Stellaris

Stellaris

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Perked Up Perks [3.11]
   
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6 apr 2020 om 5:20
9 mrt om 7:20
29 wijzigingsnotities (weergeven)

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Perked Up Perks [3.11]

In 1 verzameling van Dragatus
Dragatus' Vanilla-ish Mods
7 items
Omschrijving
tl;dr: Rebalanced ascension perks to make basic ones more interesting and the more advanced one less gated by technology.

Introduction
In current Stellaris technology and research are far more important than Unity and traditions. What's worse, you can generate too much Unity and unlock ascension perks faster than you can research technologies required to unlock the ones you want. This mod aims to combat that and make generating Unity more rewarding while still preserving the feel of vanilla Stellaris.

How it works
Ascension perks are now categorized in three groups:
1) Basic perks have no prerequisite and they give you a related technology as a permanent research option, typically a tier 2 technology which wouldn't be available for a while
2) Intermediate perks require you to already have two basic perks and have some technological requirements, but in several cases a basic perk will give you the requirement as a research option, so you can chain basic perks into intermediate ones.
3) Advanced perks require you to have four basic or intermediate perks selected first. They have technological requirements, but they will often be less strict than in the unmodded game.

All the perks have also been revised and many have new or altered effects.

You can view the full list of changes here: In-depth change list

Additionally maximum possible leader level cap is no longer limited to 10 like in the base game. There is effectively no more fixed upper limit anymore. This was necessary to make Transcendent Learning actually work properly and as a side effect the Philosopher King civic and Talented species trait should no longer be useless either. This effect is fully compatible with any other mods that also remove the upper limit of the leader level cap.

COMPATIBILITY

This is a gameplay altering mod and as such it will prevent you from getting achievements.

The mod replaces one file: .../Stellaris/common/ascension_perks/00_ascension_perks.txt

It will be incompatible with any mod that also edits that same file, but should be compatible with all the mods that don't. It may also be technically compatible but effectively incompatible with a mod that dramatically alters the game in some other way.

This mod may confuse AI overhauls like StarNet and StarTech AI, but the perks are still close enough to vanilla that it should work well enough.

Shameless self-promotion
I'd be grateful if you could rate the mod with either thumbs up or thumbs down. The button for it is up just below the mod cover image. If you really like the mod there is also a favorite button nearby.

If you like this mod you might also my other mods.

I also created a Discord server[discord.gg]
Populaire discussies Alles weergeven (1)
0
19 mei 2020 om 4:05
In-depth Change List
Dragatus
258 opmerkingen
Peter34 9 mrt om 18:20 
Sounds good, and I'm glad you got the update out before the upcoming 3.11.2 patch, because I'd like to play a lot once that's out.
Dragatus  [auteur] 9 mrt om 7:20 
v1.16
- Consecrated Worlds now gives +25% New Worlds Research Speed and Terrestrial Sculpting as a permanent research option instead of +2 Physics & Society Research from Priests and Holographic Rituals as a permanent research option. Intended combo is with World Shapers (terraform small planets/moons into Gaia worlds and consecrate them).
- Galactic Contender no longer requiers the Destroyers technology and no longer gives Cruisers as a permanent research option.
- Galactic Force Projection is now an intermediate perk and requires two other perks to be selected first. It also gives +1 Unity from Soldiers and Cruisers as a permanent research options and requires the Destroyers technology.
Peter34 2 mrt om 14:37 
Okay, thanks.
Dragatus  [auteur] 1 mrt om 12:09 
Yes, the mod doesn't modify the decision anymore (and hasn't for a while), so you will get the extra resource districts.
Peter34 29 feb om 16:59 
Masterry of Nature will give the +50% number-of-Districts bonus, if using this mod?
Dragatus  [auteur] 27 feb om 9:14 
The update is in the works, but I'm having some technical difficulties. Meanwhile the old version of the mod ought to work perfectly fine with the 3.11 update for Stellaris.
Dragatus  [auteur] 18 nov 2023 om 4:17 
v1.15 2/2
Patch released to accommodate the perk changes in the 3.10 patch for Stellaris.
- Imperial Prerogative now gives +2 Official Capacity instead of +2 Leader Capacity (new unmodded effect in 3.10).
- Shared Destiny no longer gives extra envoys and trust cap to empires who have Feudal Society or Franchising civics because of the changes to how the divided patronage modifier works.
- Transcendent Learning now gives +25% instead of +33% Experience Gain, +2 Scientist Capacity instead of +2 Leader Capacity and no longer increases Leader Pool Size (new unmodded effects in 3.10). However, in addition to unmodded effects it also gives +2 Additional Leader Trait Options if you own Galactic Paragons (bigger selection of traits to choose from when leveling up).
- Universal Transaction now gives +1 Official Capacity and +20% Commercial Pact Efficiency (new unmodded effects in 3.10).
Dragatus  [auteur] 18 nov 2023 om 4:17 
v1.15 1/2
Patch released to accommodate the perk changes in the 3.10 patch for Stellaris.
- Archaeo-Engineers no longer gives +50% monthly Minor Artifacts, but instead gives -20% Minor Artifact Ship Cost (it gives -10% in unmodded). It also gives +1 Scientist Capacity (new umodded effect in 3.10).
- Eternal Vigilance now provides +1 Commander Capacity (new unmodded effect in 3.10).
- Galactic Force projection now only has the new unmodded effects (+2 Influence from Power Projection, +1 Commander Capacity, +50 Fleet Command Limit, +100 Naval Capacity). Keeping the +1 Alloys from Soldiers would've been overkill. However, it still gives Doctrine: Fleet Support as a permanent research option.
- Imperial Prerogative now gives +2 Official Capacity instead of +2 Leader Capacity (new unmodded effect in 3.10).
Dragatus  [auteur] 14 sep 2023 om 9:36 
v1.14.1
- Mechromancy perk now gives Kinetic Battery as a permanent research option. Also updated the AI weights to choose the perk to be in line with other advanced perks in the mod.

This was done to spice up the perk and because it's in the general spirit of the mod to provide tech options. It also makes sure you have a good weapon available that can make use of the perk's modifiers.
Dragatus  [auteur] 13 sep 2023 om 13:00 
v1.14
Small patch released to accommodate the perk changes in the 3.9 patch for Stellaris.
- Voidborne & Mechromancy have been incorporated in the mod with vanilla effects. Both are advanced perks and require selecting 2 other perks first.
- The mod no longer changes ascension path perks because they now already require 2 other perks to be selected first in vanilla.
- Fixed a bug that prevented Galactic Force Projection from increasing your command limit. Thanks to Daedwartin for spotting it and providing a fix.