The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

43 ratings
Dragatus' Teleportation
Category: Magic, Merchants
File Size
0.016 MB
Feb 11, 2012 @ 4:15am
1 Change Note ( view )

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Dragatus' Teleportation


Adds two new spells based on the classic Mark, Recall, and Divine Intervention spells from Morrowind. The spells have been asigned to the school of Conjuration because teleporting is sort of like reverse summoning.

Divine Intervention is a novice spell that teleports you to a random temple. It works normally during combat and can be used to escape from a too powerful enemy (that's where the name comes from).

Mark & Recall is an adept spell that allows you to place a mark anywhere and later teleport back to it. Conjuration mastery perks unlock additional marks, up to a maximum of six with Master Conjuration. This spell doesn't work during combat, so you can't use it to escape. But if you use Divine Intervention to save yourself you can of course then immediately recall to any marks you've placed.


The mods currently still doesn't have any safety checks to prevent you from breaking quests. So you CAN BREAK QUESTS. I repeat: you CAN BREAK QUESTS. I haven't tried it yet, but from the top of my head it could probably break Azura's daedric quest, the last mission of the main quest, and several other quests I can't think of right now. So use common sense when placing marks and interventing. And make plenty of hard saves, but that's something you should be doing anyway in pretty much every RPG ever made.

I already have an idea how to implement a safety check, but I need to improve my Papyrus scripting skills before I can get it done. There is also currently an issue where you can recall before you've placed a mark, which teleports you to the Unowned Cell. If you have Divine Intervention you can use that to get out, but otherwise you'll be stuck there with no way out. I'm currently working on resolving this.


All merchants that sell conjuration spell tomes should automatically sell them, though you might have to wait 24 hours so they reset their inventory. You can also find them as random loot. Happy hunting!


- First release. Hopefully it should be bug free.


- Implement safety check to prevent quest breaking.
- Prevent recalling until mark has been placed.
- Reduce casting time of Mark & Recall from 4 seconds to 2 seconds.
- Add Divine Intervention scrolls to vendors.
- Try to allow players to name their marks.
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Immanis Jul 11, 2017 @ 10:41am 
I teleport directly out of your emperors ass.
Vagrant Jan 2, 2017 @ 6:32pm 
I like teleporting directly inside my Heartfire home basement after clearing a dungeon.

Another good use is when I farm perk points out of alchemy/smithing. When I level up, I teleport myself to a specific trainer, get my training, then teleport back in my home so I can continue spam-crafting.

This is a good spell and a great mod.
Dragatus  [author] Oct 6, 2016 @ 8:47pm 
They'll probably lower the cost of all your Conjuration spells by 50% since that's what the perks do. The only way that won't happen is if the author of PerMa modified the perks to have no effect, which I doubt.
Drake Diviner Oct 6, 2016 @ 4:09pm 
Will try to and see if they will affect anything than your spell, thanks for the tip.
Dragatus  [author] Oct 6, 2016 @ 1:20pm 
Sorry, but it's been years since I made the mod and I forgot the details and on top of all that I've changed computers and don't have any of the original files anymore. So I'm not sure I can help you.

That said, from what I do remember the extra marks should be activated by simply having the conjuration mastery perks. So if you want to unlock them, try using the console to give yourself the old perks.

player.addperk 000f2ca7
player.addperk 000c44bb
player.addperk 000c44bc
player.addperk 000c44bd
player.addperk 000c44be
Drake Diviner Oct 6, 2016 @ 6:38am 
I was using this mod for ages now it is a perfect solution to make certain places to be easily accessible in an immersive way. But now i have one question, is there any way to manualy (or i'd rather say "consoaly" got it) add Mark points that are gained from conjuration mastery perks. You see, i'm using PerMa and it seems that your Mark&Recall no longer benefits from conjuration perks...though it did back with SkyRe. Thanks in advance.
Ser Davos Seaworth Jun 2, 2016 @ 12:27pm 
Exactly what i was looking for, thanks!
Ragnar'Khan Dec 16, 2015 @ 6:58pm 
Didny Worl EgoNaut Jun 23, 2015 @ 3:53pm 
I can now confirm that this mod does indeed let you chose which slot to assign a Mark to.
Also: I think it's an excellent mod which provides exactly the transport solution I was looking for without being at all intrusive or immersion-breaking. Thank you for making it. :)
Dragatus  [author] Jun 18, 2015 @ 11:25pm 
I read the old comments I made and I'm now even more certain that you get to manually pick the mark slot that you wish to use.