Torchlight II

Torchlight II

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Added Skills for Engineers
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Tags: Classes, Skills
0.365 MB
6. juni 2013 kl. 8:40
17. maj 2017 kl. 18:36
7 ændringsbemærkninger ( vis )

Abonner for at downloade
Added Skills for Engineers

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Skills added: Artillery (Mortar Bot), Blast Hammer, Engulfing Flame Bot, Shield Shock (Electrified Shield), Sticky Bombs and Vortex Time Bomb. Completes each skill tree of the Engineer!

These skills are based from the hidden unused files in the game data, some are reimagined, balanced, and fixed.

You deliver a powerful overhand swing that digs within the ground, implanting an ember filled blast. With enough Charge built up, Blast Hammer also increases in damage and radius, at the cost of 1 Charge.

You throw a bomb, pulling enemies within 5 meters for 3 seconds before it explodes. The Vortex Time Bomb gains more damage, the more Charge you have.
Avoid the blast radius, it can hurt you and your pet!

You deploy a small drone that assaults your enemies up-close with rapid short burst of burning bullets, pulling them in within firing range. Each rank increases the bot's damage potential.

Route electricity from your armor through your shield, providing a chance to electrocute or paralyze enemies. Builds Charge on block.

You deploy a slow moving cannon bot that can fire 180% of your weapon's DPS for 10 times in 30 seconds.
*For the stationary version of this skill---the Bombardier. Subscribe here

When activated, every hit you deliver on enemies, latches a bomb that will explode seconds later. Only weapon based attacks can benefit from this skill.

*See Change Notes for other details

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For Non-Steam download:

This mod modifies the following game data:
Populære diskussioner Vis alle (4)
28. feb. 2017 kl. 19:34
What type of unique skill would you like to see for other class' added skills mod?
23. jan. 2015 kl. 23:29
Share your favorite added engineer skill!
28. feb. 2017 kl. 18:22
FASTGJORT: Added Skills for the Original Classes
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126 kommentarer
doudley  [ophavsmand] 13. nov. 2018 kl. 18:41 
You won't find it inside my mod because the most of the data I used were already in the game data left by the devs. What you are looking for is the AFFIX named RAILMAN_MORTORBOT_SUMMON_DURATION

Look for the SUMMON DURATION effect

and change the MIN and MAX values.
boooomstick01 12. nov. 2018 kl. 23:48 
Hey man, wanted to thank you for the mod. Engineer is my favorite class and I like all this extra stuff for them. I do have one question though. I, like an individual who has posted before me, was looking to make the mortar bot not have a duration and make it behave like the other bots do with a mod like "Improved Engineer Summons". I tried using the pack that was recommended to them, but it fixed everything but the mortar bot's duration. I then tried to use GUTS to try and manually do it (and maybe tweak the damage to compensate for the cooldown time not mattering, like maybe it does 100% weapon damage instead of the 180% and each rank increases the percentage till it gets to 180%, though I’m still toying around with the idea), but I haven’t even started researching that because for the life of me I cannot find how to change a minions duration. Even looked around on torchmodders and didn’t find anything (or I missed it like a dunce). What am I missing?
doudley  [ophavsmand] 6. jan. 2018 kl. 7:16 
Yes, that's how it should be. Any skill mod that changes the default number of skills available to your character will not be compatible o other mods that also do so.

That's why other modders, merges this mod into theirs.

And us too in regards to Skills Expansion mod.

Added Skills for Engineers and other classes were supposed to be the third phase in the progression of Skills Expansion mod.
O BOT Não Sou Eu 5. jan. 2018 kl. 9:43 
i am using tha skills expansion mod, that add a couple of passives to all classes. But whem this mod is active, the mentioned mod wont work. You can help me?
Hillac99 28. dec. 2017 kl. 18:55 

doudley  [ophavsmand] 28. dec. 2017 kl. 16:26 
Thank you for the assist Michael
Michael 27. dec. 2017 kl. 23:35 

I have doudley's mod as part of that engineer pack I mentioned in a few posts below this one.
One of the mods included in the combo does exactly what you request. :-)

If you're looking for the stand-alone mod all by itself, it's called "Improved Engineer Summons" by Charlie Cyprus.

My combo has both, plus one other, so you don't have to use up a mod slot. Totally your choice of course. The other mod that's part of my combo is "Engineer Versatility" by Khenal.

But if you don't like Engineer Versatility for whatever reason, you will have to use doudley's and Charlie's seperately.
Hillac99 27. dec. 2017 kl. 22:56 
Would you be interested in creating a version of this mod that made the engulfing flame bot and artillery bot permanent summons? Thanks!
Michael 21. maj 2017 kl. 15:18 
Thanks! I'll definitely keep that in mind as I try to delve further into it. :-)
doudley  [ophavsmand] 21. maj 2017 kl. 6:34 
That seems a very challenging feat to take the controller UI from scratch, but I hope you do take a crack at it someday...or maybe post somewhere your progression and hope for someone else would take over.

I also want you to know that if you ever have troubles with GUTS and/or modding, please feel free to ask or post about it in our workshop discussions, me and Aherin would be thrilled to help a fellow modder. Or, if you want more intensive help, please join .