RimWorld
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Origins of Magic
   
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This collection supports my Twitch series https://rhadamant.com/origins/

IF YOU WANT TO TRY TO REPLICATE THIS SERIES
>> If you want to try to replicate this series the modlist is here. I cannot help you replicate it any further than just pointing to the mods I used, as I do not have time to walk people through the setup, there are guides for that online. With that said, I also wrote a lot of code and XML for this series as well, to help support the story I want to tell, and my personally written code will NOT be made publicly available. The reason for this is because my code for this is a buggy nasty mess that was never meant to be played by other people. It is always changing and only I know how to carefully navigate my messy code to prevent the game from being unplayable. Other additions, like the Elemental creatures or Kenshi creatures mods may be made available at a later date, and if they are I will put them up on my shared file page https://rhadamant.com/shared-files/, asking for them won’t make them available any sooner.
Items (22)
A RimWorld of Magic
Gemaakt door Torann
Supports RimWorld versions 1.0 - 1.4 This mod adds classes with unique abilities. RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offen...
Begone, Message!
Gemaakt door lbmaian
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top? This mod allows you to (by default): Dismiss a message by right-clicking that message. Dismiss all messages by shift-righ...
CelsiusAndFahrenheit
Gemaakt door f00z
Shows both Celsius and Fahrenheit. Should work on 1.0.x. With Fahrenheit selected: Outdoors 212F With Celsius selected: Outdoors 100C With Kelvin selected: Outdoors 373K ...
Dual Wield
Gemaakt door roolo
Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties w...
Fueled Smelter [1.0]
Gemaakt door NewGameNate
This is simply an update of my first and only Rimworld mod, bringing it to 1.0! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Humans have been able to melt metals using heat for centuries, for some reason in Rimworld you nee...
HugsLib
Gemaakt door Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
JecsTools
Gemaakt door Ryoma
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more! ;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;; Example Mod Load Order Core HugsLib JecsTools Star Wars Call of Cthulhu ;;;;;;;;;;;;;;;;;;;;;;;;;;;...
[KV] Configurable Maps
Gemaakt door Kiame Vivacity
"Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate. Simply visit "Mod Settings" from the game's "Options" menu. You'll find three different sets of options for the mod. (1) "Things"...
Humanoid Alien Races
Gemaakt door erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
[KV] Faction Control
Gemaakt door Kiame Vivacity
1.4 - https://steamcommunity.com/sharedfiles/filedetails/?id=2882785581 "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "...
[1.0] Vanilla Factions Expanded - Core
Gemaakt door XeoNovaDan
IMPORTANT For 1.1 onwards, Vanilla Factions Expanded - Core is now being maintained by Oskar Potocki: https://steamcommunity.com/workshop/filedetails/?id=2023507013 https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/nTY7k3k.png 1.1.3 (06/09/2019): Added i...
Numbers
Gemaakt door Mehni
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally. Features - Customizable overview tab, disp...
Recipe icons
Gemaakt door AUTOMATIC
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bi...
Interaction Bubbles
Gemaakt door Jaxe
Wouldn't it be great if you could read character interactions? Well you can, in the social log... or with Interaction Bubbles Shows bubbles when characters perform a social interaction with the text that would normally only be found in the log. This allows...
InventoryTab
Gemaakt door CptKota
Ever asked yourself, "where did I put that orbital bombardment?" "How many chunks are left on the map?" "I wonder how many shirts the colony has left?" "Who took the masterwork Thrumbo pants?" With the Inventory tab mod, you will never misplace, miss or lo...
Quest Tab
Gemaakt door Merthykins
This mod is for 1.0 only! Version 1.1 added this feature--and did a much better job! A tab for quests. Idea by Hunor. Can be added or removed anytime. Compatible with More Faction Interaction Compatible with RimCities (thanks to Cabbage!) Please let me kno...
Show Draftees Weapon
Gemaakt door Targhetti
This mod is obsolete as of the 1.4 update, which includes this functionality in the base game. :) Final Update As of the 1.4 update the base game has added a similar feature making this mod redundant. This mod will not be updated for version 1.4, but it wi...
Giddy-up! Core
Gemaakt door roolo
The core files for the Giddy-up! series. Does not add anything on its own but the other mods in the series depend on it. The purpose of this series is to add mounting in as many aspects of the game as possible. Each mod released in the series will focus on...
Giddy-up! Caravan
Gemaakt door roolo
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not! Changelog, manual download and older releases Dependencies This mod depends on Giddy up! Core, and Hugslib. Load order should be: Hugslib -> Giddy-up! C...
Ignite Everything
Gemaakt door Undone
Allows you to rain hell and ignite everything. Well not literally everything, just everything that is flammable. I always thought it was a bit weird how raiders and pyromaniacs can start fires but the player can't without molotov's. How it works is, when y...
Medieval - Vanilla
Gemaakt door SickBoyWi
THE 1.1 VERSION CAN BE FOUND HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=2011469982 This mod removes everything from the game after the Medieval Era. Everything else stays vanilla. How long can you survive what the storyteller is throwing ...