Legend of Grimrock

Legend of Grimrock

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The Tomb Of Horrors!!
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49.897 MB
30 mei 2013 om 1:11
25 jun 2013 om 23:01
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The Tomb Of Horrors!!

Somewhere under a lost, and lonely hill of grim and foreboding aspect lies a Labrinthine crypt.It is filled with terrible traps and not a few strange and fercious monsters to slay the unwary.It is filled with rich treasures both percious and magical,but in addition to the aforementioned guardians there is said to be a demi-lich who still wards his final haunt.Accounts relate that it is quite unlikely that any adventure will ever find the chamber where the demi-lich Acererak lingers,for the passages and rooms of the Tomb are fraught with terrible traps,poison gases,and magical protection.Futhermore the demi-lich has so well hidden his lair that even those who avoid the pit traps will not be likely to locate their true goal.....
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47 opmerkingen
drunken.lobster 30 mrt om 8:38 
Decided that this is the best Tomb of Horrors mod out there, so as part of my Ready Player One personal challenge (play through all the games for each key and gate) I landed here. I *think* I found the end...but I'm not sure. Has anyone definitiely beaten this mod? How is the end game messaging?
NoThreat 30 mrt 2017 om 16:12 
Ugh.. Stuck in what would be Section 8 of the D&D module. I've defeated the guardian, used the iron and brass key, pushed the 2 wall switches.. I can see a third switch in the last prison cell, which I assume opens the iron door, but I cannot open the cell to reach it. Help :)

I'm assuming also that the Lock/Switch on the wall does not take a key? I try to use the second iron key there, but it just pushes the wall panel.
eth0null 2 jan 2017 om 11:42 
Just got Legend of Grimrock and saw this. I'll have to post a review after I've played it, but totally badass that the Tomb of Horrors has a place in this game!
Laimiriel 20 dec 2015 om 9:43 
>i had problems making certain traps to work the way they should have
Perhaps the sequel provides better tools for that? I don't have LoG2 so I'm merely guessing here.
dukester70  [auteur] 16 dec 2015 om 9:23 
i had problems making certain traps to work the way they should have ,..but i dont think blue gem does anything but will have to check ...been awhile since i have been here
Laimiriel 14 dec 2015 om 11:40 
Great adaptation.
It would be wonderful to have custom monsters if the base game allows adding those, but even as is it is very enjoyable. At least if you vaguely remember what you are getting into and aren't afraid to hump walls in frustration for hours and die a lot.

Does the blue gem serve any purpose?
By the way, did you know it is not impossible to grab the red gem with a moderately tough ~15 lvl minotaur fighter ?

Some feedback regarding bugs and the like:
- the three levers in that one pit (7 in the D&D module) don't open the secret door for some time after all were put into upright position ;
- you might want to comb through the text messages, including the into, to catch a few typos (not a big deal but I just want a ToH adaptation to be as flawless as possible).
Slaine 16 okt 2014 om 3:44 
I remember playing this D&D module in middle school and got my butt royally kicked. Not sure I want to try this one lol.
dukester70  [auteur] 25 sep 2014 om 22:22 
I once again thank all for the comments i have been gone for like a year....from it all ...
dukester70  [auteur] 25 sep 2014 om 22:17 
I would like to say thank you very much ,to all who have tried the dungeon out...it was fun making it and would love to do more .....
minibotas [ESP] 4 sep 2014 om 7:41 
XD funny image of "c'mon touch it" XD