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Een vertaalprobleem melden
Every effect is quite well documented on google & wiki, there is no need to be an expert imo!
And because of that I can't build a proper wirligig that is spinning long enough at a fast enough speed to show interesting results about gyroscopic precession in besiege. Systems with contrarotating parts are actually messing the results
I feel really idiot because I try to address things one by one and we actually can't do that because thoses forces have too much interactions and we can't insulate them.
So if I understand well, if we think using angular momentum and mix everything in it, this should be like this :
-The vertical component is function to spinning speed and inertial momentum (which remains constant if we consider there is no drag angle)
-Any dissymmetry of lift force (arround the spinning axis) will induce 2 horizontal components : the 1st one is the one we actually apply, and the 2nd one is the gyroscopic precession effect, and is at a perfect 90° angle with the 1st one.
And the lift force is applied with phase lag from the input because of inertia and elasticity of parts & joints.
Keep up the good work.
books.google.fr/books?id=Q27ho2szWCoC&pg=PA140&lpg=PA140&dq=phase+shift+swashplate&source=bl&ots=Nsp7LF6SpJ&sig=6rnRF8c0HOhMQIM1keW3ebfy21E&hl=fr&sa=X&ved=0ahUKEwiGk-298uvOAhXJIJoKHf45DpUQ6AEIHjAA#v=onepage&q=phase%20shift%20swashplate&f=false
Then I'll need to go on with advance angle (but I find that ugly), and also transverse flow effect is messing around as well... This is like a really big challenge to resolve all this in besiege