RimWorld
1,991 avaliações
Sometimes Raids Go Wrong
24
2
3
4
2
2
   
Premiar
+ favoritos
Nos favoritos
- favoritos
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Tamanho
Publicado em
Atualizado em
593.678 KB
29/out./2018 às 9:50
18 de mar. às 20:04
20 notas de atualização ( ver )

Inscreva-se para baixar
Sometimes Raids Go Wrong

Em 1 coleção de RemingtonRyder
Ryder's Currently Abducted Mods
8 itens
Descrição
Ever wished that a raid would just go horribly wrong?

This mod allows storytellers to add a random and sometimes hilarious twist to a raid. For example, perhaps the raiders walk in and meteorites strike the ground nearby. Or a pack of manhunting animals was tracking them the whole time.

Check out the change notes for what has been changed recently!

And here's what I'm planning for future updates:

- A raid goes wrong in a particular way as an eclipse begins.
- Raids going wrong in certain ways if Biotech is installed.

Sometimes Raids Go Wrong - Lynx Edition

Rapid ageing
In this event, the raiders are infected by military mechanites, which cause effects similar to rapid ageing. If you capture prisoners from the raid, the progress of the mechanites can be halted with good medicine. If untreated or poorly treated, the mechanites can cause permanent damage, effectively ageing the subject several years in a matter of hours.

Manhunters
The raiders are beset by random manhunting enemies.

Pod malfunction
The drops pods of the raiders malfunction and crash rather than landing. This can injure and potentially kill the occupants.

Meteorite shower
Meteorites fall from the sky and strike randomly near the raiders.

Drunk Drop
Any raiders who can drink alcohol arrive intoxicated. Some more than others.

Burning Men
Some of the raiders arrive on fire. They are closely pursued by mechanoids. Both sides will already be injured.

Run Wild
Some of the raiders break away from their friends and embrace their animal instincts. They take no part in the actual raid and can be tamed just like any wild humanoids.

You can decide which of the above events you would like to happen and change the weights for them in the mod settings menu. Your choices will be stored, meaning that even if you load a different save you'll only see raids go wrong the ways you want them to.

[Version 1.4.9]

Works with existing saves
Doesn't work with RimWar
Additional compatibility notes will be added when I become aware of issues.

License, source and direct downloads

Please refer to the license in the mod source before re-uploading this mod.

Go to Ryder's Mods for direct download links: http://rydersmods.omniloth.net

Source for all of my mods is available here: https://www.dropbox.com/s/uxdh488rk97927s/Marvins%20Source.zip?dl=0


Translations
Russian - contributed by MrMustache. Thanks!
Chinese

Links

If you'd like to see the mod in action, I prepared an introductory video for you: https://www.twitch.tv/videos/474144774

If you like this mod, why not consider looking at some of my other mods?

Finally, a big thank you to everyone who has given feedback and supported my RImWorld mods. :)
Discussões populares Ver todos (5)
4
14 de abr. às 22:16
AFIXADO: Suggestions
RemingtonRyder
3
29/out./2023 às 9:18
Seems like VFE - Insectoids events try to use this mod
Dreamcrusher
2
18 de mar. às 20:21
Russian Translation
MrMustache
715 comentário(s)
RankLord123 9 de abr. às 16:59 
Hi there, thanks for the mod. Ive been reading the comments, and testing myself, and I think i have worked out why a lot of people are saying they are getting loads of raids going wrong.

If you have Vanilla Expanded Framework + Vanilla Events expanded, "sometimes raids go wrong" is listed , with a weight slider for how often it should occur. The thing is this overrides the weight slider in Sometimes Raids Go Wrong settings, and they dont sync with each other.

I was getting raids go wrong maybe 50% of the time, even with a low weight in this mod's settings. I worked out that in the Vanilla Events expanded settings , it was still set to 7.4, which is the default this mod uses.

So , perhaps there is a need for a compatibility check /something to make them sync, or simpler just a notice in the description here that you need to adjust BOTH settings. Thanks for making this mod
RemingtonRyder  [autor(a)] 26 de mar. às 2:13 
Hey there! I added a discussion titled Suggestions. I wrote a little bit about things which go wrong, hopefully it helps.
Starei 24 de mar. às 16:10 
Great mod! Curious where I could go if I'd like to suggest some changes and ideas for more types of raid failures?
Pheace 19 de mar. às 3:43 
Still a great mod to have, thanks!
RemingtonRyder  [autor(a)] 18 de mar. às 20:28 
New version is up for anyone who is currently playing the unstable 1.5 branch. Fixes for 1.5 compatibility and Russian translation. I tested all of the events and made sure that the youth serum still works, but as with any update it's always possible that I missed something. Let me know if you see any unexpected behaviour while testing 1.5 and I'll fix it up as soon as possible.
Hans 25 de fev. às 11:41 
ah so this is the mod that causes rapid aging lol, i thought it was some funny bug
pgames-food 11/dez./2023 às 12:16 
(ooops sorry, i forgot im still using v1.2 of rimworld) :lunar2019grinningpig:
RemingtonRyder  [autor(a)] 11/dez./2023 às 7:57 
That's an old config. The val_MinimumRoll and val_MaximumRoll settings don't exist any more.
pgames-food 10/dez./2023 às 20:31 
btw when i first added the mod and in my v1.2 game, i was using these to help me get raids that can go wrong :)

in "Mod_1551336515_SRGW_Loader.xml"

<?xml version="1.0" encoding="utf-8"?>
<SettingsBlock>
<ModSettings Class="SometimesRaidsGoWrong.SRGW_Loader+SRGW_Settings">
<val_MinimumRoll>1</val_MinimumRoll>
<val_MaximumRoll>4</val_MaximumRoll>
<mode_debug>True</mode_debug>
</ModSettings>
</SettingsBlock>

maybe you can edit your config file in a similar way to adjust more or less raids?
RemingtonRyder  [autor(a)] 10/dez./2023 às 9:02 
Overall weight is like the chance that a raid which goes wrong gets chosen. The higher the weight, the greater the chance. The default weight for a regular raid is 7.2, so if you have overall weight set to 7.2 then there's an equal chance of a raid being normal or going wrong.

The storyteller has more than just raid and raid-gone-wrong to pick from, though.

Hope that makes it clearer!