This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
I Shall Remain
Platforms: PC
Languages: English
Sep 18, 2012 @ 9:32pm
Jan 26, 2016 @ 7:40pm

View I Shall Remain in the store

Store page
Recent Announcements View All (3)
I Shall Remain returns
We have been Greenlit!
Release date: Just got Greenlit! Gathering the old team together to get the game ready for you! We have a playable version now.
Enter only if you're ready to be motivated as much as you are haunted.

"HOLY MOTHER OF GOD! As far as ive gotten (near the end of proloug ) is amazing. looks great, plays well, sounds great. . ." -Design_By_Chris

"Well I lurk no longer... I am now a proud owner. :) Now let's see Chapter 1 (grin)" -FaithCarpenter

"just bought this game after playing the demo its blody awsome" -Leonkr9

Yogscast's Hanna's Review video:
Current build and free demo available here:

*Note, multiplayer is currently in development. Will be ready for Steam.

Shoot a screenshot of your post about ISR's Greenlight on your social media page or gamer site, to and we'll send you a free ISR download key to an email of your choice.

I Shall Remain an action-RPG that gives you the responsibility of the life of one US Marine Raider in a devoured city during an outbreak in North East United States. Created by Jake Way, a US Marine veteran, developers Eugen and Florin Udrea, graphic artist Virgil Tuser and animator Gabriel Liviu Dinu.

Key features of the game include:
  • Fire team building & management: As you build your character's ability to lead, he will be able to recruit and equip fighters. These fighters can be managed in the same way as the main character. Over time their attributes and skills will increase and you will have to arrange your team in a way that makes the best use of everyone's abilities. For example, leave your heavy machine-gunner at a position with cover near the entrance of a building while you take the rest of the team inside to scavenge. Be responsible, in this game.. if you lose your teammates, you will be overwhelmed. Lone wolves are the first to become zombies in this world.

  • Multiple game modes. From Story driven (networked co-op in the near future) to Survive, defend areas and skirmish, multiple game types allow the user to play the game mode they enjoy the most.

  • Real-time character development. Your character has attributes and skills which are tightly related. Each attribute will influence one or more skill. For example, your attribute of accuracy will influence your small arms, rifles or heavy weapons skills. Your attribute of strength, will effect your hand-to-hand combat. How you play the game is what decides how your character's skills and attributes will increase. Carry a heavy pack, your character will become strong. Carry a light pack, and run.. your character become quick over time.

  • Achievements. They have a double role; first is to track the player actions, for example how many zombies of a certain type s/he kills, the other role is to give player bonuses. For example the player will receive bonuses to attack rating and damage against a zombie type if s/he has killed enough of them (naturally, the more you kill something.. the better you'll be at killing its friends)

  • Quests. There's a multitude of missions and quests types, main quests and secondary quests. These quests will include killing zombies, searching for lost items, rescuing survivors, defending areas, assisting in the defense of a community as well as story driven types. Each quest will give you rewards like serum, bonuses to attributes and skills, doctrines, weapons and many other useful items and at the same time will force you venture further into the ruins of the city.

  • Evolved and mutated zombies. Each zombie class uses a mutation system to increase its abilities over time. Faster or tougher zombies, "leading" or "group influenced" zombies are just a few of the mutations each class can evolve into. Zombies who have evolved into leaders will increase the ferocity of all other zombies around him.

  • An incredible city to explore: The city is a compilation of several game maps that represent a destination of the city's subway tunnels.

  • Incredible music and our sound effects will knock your socks off!

  • Day/Night System. The time of day will become a key factor in your decision making. During the day, the city is more tranquil. At night, the hordes of zombies will overwhelm you if you're not careful to bring the right equipment, people and determination into the fight.

  • In-game economy. Everything in the game costs "Serum," (a chemical that fights of infection, and is the most precious commodity in the city) any weapon or item can be sold or bought from Dealers, traded or used to repair other items.

  • Durability and repair. Constantly looking for weapons and items is more of a requirement than a choice. The weapons you have now will wear down over time as they're used. There's always the option of repairing them either by yourself using spare parts, or with the help of Dealers for a specific amount of serum.

  • NPCs. Zombies and teammates aren't the only people in the city. There's a great number of other survivors who are trying to make it just like you. Interact with them, trade, take on quests and drive the story forward. Some of them might not be so friendly to you so having a plan to kill everyone you meet goes without saying. Smile!

  • Explorable buildings: Many unique buildings throughout the city to explore. Each you can use differently, find cover in or loot. Most buildings have more loot inside than what you can find on the city streets. There's a level of risk associated with entering an unknown building, do be careful.

  • Loot and scavenge. The game offers a large variety of weapons and objects to pickup and collect, scavenge through pile of debris, broken vehicles or abandoned buildings for better and diversified loot.

  • 100+ doctrines to customize your character and make it unique. This way every play-through of the game is different and every character is special. You can become a very tough hand to hand combatant or you can transform your character into a strong heavy weapons fighter who wreaks havoc with his/her flame thrower, is all up to you! Doctrine bonuses can vary from incrementing an attribute or a skill to some unique effects that cannot be achieved otherwise. Instantly heal a member in your fire team, hit more than one zombie with melee weapons in one hit or add bonuses to a weapon as you repair it and many others. Even more, doctrines can be passive (you learn it and they are always active and give you the bonuses as long you meet their apply conditions (using a ranged weapon) or triggered ones (those have a chance to being activated and their effects will last for a number of seconds).

Currently in development:
  • Multiplayer function

  • Driveable vehicles

  • Player requests

  • Additional Maps

  • Additional NPCs, Zombies

Follow us:

Players, thank for your ongoing support that's brought us up from a little idea, and into what you see here on this page- and thank you again for supporting us once more with your vote and letting us continue the journey that is ISR. -Jake

All questions, comments or concerns shoot us an email!
Popular Discussions View All (2)
Jun 25, 2014 @ 4:24pm
Groupees greenlight bundle
Oct 30, 2013 @ 7:03am
Cross-platform support
< >
ricardocasama Aug 19, 2014 @ 1:00am 
Please, add Spanish language.
cybertrance May 11, 2014 @ 10:10am 
I am co-owner, but where i get key for steam?
Scorpius@Eugen Apr 28, 2014 @ 1:59pm 
Thank you!
NADAI Apr 26, 2014 @ 2:33pm 
Wow.. this game is incredible , very very good. I`m waiting to buy on steam when it is available. :shockjockey:
Scorpius@Eugen Apr 25, 2014 @ 8:34am 
I Shall Remain is preparing to enter Steam Early Access in two weeks time. Our forum is up and running now.
SteveLoneWolf Apr 15, 2014 @ 8:49am 
Yer Good
Scorpius@Eugen Apr 11, 2014 @ 5:14am 
Hello and thank you for your support to getting on Steam.

I Shall Remain returns. Please read this announcement for more information.
Alphamassaka Jan 19, 2014 @ 6:03am 
not bad , i mean the girl<.<
ASSASSIN.FR Jan 18, 2014 @ 4:22am 
Thatsbullshit Jan 7, 2014 @ 2:26pm 
Sounds Good.