The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Racial Abilities for All!
Category: Gameplay
File Size
0.044 MB
Sep 22, 2012 @ 2:11pm
1 Change Note ( view )

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Racial Abilities for All!

Version: 1.0

Author: Sagittarius22

Category: Gameplay

Requirement: Skyrim Script Extender *optional*

Description: This mod enables racial abilities for NPC's. They will use them in combat; Khajiits don't use them because their power is a night-eye ability, which is pointless for NPC's.
It will work for all vanilla races. If you want to see notifications, type in the console:
set _SAGNotificationsGV to 1
This will require SKSE though.

Install: Put the files included in the DATA folder, in your Skyrim\DATA folder and check this md with your favorite mod manager!
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Akadosh Aug 5, 2013 @ 1:32pm 
This mod offers a dynamic to gameplay i didn't know i was missing, however, my nord followers are able to spam their battle cry ability like it's a lesser power (i have AFT if that affects things) which is rather annoying. The description doesn't indicate that this is supposed to happen so plz fix it.
carlislethomas Jun 2, 2013 @ 3:15pm 
Not sure but i think this is the culprit stopping the nightingale quest Trinity Restored and had to take out to get into the inner sanctum but otherwise good work
Redkore Feb 7, 2013 @ 1:07pm 
Oh this is soooo dangerous. But I like it, I always thought other races should use 'em.
Sagittarius  [author] Sep 30, 2012 @ 12:58pm 
Haha :p
tokumeiko Sep 30, 2012 @ 8:17am 
lol isn't it fun when a random chain of events gets trigggered by something the modder could not predict? that's what i love about rpgs.
Seagne Sep 28, 2012 @ 1:19am 
I tried and a wolf wandered into a town ... a nord used battle cry and the guards went beserk and it turned into a full scale war till I killed the guard
banillafake Sep 27, 2012 @ 6:45am 
look like good
Vanilla Gorilla Sep 25, 2012 @ 9:55pm