Killing Floor

Killing Floor

145 ratings
Zed Manager (ex. Custom Monster Balance, ScrnMonstersMut)
File Size
6.485 MB
Sep 25, 2012 @ 1:15am
Apr 1, 2015 @ 11:34pm
38 Change Notes ( view )

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Zed Manager (ex. Custom Monster Balance, ScrnMonstersMut)

In 2 collections by [ScrN]PooSH
Custom Monsters Balance
9 items
Custom Monsters & ScrN Balance Bundle
12 items
Replacement mutator for ScrnMonstersMut (a.k.a. Custom Monsters Balance)
Version 5.00


  • Adds new specimens: Tesla Husk and Ghost
  • Balances community-made monsters (Brute, Shiver, Jason, HardPat) for better fitting in the game.
  • Fully supports Female Fleshpound and Female FP MKII.
  • Allows adding any custom zed you wish.
  • Allows replacing any stock zed with custom one (or another stock zeds). You can replace Stalkers with Ghosts, Bloats with Sicks, Husks with Hellfires or even Clots with Gorefasts!
  • Allows setting any end game boss you wish.
  • Mixed event zeds: all event zeds in one game.
  • Has built-in configs for Super Zombies and DooM3 monsters.
  • Has the following built-in custom monster profiles (spawning rules): Brute, Jason, Shiver, FemaleFP, Tesla Husk, Sick, Shafter, Goreshank, Fatale.
  • You can replace default custom monster with any other zed the same way as replacing stock zeds. For example, you can replace Tesla Husk with Fatale.
  • Now you can you Balanced (SE - Scrn Edition) or Original versions of Brute, Jason and Shiver.
  • Each custom zed can be voted on or off via MUTATE VOTE ZED console command.
  • Mutator isn't linked to any monster packages and can be used without any of them.
  • Uses ScrnVotingHandlerV4 (included & required).

Sandbox name: ScrnMonsters.ZombieGhost
Ghost is a Stalker with enhanced stealth field. Ghosts are much harder to see (almost invisible at distance), and Commandos can see them only from 12 meters (Stalkers - 16m).
Ghost can continuously run'n'hit as Super Stalker (thanks to Scary Ghost for the code), but she doesn't cause bleeding.
Unlike Staker, Ghost always stays cloaked, even when she is hitting the player or dying.

Sandbox name: ScrnMonsters.TeslaHusk
A robot (Circus Husk modification) with a lighting gun. Shoots electrical beams that can chain other targets nearby.
  • Head (CPU) health raised twice comparing to original Husk. Body health raised x1.5.
  • Faster movement speed.
  • Removed easy stun with sniper weapons. At least 534 damage required to stun it.
  • Doesn't have fire resistance, but doesn't burn either.
  • Destroying CPU (i.e. "decapitating") initiates self-destruct sequence. If Tesla Husk isn't killed yet, it detonates EMP charge in 3 seconds.
  • Chain reaction. Shooting an enemy, electical beam continues to all targets around it (both players and zeds).
Sandbox name: ScrnWPCBrute.ZombieBruteSE
  • Fixed spawns. Brutes start spawning from wave 4.
  • Body health raised a bit (makes killing with Hunting Shotgun/AA12 more difficult)
  • Head health lowered almost twice, allowing variety of headshooting techniques, including LAR, M14, SCAR or even Axe (very tough to master), not only Crossbow.
  • Movement speed while burning slowed down from 15% to 30% (now Firebug can really help the team to defeat the Brute).
  • Removed blocking resistance from any weapons, which don't damage the head (flames and explosives).
  • Melee damage resistance raised twice (25% -> 50%), but it is applied only when Brute is blocking (no matter where the melee hit is landed). This allows Berserker to kill Brute with precise Axe secondary hits to the head, but this is quite hard to master.
  • Head made 50% resistant to shotgun damage to compensate head's nerf and high shotgun pellets' headshot multiplier (x1.65).
Sandbox name: ScrnWPCShiver.ZombieShiverSE
  • Fixed spawns. Shivers start spawning from wave 1.
  • Shiver can't teleport while burning. Otherwise firebug was totally useless perk in games with Shiver.
  • Body health now is scaled through player numbers. Shiver had constant 650hp. Now his base health is 300 with 20% addition per player. Makes Shivers able to kill in solo mode or in small-team games.
  • Assault rifles have addition decapitation bonus, so Shivers now are Commando's #1 target.
  • Fixed head hitbox. 3rd time :)
Sandbox name: ScrnWPCJason.ZombieJasonSE
  • Fixed spawns. Jasons start spawning from wave 6.
  • Fixed a bug, when first attack reset damage multiplier to normal. Before this Jason, starting with 2nd hit, made the same damage on all difficulties as on Normal.
  • Fixed raged behavior. Now if Jason was raged, he won't stop until he's dead or team gets wiped. No more slow-mo after burning.
  • [HoE] Jason is immediately unstunned from bodyshots made by sniper weapons.
  • Fixed stun animation bug

