Space Engineers

Space Engineers

1,476 ratings
Air Traffic
Type: Mod
Mod category: NPC
File Size
28.438 MB
Jul 11, 2017 @ 12:49pm
Mar 28 @ 4:57pm
21 Change Notes ( view )

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Air Traffic

In 3 collections by Meridius_IX / Lucas
Modular Encounters Collection
25 items
MES-Friendly Mods
41 items
RivalAI Enabled Mods
23 items

This mod adds cargo ships that appear on planets with atmosphere.

Included Ships

Guest Ships

I'd like to give a huge thank you to the following creators for letting me include some of their ships in this release:

Jetpack Inhibitors

This mod uses a feature that will cause player jetpack inertia dampeners to cut out within 1200m of these encounters. Within 400m, the jetpack will be completely disabled. Both of these effects are removed outside their respective distances. This was added to discourage players from charging after these ships with a jetpack and grinder to capture them (which can upset survival balance in the early game) and instead having to engage these encounters with a ship of some sort (grids are not affected by this feature). To disable the effect, you will need to locate the Inhibitor Field blocks on the encounter and disable them.

Air Traffic & Surface Occupation Together

While using Air Traffic and Surface Occupation at the same time, it is possible that cargo ships will deviate from their flight path and visit a ground station if it belongs to the same faction as theirs.

Dependancies / Required Settings
  • This mod requires the Modular Encounters Spawner mod for ships to be able to spawn in the atmosphere. RivalAI is also required for their Autopilot AI and Behaviors.

Modular Encounters Collection Links

Click Here For The General FAQ About The Mods I Curate.[]
Click Here For My Rules Regarding Mod Republishing.[]
Click Here For The Modular Encounters Admin and Modders Guide.[]
Click Here To Join The Modular Encounters Collection Discord Server.[]
Click Here If You'd Like To Support My Work On Patreon.[]
Popular Discussions View All (2)
Jun 14 @ 9:18pm
PINNED: Jetpack Inhibitors
Meridius_IX / Lucas
Jun 12 @ 5:20am
Little Problems in a multiplayer party
< >
HK_HunterKiller Jun 7 @ 1:31am 
It sounds plausible the issue has some root in the save file because whatever I did I couldn't solve it either. Could it be that it only happens with saves that originate from some time before the Warfare update?
ElToro May 29 @ 5:53pm 
I even deployed new torch server, and transfered save there - looks like issue in save file, not with mod itself. I can share save file, or whole torch folder if needed
Meridius_IX / Lucas  [author] May 29 @ 4:55pm 
@ElToro - See below
ElToro May 29 @ 4:30pm 
Some problem - ship stopped despawning. In server logs I see that all air traffic ships are categorized as "other" npc when they spawn, maybe that's the reason?
Gerda May 29 @ 3:19am 
Is it possible improve the probability that air ships visit own stations? Now they visit and leave the area too soon and don't engage a combat. It is awesome if they will do that. Air ship vs my ground tank like a huge drone, no?
Thank you
Meridius_IX / Lucas  [author] May 20 @ 7:40am 
You'd be better off asking about how to clear the mod cache in the keen discord, it could be different depending on your server provider, etc.

The stations ingame should remain afterwards, but you may want to manually remove any stuck ships.
Trilobit78 May 20 @ 7:36am 
@Meridius_IX / Lucas please tell me how to do it correctly? because I haven't done this before
And also tell me pls, will the bases from the Surface Occupation disappear? or will they be generated again? and what will happen to the players' objects after clearing the mod cache?
Meridius_IX / Lucas  [author] May 20 @ 7:17am 
@Trilobit78 - A few folks have reported that, but I have yet to be able to reproduce it either on server or locally. Best I can suggest is clearing your mod cache and letting the server redownload the mods.
Trilobit78 May 20 @ 7:08am 

I have the same issue. Ships spawn near the player, fly some distance and just freeze.
At the moment there are so many of them so the server started to lag
I don't know how to understand this is the problem of the mod itself or some kind of conflict between the mods...

here are all related to npc mods that are installed on my server:

id:1521905890 - Modular Encounters Spawner
id:2043543925 - RivalAI
id:1135484957 - Surface Occupation
id:973526550 - Air Traffic
id:914369510 - Corruption PvE Combat

id:531659576 - [EEM] Exploration Enhancement Mod


I also don't know how important this is, but after starting the server, the following checkboxes are removed in the Dedicated Server Manager:

Enable Cargo Ships
Enable Encounters

(before launching there they were enabled...
maybe one of the mods removes them because it is necessary for it to work properly)
Meridius_IX / Lucas  [author] May 16 @ 1:46pm 
@Dylloop - The old ammo type does not prevent the turrets from firing. If you're seeing that behavior, you may have another mod that is conflicting.