype that is like team fortress?
bnuy (pure only) Mar 24, 2023 @ 12:31pm 
Ok, I get it, thanks
FlashSoul  [author] Mar 19, 2023 @ 1:20pm 
No, it cannot. The factory system this is based on does not exist in Quake 3. You could always however look at the factories you like in the config file and copy over the cvars. Most of them wil be the same in Quake 3. I think you could them make yourself a bind or alias to change everything in one go when you want it, provided you have server admin access. I can't think of a way to tie it to a vote though.
bnuy (pure only) Mar 19, 2023 @ 12:20pm 
can this mod be played in the original quake 3 arena?
trefle Dec 30, 2021 @ 12:45am 
Alright, let me try that.
FlashSoul  [author] Dec 30, 2021 @ 12:30am 
Not that I know, no. The closest to that would probably be something like freezetag with CA-like settings and insanely long thaw times so it doesn't occur.
trefle Dec 29, 2021 @ 6:04am 
Hey, is there a way to get g_spawnItemWeapons to work in clan arena? trying something out.
^6Derv_ Jan 10, 2020 @ 8:37pm 
Can you DM me so I can pick your brain for a min?