Portal 2

Portal 2

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The Great Escape - Pt one: Jail Bird

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The Great Escape - Pt one: Jail Bird

In 1 collection by Penta-Tonics
Map Design
7 items
You, test subject 1034518 , were testing yet another test chamber with ease, when the tests breaks and you drop into the service tunnels. You will have to make your way out of the factory, but not without getting revenge.

Update 1.0;
-Added additional lighting
-Changed momentum room ti make it much more of a puzzle.

Update 1.1:
-Tweaked a couple small things.
-Added some fizzlers.

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C.L.P. merry CHRIStmas Oct 5, 2015 @ 12:03pm 
I have took the CC and sphere along with me until the fizzler, so i had to noclip to pass the turrets then i didn't cheat after that, 'ive finished and saw the bugged door, so i've made my way back and finished the secret ending without using any CC for nothing, i think i missunderstood the point of it like you said. Sorry.
Penta-Tonics  [author] Oct 4, 2015 @ 9:39pm 
Thanks for playing the map.
So I'm having a hard time understanding you properly, but you aren't supposed to take the companion cube and sphere with you. Were you able to finish the entire thing?
C.L.P. merry CHRIStmas Oct 4, 2015 @ 9:21pm 
Too many things wrong as i see. I'm here coz i was using double exits and it didn't work so i've found this map. There's a lot of places to be trapped. It's probably impossible to take the first companion cube and sphere along the way. Taking the light bridge to prevent turrets from shooting you is impossible too coz there's a fizzler right next to them, besides, you don't need to climb the companion cube to press the pedestal button so what if the player falls? There are no portalable surfaces down there, I got trapped! I liked the design in the end (i've noclipped when i saw the door bugged just like mine) where you used excursion funnels in an endless come-and-go to keep the pistons moving eternaly. I do this kind of stuff too but with different things.
stormsend Oct 11, 2014 @ 5:17am 
First time through I didn't solve the thing with the sphere so after playing I went back in. Managed to do it this time. Cool. The puzzles were perfect to keep you thinking without frustrating you. The whole map seems to flow very well. Timing sequences are spot on. I also had the weird exit door but as I had finished, no problem. Saw no shortcuts or exploits. Thanks for a great map. Visit me when you can. #F4F
mechtakendall Oct 20, 2012 @ 12:25pm 
Nice puzzle, not too hard. Difficulty 5/10 Design 8/10
Penta-Tonics  [author] Oct 13, 2012 @ 9:38pm 
Oh, and I've subscribe to your map, and will play it soon.
Penta-Tonics  [author] Oct 13, 2012 @ 9:37pm 
Thanks for playing!

Yeah, I don't know the exact stats, but I think it's happening for about every other tester. I'm not sure how to fix it, but since you've finished the test anyway, I don't think it matters much.

yeah, I loved the momentum room too ;)

As for the fall, that's a good idea. I am a bit near the item limit, but I should be able to make it longer.

So again, thank you!
Toaster-Oven Oct 13, 2012 @ 9:28pm 
Really good level:
Do you know the final exit door past the pistons isn't working? Just lighting blur that won't let you into the normal elevator sequence.
I really like the momentum room, it could be a level unto itself.
Recomendation: when you fall into the service tunnels it would be cool to have you drop further, its 3 cubes deep now, maybe 5 would be perfect.
Toaster-Oven Oct 13, 2012 @ 9:17pm 
Try this level, one solid concept with a fun ending to watch.
Butters Stotch Oct 9, 2012 @ 8:15am 
Very cool, I loved the momentum room as well.