Stonehearth

Stonehearth

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Box O' Vox (Complete) - UPDATED Jan 28, 2024
   
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36.435 MB
26 apr 2018 om 16:55
28 jan om 12:00
294 wijzigingsnotities (weergeven)

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Box O' Vox (Complete) - UPDATED Jan 28, 2024

In 1 verzameling van Andreal_Vox
Box O' Vox Collection
5 items
Omschrijving
~ACE Mod Required~
This mod will most likely no longer work if you are not using ACE. This has been done to make things easier on myself, the sole updater for this mod. I hope you enjoy. I'll be looking at feedback to make sure I can fix any bugs I may have missed.

Box O' Vox (Complete)

This mod's main feature is that it adds a Necromancer who can summon increasingly stronger minions to attack enemies. A Paladin's Shield which allows a Knight to be promoted.

Boxlings Kingdom
The Boxlings kingdom has a few unique elements. A few customiztions options upon initial roster select such as horns, glasses, wild colors, and hair styles among others. They use Northern Alliance ending campaign with a change to the Hearth of Glory quest requiring a Necromancer, Paladin & Cleric instead of an Archer, Knight & Footmen. Farmers can plant Daisies, Potatoes, Strawberries & Tomatoes. Masons have a few new items to craft such as large capacity storage crates along with some suspicious looking Statues(I wonder where the idea for those came from).

Boxland Biome
Boxland Biome brings custom flora such as Daisies & Blueberry Bushes. White Rabbits litter the lands allowing for some easy hunting. Ancient Boxling Mountains can be found around the lands as well(So that's where the Mason got the idea from). It looks like Salt Rock in them hills, yes, there is mineable salt.


-This mod uses code from Bruno Supremo's Canyon Biome in order to place grass on the tops of all mountains. It also uses code from his Skylands mod to add the enchanted mist effect in the Boxland Biome. A very special thanks to him for help with the code.

Main use for Andreal Vox's Twitch streams Box O' Vox[twitch.tv]

Discourse Link: Box O' Vox Mod[discourse.stonehearth.net]
304 opmerkingen
kali 4 feb om 6:41 
Hello, when I installed this mod and selected the Northern Alliance to enter the game, the building templates that came with the Northern Alliance seemed to disappear? Is this a bug?
Andreal_Vox  [auteur] 26 jan om 13:31 
Mod Updated! It works! I played earlier and am playing as I type this. Enjoy!
MatheusTGB 13 dec 2023 om 12:50 
im having the same issue when starting the game and it just wont start with this mod on.
PureRejection 2 nov 2023 om 4:58 
Cure all potion, cant seem to use it on injured people?
Hollows 2 okt 2023 om 17:30 
Tried to play this mod, and only this mod, and it has issues when starting. I can place down about 100 banners and it never goes past that. This mod is completely broken atm.
GnagerNezumi 22 sep 2023 om 15:59 
When I add this to my game it seems to lag the startup of the game to the point it won't play. I got it to run once and it was buttery smooth otherwise.
Andreal_Vox  [auteur] 5 mei 2023 om 23:26 
All things should be working again.
Dreighck 29 apr 2023 om 22:36 
No worries!
Andreal_Vox  [auteur] 29 apr 2023 om 20:29 
I'm aware that ACE broke jobs in their last update... I have not had time to look over the patch notes in order to figure out how they broke it and what I need to do to fix. It's on my list of things to do.
Dreighck 29 apr 2023 om 17:57 
release-949 (x32)[M]
No matching overload found, candidates:
luabind::object load_json(lua_State*,std::string const&,bool)
stack traceback:
[C]: ?
[C]: in function 'load_json'
stonehearth_ace/radiant/modules/resources.lua:39: in function 'load_json'
...earth_ace/monkey_patches/ace_job_info_controller.lua:257: in function '_build_craftable_recipe_list'
...nehearth/services/server/job/job_info_controller.lua:122: in function '_ace_old_activate'
...earth_ace/monkey_patches/ace_job_info_controller.lua:11: in function 'activate'
radiant/modules/commons.lua:303: in function 'create_controller'
...th_ace/monkey_patches/ace_player_jobs_controller.lua:228: in function '_ensure_job_id'
...th_ace/monkey_patches/ace_player_jobs_controller.lua:45: in function '_ensure_all_job_indexes'