XCOM 2
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[WotC] Melee Weapon Breakthrough
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12 септ. 2018 в 8:25
25 ноем. 2018 в 14:58
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[WotC] Melee Weapon Breakthrough

В 1 колекция от Mr. Nice
Mr. Nice's Workshop - War of the Chosen
17 артикула
Описание
Does it bother you that Templar gauntlets and Skirmisher rip-jacks can't get a weapon type Breakthrough damage bonus? Well be bothered no more! This mod changes the "Improved Sword" breakthrough into a more general "Improved Melee Weapons", with all three kinds of melee weapons in War of the Chosen benefitting. The breakthrough name and description has been updated in the English language localization to reflect these changes. Anyone can feel free to help with localizing the name & description for the other XCom 2 localization languages.

Other Mods by me:
  • WOTC Compatible (non-WOTC versions also exist if appropriate)
    • Cinematic Rapid Fire, which gives Rapid Fire and Chain Shot their cinematic camera back which was removed in the patch ages ago. Also gives the Reaper Banish ability the same improved look.
    • Variant Power Armour Arms, which unlocks some variant Wraith and Warden armour arms parts which were hidden by Firaxis.
    • Less Overwatch Lock Ups!, which attempts to fix the visualization lockups during complex Overwatch/Reaction fire situations.
    • Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons.
    • Weapon Fixes, Which fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols.
    • Chosen Info Controller Support, adds controller support for bringing up the Chosen Information Screen mid mission.
    • Peter's Grenades (and other TLP Fixes), which fixes some loadout, ability progression and UI issues with Legacy Operations.
    • Better Demolishing!, which gives range, weapon and upgrade based aim buffs to the 'Demolition' ability.
    • Better Grappling!, fixes issues with Grappling targeting in certain world geometry.
    • Shaken Scars are Back! The name says it all, but to those who weren't around for the first couple of months of XCom2, a feature was bugged out in a patch and never fixed, which randomly scarred shaken soldiers. This now means some, but not all, gravely wounded soldiers, not the "new" WotC shaken fatigue status.
    • Trainable Sparks (and other Buffs) WotC was one step forward, two steps back for SPARKs. As well as allowing training, also gives them access to breakthroughs for their weapons, an ammo pocket (ammunition only utility slot), and some hack progression.
    • Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. The Training Center is still required to be built first of course!
    • Ability Interaction Fixes, which fixes up "Death from Above" and "Serial" not proccing from second shot kills of "Chain Fire"/"Rapid Fire" and some other ability interaction issues.
    • Original High Hit Dodge Behaviour, which restores the pre-patch behaviour where Hit chance over 100 gradually eliminated dodge chance, not immediately made dodges impossible once Hit chance is 100 or more.
    • In conjuction wtih sebkulu,WOTC - Extended Information!, an enhanced, rewritten version of Perfect Information. Includes full list of enemy abilities as well as a stat list, as well as the classic features of the "shot bar" and stats in flyovers.
  • Non-WOTC Only
Популярни дискусии Всички (5)
3
15 май 2019 в 12:58
Compatible?
Nephalem
0
30 март в 0:05
Compatibility with melee weapons from other mods
Hanter
0
31 март 2022 в 2:53
Руская локализация
Kit Kat
39 коментара
Jay 13 юли 2023 в 6:40 
How can I add this to include mod weapons? Mainly the chain and power sword from the Weapons of the Imperium mod? Sorry if I'm not phrasing it correctly. New to modding XCom 2 beyond tweaking a few ini files.
Kanario97 21 септ. 2022 в 5:54 
Spanish Translation:

[BreakthroughSwordDamage X2TechTemplate]
DisplayName="Armas cuerpo a cuerpo mejoradas"
Summary="Los avances en nuestros procesos de fabricación y acabado deberían mejorar aún más el equilibrio de nuestras espadas y otras armas cuerpo a cuerpo, aumentando su daño en +1."
Ghost Fox 20 дек. 2021 в 7:04 
You keep asking that question or one like it of people who can't know the answer and, since they've made mods that change that design, are likely to regard it as a mistake.
Riekopo 20 дек. 2021 в 3:53 
Was this design by Firaxis intentional or a mistake?
Dragon32 14 септ. 2021 в 15:06 
@20XX|Wolf
Looks like you edit XComGame.ini
Wolfram 14 септ. 2021 в 14:38 
Is there a way to get the damage bonus to apply to mod-added weapons? (e.g. Musashi's axe mod, LW2 secondaries's combat knife) Or are all these considered "swords" under the hood?
XpanD 26 авг. 2021 в 12:55 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
ZeroOne 31 май 2021 в 9:39 
@Mr.Nice:
do I need a mod that adds upgrades for templer gaunlets? The available upgrades are all greyed out whn you try to attach them.
Mr. Nice  [автор] 29 ян. 2021 в 2:18 
> but still no affect for hunter dlc weapons?
Old comment but... AH axes *already* benefitted from the sword breakthrough in the base game, since they are in the "sword" category...
> not for others (2B Nier swords...)
which 2B swords? The swords in Aero's 2B cosmetics mods for example, again are in the "sword" category so don't need this mod anyway...
Enidehalas 29 ян. 2021 в 2:01 
Has anyone found a fix to make this apply to the modded weapons ? It works for some (DLC, jetstream sam...) but not for others (2B Nier swords...)