Female FleshPound
No changes made. Added here to support ScrN voting.

Sandbox name: ScrnMonsters.HardPat
Hard Mode Patriarch, made by Marco, is included in this mutator. Made compatible with new KF squad system and players are able to vote it on/off via MUTATE VOTE console command.

Requires ScrnVotingHandlerV4 (included).
(Optional) ScrnMonsters (Tesla Husk, Ghost, HardPat) included.
(Optional) You need an to subscribe to Brute, Shiver, Jason and/or Female Fleshpound workshop items to add them to the game.
(Optional) You need an to DooM 3 Collection to use DooM3 config.

Mutator isn't whitelisted. I suggest using it along with ServerPerks and ScrN Balance mutators.

1) Subscribe to Custom Monsters and ScrN Balance Bundle collection.
2) When starting a solo game or listening the server, add Zed Manager.
2a)DO NOT ADD ORIGINAL MUTATORS that came together with monster packages like Add Brutes.
3) Enjoy! ;)

Tesla Husk is made by PooSH and The Janitor.
Ghost is made by PooSH. Thanks to Scary Ghost for some code fragments.
Brute, Shiver and Jason were made by WolfPackClan [WPC] members (Hemi, Benjamin, Braindead).
Female FP by Hipnox, Whisky and PooSH.
HardPat made by Marco.
Refer their workshop items for the details.
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Meshuggah Dream Theater May 18, 2018 @ 11:17am 
How do you add any ZED you wish? I tried adding the lines in the sandbox, yet they don't work unless I use one of the preconfigured versions (A, B, C) and I don't see any options in the mutator settings.
HEAD FOR THE HORSE! Jul 27, 2017 @ 9:03pm 
you go ta dropbox link? workshop dont work for me
[ScrN]PooSH  [author] Jun 29, 2017 @ 11:55am 
@ZeRoHouR Zed Manager is incompatible with sandbox mode. If you want to gain full control of customizing waves and zed squads, then I recommend trying the ScrN Brutal KF Bundle (download link below) and edit ScrnWaves.ini .
G4rr3tt Jun 29, 2017 @ 8:47am 
does this work with sandbox? i enabled it cus i play with some friends, on a modded lan server, i edited the groups of zeds, like 9 clots and 9 fleshpounds for example, and still the new zeds wont appear while on sandbox, any idea how to add them to the groups or something?
Boltte Jan 28, 2017 @ 7:01pm 
Can you make an addition to this where it will auto-reset zed spawns on map change? Or not possible?
WaffleTime Dec 29, 2016 @ 12:40pm 
Shivers and ghost arnt spawning for zome reason.
[ScrN]PooSH  [author] Nov 12, 2016 @ 1:21am 
Unfortunately you can't customize zed config in-game. You have to edit config file directly:

More info here:
Vynzent Nov 11, 2016 @ 8:06pm 
So nowhere in my folders do I see any config file to edit the custom zed options. Also, when I select like "Option A" or such, and click to see mutator settings, no settings show up at all.

How do I go about customizing?
WaffleTime May 30, 2016 @ 12:36am 
Spawn codes for femalefp:
Summon FemaleFPZED_v095.FemaleFP
Summon FemaleFPZED_v095.FemaleFP_MKII