Stellaris

Stellaris

203 ratings
:::Terraforming Candidate Finder:::
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.280 MB
Jul 7, 2017 @ 1:35pm
Jun 15 @ 10:45am
23 Change Notes ( view )

Subscribe to download
:::Terraforming Candidate Finder:::

Subscribed
Unsubscribe
Description
updated to 2.3.*

Small mod that checks all surveyed planets for the terraforming candidate every year and changes the name of the planet and the belonging system to blue. There is a menu where you can start the check immediately and remove all blue markers. You can access the menu via the Terraforming Candidate Menu edict.

Systems with multiple terraforming candidates have an additional + for each additional planet. After a blue planet is terraformed its name and the belonging system name will change back to white.

Mod works in multiplayer but will mark all planets surveyed by any player.
Mod is not ironman compatible.
Mod is savegame compatible.

Language:
-English
-German
-Russian translated by SUPER-CEP


Had's Mod Menu
Had's Mod Menu supports the menu of Terraforming Candidate Finder (TCF). If you use the mod Mod Menu, the TCF menu edict will be deactivated. You can access the TCF menu via the Mod Menu button in the Gorverment window (F1). If you want to use TCF with Mod Menu in an already ongoing game, you have to open the menu via edict one time to activate the option in Mod Menu

Troubleshooting:
If you don't find the TCF menu in Mod Menu after two ingame days, use console command "event tcf_d.10". However this should only happen when you stopped using Mod Menu and start using it again.
Use console command "event tcf_d.11" if you stop using Mod Menu. This will reactivate the menu edict.


TCF supports the valuable worlds modifier and colors these planets blue.
Systems with a terraforming candidate and a valuable world have either "(VW)+" or "(TC)+" at the end of the name.
Popular Discussions View All (1)
0
Jul 22, 2017 @ 5:58am
Bug Reports and Suggestions
Waesche
< >
114 Comments
Asirmin 15 hours ago 
Wonderful! It is crazy that this mechanic isnt added in basegame. You genius.
Waesche  [author] Jun 15 @ 10:49am 
updated
Lupo263 Jun 15 @ 12:46am 
Thumbs up!!!
Waesche  [author] Jun 14 @ 11:21am 
Hello everyone
I think I fixed the mod. I will test it tomorrow properly and release it if everything works.
Lupo263 Jun 14 @ 3:09am 
Same her.....crash at 90%....
The Fallen Jun 6 @ 5:27pm 
Can confirm this mod currently causes my game to freeze 90%.
Sentry Ward Jun 4 @ 12:34pm 
@SkeL wow! I don't know that about Expansion Planner, thank you!
Sentry Ward Jun 4 @ 12:33pm 
This mod cause game to crash with 2.3 patch
Cpt. Kirk Jan 25 @ 1:47pm 
k, thanks for reply
Waesche  [author] Jan 25 @ 12:12pm 
No
I don't habe the megacorp dlc. Testing the mod would be difficult.