Arma 3
110 ratings
KP Support Altis RHS
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, PvP
Scenario Type: Air
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
0.331 MB
Jul 10, 2017 @ 2:13am
Jul 16, 2017 @ 1:01am
10 Change Notes ( view )

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KP Support Altis RHS

Gametype: Ground Support
Players: 1 - 16
Blufor: US Army
Opfor: Russian VDV

In this mission, game mode "ground support", the players take the roles of helicopter pilots tasked with supporting ground units. The playing field includes the two bases of each factions, as well as a total of 10 sectors. From these faction bases ground units are always on their way to independently seize control of those 10 active sectors. The players are there to support the groups by answering requests for transport, air support or medical evacuation. These orders are dynamically generated during the game, which means that no round compared to another is completely equal. This is accompanied by immersive radio traffic.

The mission ends as soon as one side has no more tickets remaining. These are reduced when helicopters crash or the opponent controls at least 6 sectors. In the event of a helicopter crash, the player can respawn at their respective base, where after some time the helicopters reappear. The base also provides landing sites to repair, refuel or rearm the helicopter during the mission. Players are actually restricted to their role as pilots and can only leave the vehicle within their own base, for example, to switch to another helicopter. This also means that players themselves cannot take any sectors.

Each side also has a Jet in their base. This won't respawn, so it's a high valuable asset with which you can interrupt the enemy supply lines.

You can adjust parameters in the lobby for the daytime, weather, tickets count and view distance.

There are 3 kinds of infantry troops which will ask for support:
Ghost (4 soldiers)
Nomad (8 soldiers)
Hydra (16 soldiers)

Playable as SP (via local LAN MP), COOP or PVP.

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Wyqer  [author] Mar 11 @ 6:17am 
Happens when enemy vehicles are in a sector where your forces a fighting for. Transport has more priority than cas, so it's just a matter of time.
Hedrite Mar 10 @ 5:33pm 
When am I supposed to get CAS requests? I only get transport
Wyqer  [author] Nov 19, 2017 @ 10:44am 
Without more information I can only say: That's sad.
Sneed Nov 19, 2017 @ 7:15am 
does not open in multiplayer
Simplejack Nov 16, 2017 @ 4:46am 
Thanks a lot ! Managed to do my mission with that :D
Simplejack Nov 15, 2017 @ 4:01am 
How did you manage to change the ground units spawning ? In the AI Spawn module I can only choose between vanilla faction. I'm trying to do one with Unsung myself, first time "modding"
Palora McWhine A Lot Oct 21, 2017 @ 12:23pm 
Great work, lots of fun. I actually like the fact that the squads move out to seize the objectives, the war goes on, if you participate or not.

Two things that I think are missing:
- it's too easy, a way to increase the difficulty, for those that want it, would be nice.
- a way for players to gun for other players (in the Gunships or as Door Gunners).

A way to be part of the infantry squads for those that want it (even just as a grunt not a squad leader) might also be interesting.
Wyqer  [author] Oct 19, 2017 @ 12:38pm 
I'll have a look at it in the next days :)
Trigger-happy Oct 19, 2017 @ 10:32am 
This is really nice work, I'm really enjoying the mission so far! Would it be possible to add the newly introduced Black Hawk variants from RHS into this one? They've added dynamic loadouts and you can now mount the FFAR pods on the ESSS.