Тази игра получи зелена светлина от общността.

Общността показа интереса си към играта. Valve са се свързали с този разработчик, за да се придвижи излизането ѝ в Steam.

„Зелена светлина“ се оттегля. За още информация относно това как да подавате игри към Steam, моля, консултирайте се с тази публикация в блога.
Novus Inceptio
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Публикуван на
Обновен на
24 май 2015 в 8:04
29 май 2015 в 16:10
Скорошни анонси Всички (18)
Store page launched!
Дата на излизане: Q4 2015 - Early Access
Novus Inceptio is postapocalyptic MMORPG with sci-fi/fantasy elements. Aim of the game is not to follow current MMO games, but to create integrated living world that is not affected by active player base. Gameplay is focused mainly on hardcore survival action, tactics and strategy.

Novus Inceptio takes place in the future on unknown planet. One of the most important story goals is to find what caused global catastrophy, that destroyed planet. Players will use advanced technology and partialy supernatural powers. Creating new civilization will be completely up on players. Game doesn’t offer any quests and minimum NPC.

Novus Inceptio allows natural character creation. Atributes that players use will increase and those not in use will slowly decrease. Characters will also get old and die permanently due to ilnesses, injuries or even from exhaustion while exploring vast world. In that case, player will use his stored DNA to create clon with corresponding attributes. Another way is to transfer players genetic information on offsprings, which will become playable in case of players death by natural causes. Getting old affects whole world including plants and animals.

Novus Inceptio is game with natural flow of time, day and night cycle and event weather that effects world.

Why is Novus Inceptio worth playing? There are no limits in character attributions unlike other games. Players have complete freedom about their main character focus. Players dont have to hardly think about race or class they would choose - everything player does is affecting and ultimatly creating character.

Novus Inceptio offers only tutorial quests. Other missions are given strictly by other players. Capacity of players inventory is limited. One of the first missions is to create a custom housing and storage. Players are not limited to build only single buildings, but are encouraged to build whole villages or even cities. Social interactions is not only about trading and mission recruitment. Players can build clans, villages and cities. Possibilities of cooperation or rivalships are wide open. Bigger activies require better logistic support. Old or damaged houses must be repaired and characters have to be fed.

Novus Inceptio encourages crafting. Tools quality and technology will increase alongside with characters attributions. Absence of NPCs offers creation of fully functional market.

In the beginning of the game you arebyou find yourself in the middle of the wild nature.
Your equipment? Mere knife and basic tools. Luckily you are not alone! Small personal robot is your vital assistant, but remember he doesn’t do all the (hard)work. Nature doesn’t give anything for free. You need to find sources of the food, warmth and you must brace for the danger, which hides in deep forests. Illness, injury or death is your daily bread. After some time you’ll get to know the laws of your world and you’ll be ready for long journey that awaits you.

Do you want you own land? No problem! You can build your own house, farm or you can focus on one of many crafts. Don’t worry, you are not alone in this. You get helpers, that will fulfill your assignments. Helpers will work for you even in your absence. But they can get sick as well as you. therefore you must tread them nicely. Together with other players you may build a village, city or you can reign whole region and establish your own rules. Buildings and building elements are made by modular system. The only limit is your imagination, resources and skills.

Do you like creating things? In that case, you’ll love Novus Inceptio! All items in the game are unique and made by players. Creating is complex proces, affected by many things, from the sklil level to materiál you use. Crafting systém doesn’t show required materials, but only shows parts you need. Everything else is generated automatically (if you use stone, you make stone axe, but if you use iron, you create iron axe – you can use different material on every part, it takes on account even type or density of the wood). Due to this system, there is only one recipe for axe and there is no need to make dozens recipes for better equipment.

Novus Inceptio isn’t just about colonizing the world, surviving and creating working economics. Whole word of life, death and mystery awaits you. Get ready for dark forests, dry deserts, tropical jungles or even underwater life. All this in the game area of 576km2. The world lives its live with or without your acitivity – animals live and die, weather changes and new locations are created by players. Long journey full of finding rare materials, searching for the truth and true meaning of existence of the planet awaits you. Not all places were able to regenerate from the catastrophy that shook the world. It’s also possible to run into relic of the original civilization, that ruled the planet before you…

Project is still marked as Work In Progress. Every information or screenshot corresponds with current alpha phase. These Information might not represent final product.

Future plan for Q4 2015.
If the project will become greenlighted then there are intentions to launch Early Access in the autumn of 2015. In the future the EA will support the further project’s development and progress – mainly to implement the full MMO version of Novus Inceptio.

First available version will be only a single player version but with online features – called GHOST mode.

  • All the data about your character (stats, items in inventory etc.) will be saved on the server and ready for the future transfer to the MMO version.
  • Therefore playing the Early Access will not be just about testing but also about your preparation (skilling up) your character for the MMO world.
  • Trading with other players will be possible with the help of remote communication (not face2face). Also the elementary survival features of the game will be functional.
  • World will not be just a passive playground. Trees, bushes, rocks, everything you see will be interactive.
  • Playable builder mode to create houses, start farming etc. will be implemented too.

