Arma 3
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Achilles
 
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Data Type: Mod
Mod Type: Editor Extension
Tamanho
Publicado em
Atualizado em
2.309 MB
12/jul/2016 às 11:39
12 de ago às 10:08
25 notas de atualização ( ver )

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Achilles

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Descrição
Description
Achilles is a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes.

Achilles started as an expansion to Ares mod, which was created by Anton Struyk. Achilles became the de facto successor to Ares at the point the latter was no longer updated. Achilles has already grown into a splendid project, but new additions are still to come!

Table of Contents
• Features
• Language Localization
• Getting Started
  ◦ Installing
  ◦ Required Addons
  ◦ Incompatible Addons
  ◦ Optional Addons
  ◦ Other Zeus Addons
• Documentation
• Reporting Issues, Requesting Features and Changes
• How to Contribute
  ◦ Basic Steps
  ◦ Setting up Your Local Development Environment
  ◦ Add a New Module
  ◦ Add a Translation
• Authors
• Contact
• License

Features
• Visual changes to the Zeus interface
• Tons of new modules:
  ◦ ACE Medical (e.g. heal, injury; also work in vanilla!)
  ◦ AI Behaviour (e.g. animations, garrison buildings, surrender)
  ◦ Arsenal (e.g. add/modify)
  ◦ Buildings (e.g. destruction, breachable doors)
  ◦ Development Tools (e.g. execute code, config/function viewer)
  ◦ Environment (e.g. advanced weather, earthquakes)
  ◦ Equipment (e.g. toggle tac light)
  ◦ Fire Support (e.g. artillery, suppressive fire)
  ◦ Objects (e.g. attach to, toggle simulation, IEDs)
  ◦ Reinforcements (e.g. spawn reinforcements on the fly)
  ◦ Scenario Flow (e.g. advanced intel, side relations)
  ◦ Spawn (e.g. custom compositions, smoke pillar, USS Freedom)
  ◦ Zeus (e.g. add/remove objects)
• Extended attribute window:
  ◦ Groups (e.g. careless, hold fire)
  ◦ Vehicles (e.g. cargo, pylons, garage, damage wheels)
  ◦ etc.
• New waypoint types:
  ◦ e.g. seek and destroy, paradrop, sling load
• Hotkeys:
  ◦ Copy/past units including the full loadouts
  ◦ Remote control
  ◦ etc.
• Customizations:
  ◦ Settings (e.g. faction filter)

Language Localization
Achilles is available for the following languages:
• English
• French
• German
• Japanese
• Russian
• Simplified Chinese
• Traditional Chinese
If your language is not on the list, the English localization will be used. We welcome any new translations (check out How to Contribute).

Getting Started
Below is what you need to know to get Achilles up and running:
• Installing
• Required Addons
• Incompatible Addons
• Optional Addons
• Other Zeus Addons

Installing
You can download Achilles from:
GitHub[github.com]
Steam Workshop
Armaholic[www.armaholic.com]
If you are not familiar with installing ArmA 3 addons, check out the Armaholic installation guide[www.armaholic.com].

Required Addons
Achilles requires:
Arma 3[arma3.com]
Community Based Addons A3 (CBA_A3)

Incompatible Addons
Addons that you should not run when you use Achilles:
Ares

Optional Addons
These mods below are required for certain features (e.g. fast-roping):
Advanced Combat Environment 3 (ACE3)
Advanced Rappeling (AR)
Task Force Arrowhead Radio (TFAR)

Other Zeus Addons
A list of other Zeus mods that are not required, but nice additions:
Zeus/Eden Compositions (ZEC)
Zeus/Eden Compositions for CUP (ZECCUP)
Zeus/Eden Interiors (ZEI)

Documentation
Check out the Achilles Wiki[github.com] and the Achilles Tutorial Series on YouTube. The documentation is rather limited at the time and thus, you will certainly have questions. We will gladly answer them on our Discord server[discord.gg].

