Sid Meier's Civilization V

Sid Meier's Civilization V

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Improved Air Recon
   
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19/jul./2014 às 18:08
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Improved Air Recon

Descrição
The original air recon ability of fighters in Civ V isn't that great. It provides sight of everything within 6 tiles... of the base. Since planes must be based in cities in your territory, or carriers that are likely to accompanied by other ships, often everything revealed by air recon is visible anyway.

This mod changes that and makes triplanes, fighters, and jets a powerful recon tool. Instead of simply revealing tiles near base, air recon now allows you to reveal a cluster of tiles anywhere within your aircraft's operational range by performing an air sweep. Any tiles within 3 tiles of the sweep will remain visible for the remainder of your turn. This means you can sweep with a fighter to spot targets, then attack with bombers or drop paratroopers in the area.

Specific Changes:
- Performing an air sweep reveals tiles using air recon.
- Added range borders when performing an air sweep, like those already shown for air strikes. Sweep range is shown in blue to avoid confusion with air strikes (which are shown in red). I'm not sure why this wasn't already in the game.
- Reduced Air Recon radius from 6 tiles to 3 tiles. Revealing a 6 tile radius anywhere within your aircraft's range was a bit much.
- Removed Air Recon from Stealth Bombers as they lack the Air Sweep ability.
-Updated Civilopedia entries and other text.

Direct Download: https://www.dropbox.com/s/etrxmlzglcd1w6q/Improved%20Air%20Recon%20%28v%201%29.zip

If subscribing through Steam isn't working, just click the download link and unzip into your mods folder.
22 comentário(s)
UknowitsE 12/set./2023 às 19:33 
in civ 4 all air units could do that, why they took away that ability is dumb
Usernamehere 8/jul./2019 às 8:12 
I've discovered a glitch/exploit. If you click the Air Sweep button and mouse over the Rebase button with a tile within Air Sweep range behind the button, clicking it will reveal the fog of war without using the Jet Fighter.

It's pretty useful though, so it's up to you if you want to fix it or not.
t3hnosp0on 10/set./2016 às 19:59 
hey dude thank you for this mod, i am enjoying it. i know you already balanced it, but if i wanted to unbalance it because im a cheating loser where can i change the radius?
Yuryavic 15/ago./2016 às 19:07 
The added realism might be nice, but the downside to this mod is the increased number of clicks per turn in the Fighter Era. What was passive and automatic, now requires special attention and time. Cool idea, but a drag on the pace of play.
hellhound 10/fev./2016 às 3:40 
This mod is fantastic! I still believe what TofuSojo is saying should be implemented however, but all-in-all great mod!
TofuSojo 26/out./2014 às 14:25 
I think for balance you should remove the Air Recon promotion from all the fighters too. That ability let's them automatically reveal all tiles to a range of 6 around them at the start of their turn before doing anything. This simulates them going on an air recon mission, which is exactly what your great mod does directly. This would also mean you could increase the reveal range of your mod up to 6 instead of 3.
Alaemon 13/out./2014 às 16:20 
This sound great I been wishing for this now all we need is the transport helicopter to drop 3 infantry unit like in civ 4
TofuSojo 28/set./2014 às 21:15 
Works great and awesome to have this back in Civ, missed it from 4. Any chance you could make a mod that allows bombers to destroy tile improvements (if they are not intercepted of course), like they could in Civ 4?
SILENCER 7 24/set./2014 às 20:04 
Works on saved games?
Croconauta 1/ago./2014 às 21:37 
Fighters are usefull again! Thanks