Reassembly
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Murderballs v1.2
   
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Тагове: blocks, ships, map, factions
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10 апр. 2016 в 17:36
23 апр. 2016 в 7:34
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Murderballs v1.2

Описание
Extremely fragile yet extremely dangerous. Do not approach them within 1000 units of distance.

- 3rd Draft: Shields and movement-stability were requested. Core mass increased for stability (core thrusters upgraded to compensate). Thrusters now have small shields on them, sacrificing some thruster power to compensate and to tone down incredibly fast boss encounters.

- Using beta is recommended for smoother loading between map sectors when operating fast ships

- There's probably a backstory about Tinkrell combining Sentinel and Infraspatial technologies, thinking that they themselves would be safe by intentionally crippling the range of their newly created murderball faction. Ha ha they were (mostly) wrong...

- Equipping high-velocity weapons over 1000 range is recommended when hunting murderballs.

- Befriend murderballs to take down agent meatshields.

- The murderball command module is included with a weapon

Updates:
v1.2 - added shields to thrusters at a cost to thruster power. Let me know if the changes have been too severe
25 коментара
10,000 Bees on Meth (Unhelpful) 12 юли 2022 в 16:29 
They're glass cannons but worse
Deltonus 29 ноем. 2016 в 9:14 
(Sorry no edit button)

The 2 cores should both be the exact same kind of core, So 2 murderball cores. This would work because the cores are both on the same faction.
Deltonus 29 ноем. 2016 в 9:12 
You should add a splitter ship
Basically a ship with 2 cores, each of the cores are connected by a bunch of the dark tendrals
This would create a ship that fires lasers, however when you destroy the lasers, the 2 cores would split and regrow into 2 ships.

Literally just build a ship with 2 cores connected by some sort of block and ur done
Fish 6 окт. 2016 в 14:09 
mURDERBALLS?
the new meatballs
lol
DokkyWokky 17 юни 2016 в 10:55 
you know, these guys could actually pose a serious role as an upgraded version of the Flies. just add beam weaponry and goodbye everything (yes, the Sentinels as well.)
DeadManPlaying 30 апр. 2016 в 14:02 
need to be less figitty when standing still they have a tendacy to die sudanly when they meet certain enemy ships like the life is drained out of them
TOG II* 23 апр. 2016 в 5:20 
Well, that's odd...
Bec 19 апр. 2016 в 12:30 
Thanks :)
Splinter  [автор] 18 апр. 2016 в 19:01 
Noted regarding the shields, I'll look into it in the near future.
Sir. Good-Boi 18 апр. 2016 в 18:36 
These things are fucking awesome. It-It's just...Chaos! I mean me and the other murder balls just tore even the plants to shreds. Is there nothing that can stop this faction??! >_< Anyways, I wouldn't mind some weak shields, just to protect from basic missiles and such. Also I wouldn't mind a building block, they're fast and that's awesome but I'd love to make a super big, super tough death machine that can coast across the sky decemating everything in its path. Just a suggestion. :)