Reporting Issues, Requesting Features and Changes
Please use our Issue Tracker[github.com] for these kinds of purposes.
In the case of a bug report, please only use a minimal set of mods (i.e. only use other mods than the required ones if they are clearly related to the issue).

How to Contribute
We always welcome contribution to the repository and thank you for your work! We will update the list of contributors.

What you need to know:
• Basic Steps
• Setting up Your Local Development Environment
• Add a New Module
• Add a Translation

Basic Steps
1. Fork the Achilles repository[github.com]
2. Set up your local development environment
3. Do your stuff
4. Create your pull request[help.github.com]
And then we will have a look at your work!

Setting up Your Local Development Environment
1. Clone your forked repository[help.github.com]
2. Set up your addon builder (either get Hephaestus[github.com] or use the AchillesAddonBuilder[github.com] in the repository)

Add a New Module
A good starting point for your new module is the custom module framework[github.com].
We will gladly help you to port your custom module to Achilles (message us on our Discord server[discord.gg]).

Add a Translation
You have to edit the stringtable[github.com]. The basics about string tables can be found on the Bohemia Interactive Wiki[community.bistudio.com]. If you don't want to edit the file with a text editor, you can use a dedicated tool such as Tabler[www.armaholic.com].

Authors
Check out the list of contributors[github.com].

Contact
Find us on our Discord server[discord.gg].

License
Achilles is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International[github.com] license.
Discussões populares Ver todos (25)
2
13 de ago às 14:10
New Change Notes?
SniperSwiper
5
21 de jun às 21:10
loading SQF (local) breaks server
Tyler
10
29 de mar às 9:12
Add Full Arsenal not working?
Gungranny
< >
928 comentário(s)
CreepPork_LV  [autor(a)] há 2 horas 
@ThelisiΛ -【Code 002】
No, it does work correctly. You are using it wrong, you have to select the units and press Enter. See the field manual for further information.
There is a bug with a lot of modules, it says there is no selected object/unit when I put module (for example garrison building) or try to attach smt. I don't know why this is happening but it definetly needs to be fixed.
Kex  [autor(a)] há 9 horas 
The full auto for talking guns is intentional and should be at least realistic for ARs (e.g. https://www.youtube.com/watch?v=fl8X6q3dRjU) .
For a new fire mode I would at least require example videos to work with or an actual suggestion for the firing sequence.
akira1g7 16 de ago às 3:42 
Hi, thank you so much for your help. But i have one more question/request. When they fire talking guns they fire auto , in thest when i set up talking guns suppressing firefor one member he was shooting like bang, bang bang bang ,, bang bang, bang ,,,, bang bang ,,,,,,, bang ,,,, pause ,,, bang bang bang he was shooting IRREGULLARY, and when i wanmae some realistic sytuation in our game , they shoot on long range like crazy, pleae can youadd this ? i would love it , iam your big fun , please,,,, cause when i set up 3 soldiers for example to shoot talking guns and all of them shoot iregullary , it looks much realistic, i loved this thing in ares mod, it gave realisticity to our battlefield, please thank you so much , it was there for once, can you make it ?
akira1g7 16 de ago às 1:57 
Thank you so much !!! =) you are the best, you making arma ARMA !
Kex  [autor(a)] 15 de ago às 14:14 
Talking guns is still available, but it is the last entry in fire mode combo box and only appears when the unit's group countains more than one unit.
akira1g7 15 de ago às 3:50 
Please i need your help, i cant find talking guns under suppressing fire, did u deleted that or ? Can u add it back , why you deleted it ? if u did ? maybe its just mod compatibility or i dont know. thank you so much for your help guys , ARES IS BEST !
Kex  [autor(a)] 12 de ago às 10:13 
@NorX Aengell
Removed source files and config.cpp's are now binarized.
Kex  [autor(a)] 10 de ago às 9:50 
@S. Compton
No need for a new issue ticket. It was already suggested quite a while ago ( Issue #17 [github.com]).
CreepPork_LV  [autor(a)] 10 de ago às 7:40 
@S. Compton
I'd recommend you create a issue on GitHub as we tend to lose things in here.