Leadwerks Game Engine

Leadwerks Game Engine

10000 trees in the editor
67
   
Premiar
+ favoritos
Nos favoritos
- favoritos
11 comentário(s)
TwoCatsYelling 14/mai./2020 às 18:55 
That's a lot of chopping.
Dave 30/dez./2014 às 16:04 
Arma 2 has lots of trees and good fps...wait forget the fps bit.
ChrisV 22/mai./2014 às 6:27 
Yes, yes....pleaaaaase...we want the possibility to have thousands of trees at a good framerate. :)
Leadwerks Software 21/mai./2014 às 15:43 
We should be able to get that up to 100+ FPS with an actual dedicated veggie render algo.
shadmar  [autor(a)] 21/mai./2014 às 9:52 
Fps is .. 11
It' the same tree, rotated randomly, and using Math::Random(0,5,1.0) for green using SetColor()
ChrisV 21/mai./2014 às 6:22 
Really great work, shad! Awesome! :)

It looks like those trees are coloured randomly? Or are there a couple of different trees used?
What's the framerate in this beautiful scene? :)?
Thirsty Panther 21/mai./2014 às 4:38 
Always doing something interesting, good work Shadmar.
Leadwerks Software 20/mai./2014 às 15:09 
Ha!
shadmar  [autor(a)] 20/mai./2014 às 14:47 
I abused the script possibilties for post effects and used a picking loop to place trees in the editor.
Leadwerks Software 20/mai./2014 às 12:12 
Geometry shader I think...