Europa Universalis IV

Europa Universalis IV

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Total War Battle Mod
   
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14. mar. 2017 kl. 14:07
4. juni 2019 kl. 16:07
10 ændringsbemærkninger ( vis )

Abonner for at downloade
Total War Battle Mod

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UPDATED VERSION
https://steamcommunity.com/sharedfiles/filedetails/?id=2896907726

This mod allows you to pause before a major battle, replicate the battle in a Total War custom battle, then have its outcome influence the battle in EU4. I've always dreamed of a game with the campaign of EU4 and the battles of Total War, and this is as close as I've seen anyone come. It is a bit crude, as you use a decision to trigger an event where you select the outcome: decisive victory, close defeat, etc. This then gives you a temporary modifier affecting damaged taken and discipline. These values are still a WIP but I've played a few campaigns and tweaked them to make a difference but not be too OP.

If people like this concept I have a few ideas to make it more accurate, as at the moment its up to the player to balance the TW battle to reflect tech, combat ability, discipline, etc. I treat each unit of infantry as one unit (I use medieval kingdoms 1212 mod) and same for cavalry, and try and use high and late period units and experience chevrons to make a balanced battle. In addition I round units the nearest half, and treat "half a unit" as a cheap militia unit. For example, a battle with 5.5 infantry on one side would be 5 solid infantry units and 1 militia. Also one can use the battle difficulty setting to reflect starting morale: very hard for low player morale vs high ai morale, and so forth. This requires a good bit of effort crafting each battle but I personally enjoy it, and I hope you do as well.

Suggested Total Wars
1356 to ~1500: Medieval Kingdoms 1212 mod (or Medieval 2)
1500-1700: Either use a Medieval 2 mod like Renisance TW or 1648, or Empire with the Colonialism 1600 mod.
1700 on: Empire or Napeleon, if using Extended Timeline then you could use Fall of the Samurai or Great War mod.

*Compatability*
Obviously not Ironman compatible. Should be compatible with most all mods, in fact it pairs quite well with the 1356 mod (https://steamcommunity.com/sharedfiles/filedetails/?id=169289951). Extended Timeline should also work.

*Note for Pdox devs or other modders*
If any of you chaps read this, if you could add an on_action trigger for not just "battle_won" and "battle_lost" but say "battle_start" that would help this mod tremendously. Adding some variables to read battle status and info would be awesome. If these already exist in some way please let me know!
201 kommentarer
victororantes 6. aug. 2023 kl. 11:29 
Please please, we need for CK2
Цезарь 5. juli 2023 kl. 4:20 
1.35.5?
anttitmattila 28. mar. 2023 kl. 11:15 
how can i make it work for my mega campaing that started in ck3
PalaiogosTheGreat 19. mar. 2023 kl. 19:55 
This would be really good for Victoria 3 as there's a Victoria TW mod called Total FoTS for Fall of the Samurai
SpyCzech  [ophavsmand] 26. feb. 2023 kl. 0:50 
Thanks! I haven't gotten ck3, victoria 3, or imperator, but if anyone wants to gift one I could whip it up pretty quickly. The victorian battle mods are cool but are usually only custom battles so I've thought about that for sure (victoria has less control over wars so could be interesting)
007 22. feb. 2023 kl. 15:56 
The idea of this is brilliant, well done for making it. I would love to see this mod on other Paradox titles too!
SpyCzech  [ophavsmand] 3. dec. 2022 kl. 8:11 
If anyone has been able to update an old mod they made on another computer on a new one, and have it update instead of uploading a new mod, pls let me know. It sucks having to make new mod pages
SpyCzech  [ophavsmand] 3. dec. 2022 kl. 8:10 
RaWa 1. feb. 2022 kl. 11:14 
It Works?
chryssjanzonio 12. jan. 2022 kl. 6:08 
wow this is the greatest thing since sliced bread