And a lot more.

News list at indieDB - lots of information.

If your project is interested or want to get more information. So the ideal is to read the news on indieDB.

Where the project is located in the TOP 100 in IOTY2014 indie games in the category - "UPCOMING GAMES - RPG".

Here is a list:

  1. The World of Novus Inceptio
  2. How to survive in a world Novus Inceptio
  3. Looking back at 2014 and a little history about Novus Inceptio
  4. Novus Inceptio - Housing (the basics)

PressKit [www.novus-inceptio.com]
Популярни дискусии Всички (9)
16 юни 2015 в 11:06
Is this game going to be a free-to-play ?
25 май 2015 в 14:54
26 май 2015 в 15:01
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232 коментара
stevenconrad 9 ноем. 2015 в 11:19 
Okay. I posted the comments there. I guess I didn't expect my comments to be that extensive, and it just sort of grew from there. Lol

Thank you for the quick response!
McMagic Productions  [автор] 9 ноем. 2015 в 1:49 
Thank you very much for such a comprehensive feedback!
You may ask about copying these to your knowledge to this discussion:
(after all, at Greenlight nobody goes. Everything we deal directly on the project).

It would help us in the organization - knowledge etc.

Thank you very much!
stevenconrad 8 ноем. 2015 в 22:31 
Oh, I almost forgot-- I noticed the giant monster in the desert anamoly. Could this be the early stages of a raid boss? Maybe mankind's radiation altered the local species of the planet, and part of our jobs as survivors is to eliminate them? Just a thought. Can't wait to see what's next!
stevenconrad 8 ноем. 2015 в 22:25 
Lastly, I noticed that English seems to be your second language. If you would ever like some help with updating news feeds, responding to the fans, or any other public communication, I'm an English major in college. My programming and product development would be a bit rubbish, but I can speak real good. Lol

Really, I love the game. You're doing a great job, and I completely understand that this is EA. Obviously, you can't meet everyone's demands about what they think should be in the game, but this is just my feedback.
stevenconrad 8 ноем. 2015 в 22:25 
Aesthetics go a long way. Before the game is released, maybe add the ability to dye your armor or wear a logo from your 'clan?' I was also curious about how currency would work... Will it be a free market trade or will certain items be worth x amount of money?

I have several features that would be nice to see. More skills to allow a diverse economy, for example. Maybe engineering to work on your personal robot? The could scavange for electronics and receive a bonus to different aspects of the game. I just imagine the economy working better with specialization(e.g. a botanist pays a carpenter x amount of money to build her plans for her farm). Obviously, more NPCs would be nice. The ability to tame the wildlife. Biome specific wildlife, like a moose for the snowy environment and a bear for the caves. Assorted infrastructure such as roads and rails for minecarts. And, obviously, more crafting recipes. :P
stevenconrad 8 ноем. 2015 в 22:23 
Also, some more diversity in the anamolies would be refreshing. The desert one seems to come up pretty often, and the only variance is the chests are in different locations. The snow one was great, and I loved the elevator. But the crashed planes should maybe provide aluminum and glass when foraged? I just kept getting snow.

I saw yhat you're working on female characters, and that would be great. But I would focus on character customization at the same time. Maybe go to a character creation screen when the character is created and slightly alter their appearance every time they had offspring? And when the game is idle for a bit, it would be nice if the camera rotated around your character until activity resumes. Being able to admire your character and the equipment you crafted has always been a big part of MMO RPGs for me. It makes me connect on a more personal level.
stevenconrad 8 ноем. 2015 в 22:22 
First off, this is a wonderful game. I love the lore and the idea of recolonizing humanity to a more peaceful and effective state. The crafting is great, and the balance between survival and exploration is very good. Diversity of items, unique item crafting, and the leveling up of skills give this game a huge amount of potential. That being said, I have a few things to improve on. You guys are always looking for fan feedback, right?

I'll start by saying that I'm running NI on a pretty old laptop, and my specs aren't exactly great. But I'm having some lag issues and my weapons aren't visible on my character. I've run into a few glitches, but that's something you would expect in early access. My concerns are more about playability(I still can't catch and kill a rabbit). Combat leaves a lot to be desired, but I understand that you're working on that. I just spend all my time praying that a wolf doesn't see me.
McMagic Productions  [автор] 20 септ. 2015 в 3:52 
@HALL☢WEEN [CZ] ze začátku bohužel ne, uvidíme časem. Není to tak jednoduché jak se může na první pohled zdát s ohledem na celé technologické a funkční pozadí projektu.
††ΔLL🎃WΞΞN 19 септ. 2015 в 1:24 
Bude i nějaký demo nebo něco podobného kde si tu hru vyzkoušet jak mi bude fungovat ? Nechci kupovat zajíce v pytli.
NilooCZ 7 септ. 2015 в 8:46 
jasny ale fandím tomu a diky za info :-) třeba zkusím beta test když bude možnost